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Aaron Fletcher on
YuGiOh!
When the Yu-GiOh! Game started people were not so much
worried about the amount of cards in hand (now commonly know
as advantage) rather, if they had a beatstick on the field
and how many direct attacks it would take in order to
descimate their opponent. This haphazard aggressive strategy
was left to rot when the role of control came in. Recently
newer decks, such as Cyber Stein OTK, Demise OTK and even to
an extent Samurai OTK have been trying to break the
mechanistic mindset of advantage players into how many turns
until my lifepoints to zero. One of the defining
characteristics is that no matter how many cards your
opponent has in their hand, on the field or is in control,
when you draw your ‘broken’ combo it means games: these
decks ruined advatage theory. Today I intend to add another card to this fast growing
list of advantage smashers, and it all comes again from a
long forgotten LON card, Summoner of Illusions. This little
spellcaster, with 800 attack and 900 defense has the effect: FLIP: Offer 1 monster on your side of the field as a
Tribute (excluding this monster). Special Summon 1 Fusion
Monster Card from your Fusion Deck. The Fusion Monster is
destroyed at the end of the turn this card is activated. Now if you do follow the metagame, and more importantly
the OTKs of the metagame you will notice one common factor:
both used a high attack fusion monster to reduce your
opponen’ts life points down to zero. Cyber Stein summoned
this card at a cost of 5000 life points, and Demise used
metamorphosis to devastating effect, can you guess what it
is yet? Cyber Twin Dragon | Atk: 2800 | Def: 2100 "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this
card can only be conducted with the above Fusion Material
Monsters. This card can attack twice during the same Battle
Phase. If your quick at maths you will have realised that 2800 +
2800 equals 5600 attack. If your good at YuGiOh! you will
have realised this mens death in pretty much most cases. With this in mind we need to fill our Otk deck with loads
upon loads of floaters [3] Dekoichi the Battlechanted Locamotive [3] Card Trooper [3] Cyber Pheonix [1] Sangan [1] Treeborn Frog [3] Mystic Tomato Destruction is everything Problem with OTK’s is that usually they either work or
they don’t and one card could really ditch your chances of
murdering your opponent. To stop this from happaneing we
need to build in some destruction into this deck: Snipe
Hunter Snipe Hunter is arguable one of the best common, best
monster and best card in the ‘advantage’ format. This card
turns dead cards in hand into unrestricted field removal,
and if its really bothering you, just have another, and
another and another go. Who says playing the odds isn’t fun Snipe Hunter | Atk: 1500 | Def: 600 Discard 1 card from your hand. Select 1 card on the field
and roll a six-sided die. If the result is not 1 or 6,
destroy the selected card. Again, we can’t throw in these Snipe Hunters in without
rational. As stated before we need to maintain field
presence at all costs, so placing in a couple of mystic
Tomatos, or three, will allow us to ensure were definitely
getting monsters on the field and definitely have our
destruction outs. + [3] Snipe Hunter + [3] Mystic Tomato Pulling it together Monsters: 23 [1] Jinzo [3] Cyber Dragon [3] Summoner of Illusion [3] Mystic Tomato [3] Snipe Hunter [1] Treeborn Frog [3] Card Trooper [3] Cyber Pheonix [3] Dekoichi the Battlehchanted Locamotive Magics: 12 [1] Nobleman of Crossout [1] Scapegoat [1] Book of Moon [1] Giant Trunade [1] Heavy Storm [1] Mystical Space Typhoon [1] Limiter Removal [1] Future Fusion [1] Overload Fusion [1] Premature Burial [1] Pot of Avarice [1] Snatch Steal Traps: 7 [3] Threatning Roar [1] Call Of The Haunted [1] Ring of Destruction [1] Mirror Force [1] Torrential Tribute The magic line up is pretty basic for any machine build,
which we would be stupid to not include! We have 13 machine
monsters in the deck rip for Future Fusion / Overload Fusion
to target Chimeratech Over Dragon which in itself is a OTK
strategy. Limiter removal enforces the machine ideas, while
giant trunade provides alteratives to the usual heavy storm,
and mystical space typhoon to clearing the opponent’s
backrow. The Traps again aren’t anything stellar, except for
Threatning Roar. Threatning roar is an absolute treat to
play in this deck as it knocks off attacks by opponent’s
monsters on your Summoner of Illusions as this is one of the
biggest tasks facing the player of this deck – maintaining
the illusiosn face down. Now you have seen the deck most people will have realised,
‘wait you can’t kill somone in one move with summoner of
illusions and cyber dragon’ You would be highly correct.
This leads me to redefine this deck not as a OTK but as a
possible OTK which deals mass damage. Anyway this is my Illusions OTK for this week, tune in
next time for R3CUIT3RS Aaron Fletcher Emuron@gmail.com
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