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YamiBakuraFan's Little Shop of Horrors
Yugi v.s. Tenma! Threat of the Devil’s Dread Root!
April 27, 2006
Towards the end of the first volume of the
Japanese Yu-Gi-Oh! R Graphic Novel, Yami Yugi has braved his
way through many challenges, finally coming face to face to
with his new enemy Tenma! Tenma defeated Yugi in their first
duel, but this time there’s more at stake, and losing is out
of the question. This time Tenma plays a new deck based on
summoning the powerful dark god monster, Dread Root. Dread
Root is an immensely powerful monster with 4000 attack and
defense points! Yugi is definitely in for it this time.
Today I’ll be looking at all of Tenma’s new cards, most that
were released in the Japanese Limited Edition 8 (LE8) pack,
and a special powerful monster with attack that rivals that
of the God Cards! I’ll start off with the first monster
Tenma played against Yugi in there duel, Summon Priest.
LE8-JP002
Summon Priest
Dark/Spellcaster/4/800/1600
This card cannot be sacrificed. When this card is Normal
Summoned or Reverse Summoned, switch it to defense mode.
Discard a Magic card from your hand, special summon a Level
4 monster from your deck. The monster special summoned by
this effect cannot attack that turn. This effect can only be
used once per turn.
Summon Priest isn’t a very powerful monster on its own, but
it has a hidden ability inside it that can call an even
stronger monster to the field. By discarding a magic card
you can special summon any of your level 4 monsters from
your deck to the field. This will not only help to swarm
your opponent, but will also thin out your deck and provide
you a possible way top easily get your best monsters out of
the deck and into play without having to rely on drawing
them.
Without cards like Witch of the Black Forest (which is
banned from tournament play) players need an alternate way
to search out heavy hitters, and Summon Priest does just
that. There are quite a few cards you can combo with this
card as well. Cards like Magical Blast or Phoenix Blade that
can be added back to your hand next turn can be a great card
to use to satisfy the cost of this card and set you up to
play it again next turn.
Some of the best monsters to summon through Priests effect
would be Terrorking Archfiend, who cannot be normally
summoned, but has very high attack strength and a good
effect. Sacred Crane can provide you an extra draw when
special summoned, which will eliminate the cost of summoning
it and make it a very good deck thinner. Any high attack
level 4 monster can benefit off of Summon Priest, some cards
like Goblin Elite Attack Force and Indomitable Fighter Lei
Lei will be atop any players list of cards to summon out.
The only drawbacks of Summon Priest is that it cannot be
used for a sacrifice summon itself, although it can aid in
the summoning of a high level monster. It has low attack on
its own, but the fact it switches to defense mode when
summoned can help you get around that a bit, since it does
have decent defense values. The main problem I see is that
the monsters cannot attack the turn they are summoned by
Summon Priest, and in the current meta game monsters don’t
last very long.
LE8-JP003
Selection of Ark
Trap - Counter
Pay 1000 lifepoints. Negate a Summon, Reverse Summon, or
Special Summon of a monster that has the same sub-type as
one of the monsters on the field and destroy it.
Selection of Ark is meant to shut down theme decks. It
counters your opponent swarming with the same sub-typed
monsters and completely shuts down a monsters summoning. It
will cost you 1000 life points to activate, but if you play
this card properly it may save you from even more damage,
and well timed life point payments for important can save
players the duel sometimes.
Some of the best combos for Selection of Ark would be with
DNA Surgery. You can make every monster the same sub-type
and then you will be able to activate Selection of Ark to
destroy any monster summoned as long as there is another
face up monster on the field.
The main drawbacks to Selection of Ark besides the payment
is that it is a very situational trap card that relies on
the opponent to be playing a certain theme in there deck or
just on the off chance that your opponent will have similar
monsters to yours. In a counter trap deck or DNA Surgery
deck this card is vital, but anywhere else a player could
probably do with out it. This card has the definite look and
feel of card for your sideboard, you can then take it out
and use it when its needed, but avoid it any other time.
