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Carrotizer on YuGiOh
Hi, I guess this will be my actual first article to you…well, enjoy please ^_^ I’m a bit shy, so I’ll get to the actual article.
As of September 1st, 2006, the society of Yu-GI-Oh has been freed from the dictators of Light and Darkness; the last disciple of the age of the Chaos has been banished…okay, sounds like some fantasy, but every end means beginning of something new.
Welcome to the era of deception, where creativity leads to the throne of victors. No more “Chaos + Return from the D.D,” because Chaos is gone. G-O-N-E. Yes, same as in Gone with the Wind. I never saw that movie…anyway, the reason Chaos Return was rampaging was that there were so many good Light and Dark Monsters when compared to other Attributes of the game, and while they supported Chaos Sorcerers, the evil magicians worshipped Return from the D.D. I think I can explain this with simple math…
Chaos + ReturnftDD=Chaos Return. -Chaos -Chaos
Return=Return.
Shoot, my bad, that went astray, but the thing is that ReturnftDD is a Normal Trap Card, chainable but kinda “meh,” that reqruies a lot of supports, such as Chaos Sorcerer. With Chaos gone, the trap won’t work alone by itself. We’ll have to fill in the gap with something. Ever heard of Doom Dozer? Hey, it’s “D.D. ” ^_^
“Insect Return” will focus on mainly two strategies. First, for Doom Dozer’s summoning requirement, we need 2 Insect-type Monsters in our graveyard for each Doom Dozer, which will be 3, to result in 6 Insect Monsters minimum. When appropriate, flip the movie-promo trap to swarm the field like ants around a trashcan (ew..).
Keep in mind that ReturnftDD is not the only available winning method. It requires first part of the goal to be accomplished successfully, meaning without losing card advantages tremendously (keyword:tremendously) prior to the resolution of the trap card. Be moderate with card advantages. Push when you need to, but don’t push unless you are going for a win, since farther you pushed, counterattack will be harder to be defended.
Also, Doom Dozer is one of those “No Normal Summon/Set, no Special Summon except by…” things. Unlike Dark Necrofear, which is awesome, Doom Dozer cannot be Special Summoned from graveyard no matter what. Still,.it’s half the requirement for other Doom Dozers. First, we need to find insects that are strong enough to end the game most of the time when you flip the Return. Insect Knight comes right into our mind, good old Man-Eater Bug isn’t too bad also. We’ll see. Jinzo is a must because this is an offensive deck. With Don Zaloogs, 3 Flying Kamakiri #1 sound excellent. How about 3 Howling Insects to search Flying Kamakiri? That’s almost endless incoming of Insects that you can’t get rid of. Sangan will search the insects, Magician of Faith, D.D. Warrior Lady, Spirit Reaper, and other weenies with cool effects. With 2 types of searchers along with Sangan, 2 Creature Swap is a eligible addition to our arsenal. Speaking of arsenal, Arsenal Bug is 2000 ATK Insect, but unless you have other face-up Insect on your side, its ATK is 1000. Except the fact that Arsenal Bug cannot be searched, it will work very well with ReturnftDD, since the trap should bring more than 1 Insect with Arsenal Bug. Also, the searchers should hang around for a few turns. Let’s make a cut. Of all Insect-type monsters with effects, these are the ones that we should mainly consider (or at least ones with hopes..):
4-Starred Ladybug of Doom Arsenal Bug Bladefly Bombardment Beetle Chainsaw Insect Insect Queen Jirai Gumo Magical Merchant Man-Eater Bug Millennium Scorpion Needle Worm Neo-Spacian Flare Scarab Pinch Hopper Saber Beetle Skull-Mark Ladybug Swarm of Locusts Swarm of Scarabs
Uh…Ultimate Insect line was excluded because it requires a lot of supports. Neo-Spacian Flare Scarab, Insect Queen, and Bladefly aren’t so good with our goals. Jirai Gumo isn’t so useful when you use it during the beginning, so it will be gone. Millennium Scorpion won’t be so good either, compared to Saber Beetle. Needle Worm seems like a good choice. With 3 Needle Worms, assuming they all flip successfully, that’s 15 cards out of opponent’s deck already. Hopefully you also sent Pot of Avarice along with those. With possibility of decking out opponent, Morphing Jar and Card Destruction are also supportive. They will also dump Insect monsters while getting you fresh hand. Pinch Hopper and Bombardment Beetle aren’t so good. Let’s see how we are doing. Oh, oops, Breaker is also awesome ^_^
Monsters: 18
3 Needle Worm 3 Doom Dozer 1 Magician of Faith 1 D.D. Warrior Lady 1 Morphing Jar 1 Sangan 3 Flying Kamakiri 3 Howling Insect 1 Beaker the Magical Warrior 1 Spirit Reaper
Spells: 11
1 Graceful Charity 1 Heavy Storm 1 Premature Burial 1 Card Destruction 1 Last Will 1 Nobleman of Crossout 1 Mystical Space Typhoon 1 Confiscation 1 Book of Moon 2 Creature Swap
