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Zero Space
By Perennial Zero
May 24, 2005
Sacred Phoenix
of Nephthys:
Did the ol’ bird really
live up to the hype?
Part II
Hand of Nephthys
WIND/Spellcaster – 2 Stars
600/600
“Tribute 2 monsters on your side of the field,
including this card, to Special Summon 1 "Sacred
Phoenix of Nephthys" from your hand or Deck.”
Honestly, Sacred Phoenix of Nephthys, and its playability in
the current metagame, cannot be properly analyzed without
examining it in conjunction with the abovementioned
spellcaster. Alone, Phoenix is a two-tribute monster with a
potentially game-breaking effect. Remind you of any
other card? It should, because that is exactly what Dark
Magician of Chaos is. However, DMoC is seen even less amidst
top-tier tournament decks than the Phoenix. Why? It has a
higher attack, its Dark-attribute allows it to double as
Chaos bait, and, depending on the Spell cards currently in
your grave, it can give you immediate hand/field advantage.
Simply put, it’s just too often a dead draw.
Now
you may be thinking, Hand of Nephthys can easily search out
Phoenix, even as early as turn one, from your deck! True.
When summoned via Hand, to “break even” in terms of card
advantage Phoenix has to either kill just 1 monster in
battle or destroy 1 spell/trap card via its effect (to
offset the monster you tributed along with Hand). In fact,
without Hand, Phoenix’s two-tribute status would make it
just about as popular (and useful) as DMoC.
After its ability to burn opponent’s
resources vis-à-vis its recursion effect, Phoenix’s main
advantage is the speed in which Hand can special summon it
to the field. However, this very
advantage is a double-edged sword and is the reason many
tournament players have chosen to overlook Sacred Phoenix of
Nephthys.
Once
Phoenix leaves the game for good (through being destroyed in
battle, barring Call of the Haunted or Premature Burial, or
being removed from the game) Hand of Nephthys becomes a
useless draw. At least if it was a one-star monster it could
have served as Metamorphosis fodder. In the competitive
tournament environment even 1 useless draw often means
defeat.
To
adjust to this weakness, most top-tier decks that utilize
Sacred Phoenix use only 1 HoN. Though this reduces the
amount of potentially dead draws, one Hand of Nephthys
just isn’t enough to maximize on Phoenix’s most reliable
asset, its speed. And although Hand is searchable via
Sangan, in a duel there are just too many instances that
arise where using the critter to search out monster removal
(D. D. Warrior Lady, Exiled Forces), hand destruction (Don
Zaloog, Spirit Reaper), discard material (Sinister Serpent),
or spell recursion (Magician of Faith) becomes too important
to pass up.
This
brings us to the other monster that can search out HoN,
Apprentice Magician.
I know some will disagree with me on this point, but I do
not believe Apprentice Magician is as good as it is so often
advertised. Sure, it speeds up your deck, sure it's Chaos
fuel, and sure it can bring out both Magician of Faith and
Hand of Nephthys (in a Phoenix Deck), but it lacks one key
component, reliability. Unless you run a specialty deck
(burn, deck depletion, etc…), field control and Life Point
damage win duels. The ONLY high-attack monster Apprentice
Magician can reliably search out, although indirectly, is
Sacred Phoenix. Once the duel enters the mid-to-late game,
Apprentice Magician becomes a serious liability. Without
any good monsters left to search out, and with an attack too
low to control the field, Apprentice becomes pretty useless.
Again, its 2-Star status hurts its playability immensely at
this point. Furthermore, destroying your own Creature
Swapped Apprentice Magician WILL NOT give you a search since
its effect is triggered when destroyed in battle and NOT
when it hits the graveyard.
Since the cards which support Phoenix are really only viable
during the earlier stages of a duel, all your opponent
has to do is play conservatively, waiting for you to make
your “big push.” And even then, all he/she really has to
worry about is Magician of Faith (which isn’t even that
great a monster in the early game and can easily be
countered by the 1 of 2 Nobleman of Crossouts every duelist
seems to maindeck these days) and Sacred Phoenix. Once your
trump card is taken care of, a win becomes difficult to pull
off.
Finally, even when everything goes your way and you manage
to catch your opponent off guard, with an attack of only
2400 Phoenix’s damage potential is low enough to give your
opponent time to draw a counter. Think about it, why is
Black Luster Soldier – Envoy of the Beginning so good? I
mean, given 1-2 more Draw Phases, it can easily be taken
care of with a simple Smashing Ground or Sakuretsu Armor,
no? It’s because BLS’ attack potential is so high! Not even
mentioning Soldier’s removal effect, losing 4400+ Life
Points just from ONE monster is game ending. And, since BLS
is special summoned, you will usually have another monster
to tack on another 1400+ points of damage – that’s nearly
three-quarters of an opponent’s total LP in one battle
phase!
Personally, I am a HUGE fan of the ol’ bird. =) Ever since I
got a copy of Sacred Phoenix at the FET Sneak Preview Event
I have been faithfully using it in my maindeck, despite its
weaknesses. So, I encourage those of you who feel similarly
to do the same. Just know beforehand that it will take more
planning, more effort, and more luck to win. Hopefully, the
next banlist will change the TCG environment in a way
that’ll allow Nephy to really shine (which will be the topic
of my next article =P).
Happy dueling folks!
~
Zero
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