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Aaron Fletcher on
YuGiOh!
Metagame Breakdown: Why do
cards work?
February 1, 2007
Cookie Cutter decks get a
lot of bad press, as understandably people don't like to
play the same deck during a tournament round after round.
Many people assume that it's due to people's lack of
creativity, lack of knowledge or just plain lack of time why
people copy decks, but lets think for a moment shall we? Can
we apply psychological practices to Yu-Gi-Oh! in an attempt
to explain the trend in 'Cookie Cutter decks'?
The current trend in Yu-Gi-Oh! deckbuilding is to build
decks based on single card merits, that is cards which do
not specifically benefit the deck as a whole but themselves
offer short term gain. Its thought that through continued
short term gain you can swing the balance of the duel in
your favour and effectively have a long term advantage. This
very 'micro' view that every little counts towards the
whole, for example Breaker the Magical Warrior can offer the
user an automatic + 1 in terms of card advantage, yet it
doesn't directly contribute to the point of a deck, the
majority of competitive decks aren't geared to singularly
curb the use of Magics/Traps, yet still use Breaker the
Magical Warrior. So I believe its safe to say cards are used
singularly which may not contribute to the whole point of
the deck.
Lets view some more cards which offer us some short term
gain, possibly some of the best for the current format,
Torrential Tribute and Mirror Force - possibly some of the
most played traps at the current metagame. These cards have
requirements, so they don't follow that they offer us short
term advantage, as their effect isn't immediate. Their
effect is delay somewhat and dependant on other factors,
such as monsters attacking, and monster summonings. How come
cards such as this are played? Well what they offer us as a
duelist dramatically outweighs the potential for cost, in
the hands of an experienced player, this card can be deadly.
Sakuretsu Armour you may argue is counter intuitive, its
chainable, and it can only ever be a 2 for 1 at best
usually, holding the same activation requirements as Mirror
Force.To answer this we need to look at when the surge in
popularity of Sakuretsu Armour began. The surge in
popularity came after Mirror Force's Rotation on the ban
list which there was little influence which you could have
on your opponent's turn, and it stuck. I would argue that
people don't like to move out their comfort zones, and this
is something which has ingrained itself into the Meta
Psyche. This in the coming months (and few previous) is
reducing and switching to more viable, chainable
alternatives as the surge in Mobius increases (due partially
to Gadget's Premier where 1 for 1 removal becomes
lackluster). This is an idea which can be highlighted by
research into pattern recognition. One theory of pattern
recognition is that there exists a set of miniature template
or patterns which are stored in the long-term memory and
against which we match incoming information. Mirror force
was already an established pattern in decks, Sakurestu
Armour somewhat matched the established pattern, so was used
as a substitute.
But does this make Breaker The Magical Warrior, Mirror
Force, and others which offer short term advantage 'good
cards'? More importantly does this make any card that
doesn't offer short term advantage 'bad cards'? The short
answer is no, the long answer is more complex. Here I
propose the idea that there are no such things as 'good
cards'.
Imagine if everyone was playing a decktype completely
useless in terms of advantage, so called 'Staples' or 'Semi
Staples' were completely different. Lets take E Heros as an
example. If 90% of competitive players played an E hero deck
which is completely irrespective of concepts such as
advantage, field presence, and its sole concern is pulling
off a combo, this deck will have more chances of winning,
and making an appearance in tops of tournaments. To
highlight this further, many people often have thought, 'if
only I have played this differently', well increasing the
number of people playing that sort of decktype you increase
the chances of people making the correct play under certain
situations, thus perpetuating this deck to the Top of the
tournament.
Now think to yourself, if everyone was playing the decktype
E Heros, and you were the only one not to what would you do?
Many of you reactants out there would say 'No I wouldn't
conform I'd be an anti conformist (which ironically is an
form of conformism)' but lets look at some evidence before
you make up your non-influenced mind. A study conducted by
Asch highlights the effect which others, mainly the group
has on us.This study concentrated on the estimation given by
of a group of participants. The participants were required
to state which of a variety of parallel lines were the
longest. There was a degree of ambiguity as the lines were
of similar length.In the control experiment, there were no
confederates (people who are 'stooges') to distract the
participant. In the non-control experiment, there were a
number of confederates and a single participant. In turn,
each of the group were required to state which of the lines
was the longest in which the confederates all said that the
shorter line was longer. The participant was the penultimate
to answer, and heard a variety of incorrect answers.In the
control experiment, only 1 percent of trials resulted in an
error. In the non-control experiment, 75% of participants
made at least one error. Without being drawn into an
evaluation of the study, there are many explanations as to
why we conform to the majority but the fact is we do. So I
ask you again if everyone was playing an E Hero deck, what
would you play?
What does this have to do with good cards, or even why cards
work? In a meta dominated by cards which don't hold dear our
'Advanced Meta' concepts, 'Advanced Meta' decks as we see
it wouldn't be ran. Cards which pertain to such concepts
would be deemed unworthy as they do not directly reinforce
or (including anti meta here) directly go against the grain
of an already reconciled meta, so wouldnt be given the time
of day. Think of it this way, If no one played X decktype,
then the Anti decktype Y wouldn't be played. A possiably
more accessible argument is the role of Mobius the Frost
Monarch and Sakuretsu Armour. An increase Mobius the Frost
Monarch's usage leads to a drop to Sakuretsu Armours usage
as the card has reduced impact, and an increase in the use
of Bottomless Trap Hole. This in turn causes the decrease in
the use of Mobius, and an increase in the use of Sakuretsu
Armour. This highlights how the role of other cards in a
meta can influence how effective another card is.
In conclusion, cards which are deemed as 'Cookie Cutter' or
pertrain to 'Cookie Cutter' decktypes aren't that. No card
is good in a Yu-Gi-Oh! trading card game, no card is better,
its rather the meta which determines which cards are played,
and by over playing of cards, it perpetuates it's own use.
Thanks for taking the
time to read this!
Aaron Fletcher
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