Traps: 5
1 Call of the Haunted 1 Torrential Tribute 1 Ring of Destruction 1 Mirror Force 1 Return from the Different Dimension.
So..that’s 34 cards. Book of Moon is necessary. While it is useful with other cards, one main reason is that it stops Book of Moon. You will be low at LP when you flip Return, and Ring can instantly kill you. Confiscation immediately picks out any card that will be a threat to you, and Nobleman of Crossout is a staple here. We can’t pick (around) 7 cards that will fully support our theme. So to thin more decks and dump insects, we’ll also add 3 Magical Merchant. In case you dumped Doom Dozers, Pot of Avarice will be required. 37 count. Skull-mark Ladybug might be good, but then it will be a HORRIBLE draw. Yes, there is Card Destruction and Morphing Jar and Graceful Charity, but 1000 won’t be much when you use Return anyway. For immediate +1 advantage with Howling Insect, 1 Swarm of Scarabs and Locust will be good. 39. You can’t have a lot of traps when both you and your opponent are running Jinzo, but 1 Dust Tornado is just too…flexible to ignore. It will clear out any bluffs or threats, it’s chainable, and second effect is just bonus. 40. We can add few more with Magical Merchant. Can’t add 4-Starred Ladybug…too many Flip monsters already. Man-Eater Bug can be replaced by Smashing Ground if we need more removal. That leaves us with…Arsenal Bug, Insect Knight, Chainsaw Insect, and Saber Beetle. Chainsaw Insect can be…sucky with Scapegoats, but 2400 ATK is HIGH. Think about it this way. You destroy monster, and they gain 1 card. But then…when everybody’s running Tomatoes, it’s not so good. Also, Saber Beetle will cut any lambs in half. It’s an even trade, except you basically negated a summon. Though they will gain any Flip effects, well, can’t stop that. I think we can use Insect Knight instead of Arsenal Bug. I mean, 100 extra ATK is good, but requirement doesn’t worth it. Swords of Revealing Light will gain you a lot of advantage with Swarm of Locust/Scarabs, and it will sometimes force them to use Nobleman of Crossout that they were saving for. 3 free turns to set up your army. Awesome. That makes it…ooh, we’ll have to remove D.D. Warrior Lady…but it’s too good! Immediate food for Return and takes away 1 of opponent’s monster… too good, too good. Scapegoat cannot fit…we can’t swarm with our insects because of wooly thingys! 1 Treeborn Frog will do good with all the dumping and Creature Swaps, and Saber Beetle and Jinzo also work well with it. 1 Smashing Ground will work also well.
____ Wars (fill in the blank..): Return of the Insects…or just Insect Return
Monsters: 26
1 Morphing Jar 1 Jinzo 3 Doom Dozer 3 Needle Worm 3 Magical Merchant 3 Flying Kamakiri 3 Howling Insect 1 Sangan 1 Breaker the Magical Warrior 1 Magician of Faith 1 Swarm of Locust 1 Swarm of Scarabs 1 Saber Beetle 1 Treeborn Frog 1 D.D. Warrior Lady 1. Spirit Reaper
Spells: 14
1 Graceful Charity 1 Heavy Storm 1 Last Will 1 Book of Moon 1 Confiscation 1 Card Destruction 1 Pot of Avarice 2 Creature Swap 1 Nobleman of Crossout 1 Mystical Space Typhoon 1 Swords of Revealing Light 1 Smashing Ground 1 Premature Burial
Traps: 6
1 Call of the Haunted 1 Torrential Tribute 1 Ring of Destruction 1 Mirror Force 1 Dust Tornado 1 Return from the Different Dimension
Total: 45
That’s a bit thick., but you have Merchants, Card Destruction, and Morphing Jar addition to Graceful Charity. AND 6 searchers. You won’t draw any full LV 5+ Monster hand. Furthermore, you won’t deckout…probably never anyway. You need to draw out your opponent’s Spell/Trap removal so that you can use them whenever you want to. Try to bluff out your opponent’s into thinking that he/she has to use Heavy Storm, which will make the duel a lot easier. Use Swap well, and you can keep swarming with Howling Insect and Flying Kamakiris. Push your opponent with Doom Dozer early, and you may gain control constantly. Who knows, with Dozers, Needle Worms, Card Destruction, and Morphing Jar, you might just deck him out! Also, use Return when you need to. D.D. Warrior Lady will clear out any Tomatoes or Shining Angels, while Saber Beetles and Flying Kamakiri will devastate opponent. Cyber Dragons can be taken care with Saber Beetle, Jinzo, Doom Dozers, D.D. Warrior Lady, and above-mentioned deckoutters (whatever you wish to call them), along with Smashing Ground. Merchants will easily get you Spells/Traps you need. Bring back Reaper, Magician of Faith, Doom Dozer, and Morphing Jar, possibly Breaker. The deck will work well with almost any combinations, although side deck will play a really HEAVY role to take down a high-speed, aggressive deck.
I hope you guys enjoyed it…I’m really nervous now. Please send any replies/comments to paulyeem@hotmail.com and you might as well meet me playing YVD at channel #S as |S|Carrotizer.
By Carrotizer (Paul Yeem)
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