LE8-JP004
Trap of Darkness
Trap - Normal
This card can only be activate when you have 3000 lifepoints
or less. Pay 1000 lifepoints to activate this card. Choose a
Normal Trap in your Graveyard. This card's effect would
become the same as that Trap card. Remove that Normal Trap
card from the game afterward.
Trap of Darkness is a very strange card. It is very
situational and requires a player to have very low life
points to even activate it. After activation it has another
1000 point cost, which will bring you down even lower then
before, and teetering on defeat. But this card could save
you the duel in the right deck.
When you activate Trap of Darkness its effect becomes the
same as any normal trap card in your graveyard that you want
it to be. You could turn it into a Magic Cylinder or
Dimension Wall if you are about to get attacked directly and
lose the duel. Other good choices would be defending traps
like Waboku and Hallowed Life Barrier. Back before Last Turn
was banned this card could be used in a Last Turn deck to
essentially run 6 copies of Last Turn! That would make the
Last Turn OTK even more powerful then before, so it could be
a good thing its banned now.
Without Last Turn this card doesn’t have a very solid use.
You could try it out but it may turn up a dead draw early on
in game, and may not be able to save you if its your last
bet later on. Trap of Darkness has an interesting effect,
but it seems to fall short in the end.
VJC-JP009
Devil’s Dread Root
Dark/Demon/10/4000/4000
This card cannot be Special Summoned. This card can only be
Normal Summoned by sacrificing 3 monsters on your field.
When this card is face-up on the field, the attack strength
of all monsters other than this card are halved.
The final card of today, Tenma’s Trump card, and a huge card
at that, Devil’s Dread Root. Dread Root is a gigantic
attacker and only two direct attacks would mean game over
for your opponent. But the main problem with Dread Root is
getting him to the field. Since he cannot be special
summoned he MUST be summoned by offering three monsters as a
sacrifice, and in a day and age where monsters don’t last
long it will take a little bit more work to summon Dread
Root with three sacrifices than your everyday sacrifice
monster.
Once Dread Root hits the field all of the other monsters
will cover under its sheer might and wicked aura, thus
dropping all of their attacks in half. This can make any
attack Dread Root lands on an attack position monster
possibly fatal, and stops any of the larger monsters in the
game from taking down Dread Root if they try.
Is it worth it though? In most cases no. Dread Root may be a
huge beat stick that can defeat just about any monster in
the game in a head on attack but when it comes to dealing
with 1 for 1 magic and trap cards that can easily kill it
Dread Root falls quicker than a Kuriboh from the hand. Once
you get Dread Root to the field you have already wasted a
lot of resources, and maintaining it will be hard. I’m not
saying Dread Root is a complete waste though. He definitely
has power that can be abused in the right hands, but Dread
Root will most likely be grounded in semi-competitive decks
for the time being.
In that case, today I’ll be building my very own
semi-competitive deck based on Devil’s Dread Root! It will
focus on swarming the field with many sacrifices and using
all kinds of magic and traps to aid me in summoning the
wicked god himself!
D.D.R.! Devil’s Dread Root!
2x Devil’s Dread Root
3x Nimble Momonga
3x Giant Germ
2x Mystic Tomato
2x Spirit Reaper
1x Marshmellon
1x Sangan
2x Magician of Faith
2x Apprentice Magician
2x Brain Control
2x Devil’s Sanctuary
1x Graceful Charity
1x Mystical Space Typhoon
1x Heavy Storm
1x Premature Burial
1x Snatch Steal
1x Book of Moon
1x Nobleman of Crossout
1x Pot of Avarice
3x Solemn Judgment
1x Mirror Force
1x Call of the Haunted
1x Torrential Tribute
2x Dust Tornado
2x Metal Reflect Slime
Ahhhh, feels good to be back. I haven’t written articles in
awhile because school and work have been in the way, not to
mention my own laziness. I’m not down for the count though!
As soon as summer spins around you can expect to hear a lot
more from me! There are still plenty of OCG exclusive promos
to look into, and I’m still burning with a passionate flame
to look into each and every one of them!
Until next time, keep those passionate flames burning!
Thanks to Spikes and Barons DMComet for card translations.
- YamiBakuraFan
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