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Aaron Fletcher on
Yu-G-iOh!
On obeliskblue.uni.cc something rather interesting dropped
into my PM box. It was an article written by Zaiura that
explores the ideas behind deck types. He asked if I could
showcase it for him, which I am doing. This has leaded me to an idea, a journal contest. I would
like all budding journalists to come forth and email me with
their entry. I will circulate entries amongst people that I
feel would grade them correctly and post the winning article
in my section, there is one stipulation, focus it on
psychology, the aim of my section. Happy Writing! Here is the article that landed in my PM box, and an
example for you to judge against! This article is all about you. How do you play? What do
you play? When do you play it? Even why do you play it? What
makes you tick? What makes you tick your opponent off? I'll
discuss these and other attributes of your play style in
this article. First off, let me start by explaining the four main deck
types. Forget what you read about the differences between
zombie decks, warrior decks, beast decks, and water decks.
Those are miniscule and relatively unimportant at the
moment. Before you can have Hydrogen, Oxygen, Iron, or
Mercury, you must have protons, neutrons, and electrons.
There are smaller parts to an atom than that, but if you're
reading this article, odds are that you aren't ready for the
diverse quantum mechanics of Deck Theory. The four main play style types, are Aggressive (or aggro
for short), Control, Aggro/Control (clever, eh?), and Combo.
Knowing what type of play style you are is vastly important
beyond explanation. If you're a pure aggressive player (like
me, actually), and you try and play a control oriented deck
such as a Swap Control, Clock Control, Zombies, or any other
controllish deck, you're probably going to screw up, and not
understand why. Aggressive players are right up my alley. We're not like
control players. We don't care about such trivial subjects
as "Card Advantage", "Tempo", etc.. We just want to WIN.
Players who are aggressive would use a deck such as a Beast
Deck, which in fact, was my best deck in the April 06'
format. Another deck they'd use would be Dark World. A
common attribute of these duelists is a tendency to
overextend, which unfortunately, is not regulated on the
current format, or the next. Perfect! Control players are interested in controlling the game.
They like to make their opponent's decision for them. These
are the duelists concerned with the aforementioned Card
Advantages and Game Tempo. They like to make sure they have
more options than the opponent, and control the rate at
which the game is played. Common deck types of these
duelists are Swap Controls, Tomato Controls, Macrocosmos/D.
Fissure decks, and even Water decks. They have a pretty
interesting perspective when it comes to dueling. Aggro/Control players are the most common. They prefer a
generalized balance and compromising system. They like to go
on the offensive when necessary, but find over-extension
distasteful. They have no objection to controlling the
field, but who does? Common decks of these types of players
are Monarchs and Toolboxes of all types. The last of the fantastic four play styles is the Combo
play style. These guys just love to run combo decks of all
types. They take up a good 75% of the population who have 50
or more decks for one format, because they LOVE to tinker.
Their decks are typically OTK's, like Chimeratech OTK,
Rescue Cat OTK, Reversal Quiz OTK, as well as Ectoplasmer
decks, Reasoning Gate decks, Burn Decks, Chain Strike, and
Counter-Trap Fairies to name a [small] few. Now that we've got that covered, you must be wondering
"Where do I fit into all of this?", eh? Well let's find out.
Below is a little quiz by yours truly, to help you determine
your play style. Write down your answers on a piece of
paper, add up how many of the answers you have (such as 4
aggressive, 2 control, 3 aggro/control, 1 combo) and you'll
have it right there. In the event of a tie, you must do
pretty well with both. In a 3-way tie, you must be pretty
gifted. But don't let it get to your head. It takes years to
turn a gifted Padawan into a fully trained Jedi. On to the
quiz. 1st answer is Aggro, 2nd is Control, 3rd is
Aggro/control, and 4th is combo. 1. Do you prefer to go first or second? First, Second,
Let opponent decide, Either 2. Is your ideal play summon Cyber Dragon and Exiled
Force, or Cyber Dragon and Zaborg the Thunder Monarch? CD
and ZM, CD and EF, either, I maindeck none of the 3. 3. Do you play Graceful Charity the turn you draw it?
Yes, No, Depends, Don't maindeck it. 4. It's turn 12 in the game. how many cards do you have
in hand? Topdecking, 4 or more, 1-3 with strong field
presence, It's the card I don't have in my hand 5. How many Royal Decrees do you side/maindeck? 1, 3, 2,
none 6. Pick a monster. Zaborg the Thunder Monarch, Jinzo,
Mobius the Frost Monarch, Exodia the Forbidden One. 7. Pick a duo. Cyber-Stein + Megamorph, Royal Decree +
Spell Canceller, Chaos Emperor Dragon + Last Will , Magical
Scientist + Catapult Turtle 8. Pick a Deck. Beast Deck, Zombie Deck, Monarch Deck,
Life Equalizer OTK 9. Pick an Attribute. Earth, Light, Dark, Fire. 10. It's turn 6. How many lifepoints does your opponent
have? 1800, 7200, 5600, 0 or 10000 Ok. If you scored 5 on any of the styles, then you are
predominantly that style. If you tied, then you are tied on
those styles, and most likely use both equally well. In my
next article, you will learn about the Three S's, a mystical
but extremely efficient formula of deck building that is
sure to give you immediate results. Its like magic. Have a
nice day! Pretty interesting stuff eh? What are your thoughts? Here
are mine. I believe that the writer stated a lot of things that are
obvious to you and me, but none the less his message is
quite a potent one There are many different deck types,
and different players adopt these deck types. I would personally like to add other deck types then just
Aggression, Control, Combo and Aggro control as it doesnt
cover OTK, which arent aggression in my opinion. Secondly
you can have Combo Aggression (Dark World) and Combo Control
(Dark Designator/Mind Crush) there is a lot differing
opinions in this area. The writing style is very good, its not as formal as my
own but It allows the readers to instantly connect to the
writer and join his train of thought. One thing that I would
say is that the author has a slight tendency to over
emphasis his own play but bias is something that we all find
hard to shake off. Lastly Im not convinced of the rating system at the end
and its relevance. It is a good attempt but personally its
not for me and I would try and make it a bit more
scientific. Ah the scientist in me. My Rating would be as follows Please submit all entries to emuron@gmail.com Aaron Fletcher
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