Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews
Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers
Releases + Spoilers
Booster Sets (Original Series)
LOB |
MRD |
MRL |
PSV
LON |
LOD |
PGD |
MFC
DCR |
IOC |
AST |
SOD
RDS |
FET
Booster Sets (GX Series)
TLM |
CRV |
EEN |
SOI
EOJ |
POTD |
CDIP |
STON
FOTB |
TAEV |
GLAS |
PTDN
LODT
Booster Sets (5D Series)
TDGS |
CSOC |
CRMS |
RBGT
ANPR |
SOVR |
ABPF |
TSHD
STBL |
STOR |
EXVC
Booster Sets (Zexal Series)
GENF |
PHSW |
ORCS |
GAOV
REDU |
ABYR |
CBLZ |
LTGY
NUMH |
JOTL |
SHSP |
LVAL
PRIO
Starter Decks
Yugi |
Kaiba
Joey |
Pegasus
Yugi 2004 |
Kaiba 2004
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon
Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler
Tournament Packs:
TP1 /
TP2 /
TP3 /
TP4
TP5 /
TP6 /
TP7 /
TP8
Duelist Packs
Jaden |
Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow
Reprint Sets
Dark Beginnings
1
| 2
Dark Revelations
1 |
2 |
3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7
Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7
Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes
Anime
Episode Guide
Character Bios
GX Character Bios
Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Carrotizer on YuGiOh
Deck Fix:
Gravekeeper's Insurrection
January 2, 2007
Tribute: 2
End of Anubis
Gravekeeper's Chief
Non-Tribute: 16
Gravekeeper's Spy
Gravekeeper's Spy
Gravekeeper's Spy
Gravekeeper's Spear Soldier
Gravekeeper's Spear Soldier
Gravekeeper's Spear Soldier
Gravekeeper's Assailant
Gravekeeper's Assailant
Gravekeeper's Assailant
Gravekeeper's Guard
Mystic Tomato
Mystic Tomato
Mystic Tomato
Dark Jeroid
Dark Jeroid
Sangan
Spells: 15
Necrovalley
Necrovalley
Necrovalley
Terraforming
Giant Trunade
Giant Trunade
Mystical Space Typhoon
Nobleman of Crossout
Last Will
Creature Swap
Creature Swap
Graceful Charity
Bait Doll
Tribute to the Doomed/Smashing Ground/Magical
Dimension
Tribute to the Doomed/Smashing Ground/Magical
Dimension
Traps: 9
Torrential Tribute
Magic Drain
Magic Drain
Solemn Judgment
Forced Back
Forced Back
Rite of Spirit
Rite of Spirit
Rite of Spirit
Total: 42
Main Theme: Gravekeepers
The Gravekeeper Deck remains to dominate the formats,
however with some additions of support meant for other
themes, the deck has been modified to become extremely fast
and extremely versatile.
Simply put, it's a deck built on swarming the opponent, and
due to its support cards, the Gravekeeper Deck is able to
storm the opponent with a ton of level four 2000 attack
monsters that can simply decimate the opponent's defenses.
Overextension is not as much of a problem for the
Gravekeeper Deck as it is for Warrior Toolbox/Monarch
Control. The reason for this lies in the deck's ability to
simply rebuild field presence through Gravekeeper's Spy,
Dark Jeroid and Mystic Tomato.
Key Combinations:
Creature Swap + Any Searcher
Necrovalley + Army of Gravekeepers
The deck almost perfectly speaks for itself in its tactics
and strategy.
Playing Style/ Strategy:
I prefer to force my opponent to react to a move that I make
instead of making moves for my to react to. I
would rather intercept the opponent instead of taking a full
hit, thus minimizing casualties and lifepoint
loss. I tampered with the thought of adding in 3 Drop Offs,
but unfortunately the large number of traps
would have hindered me greatly.
I hope this isn't too long,
Alaric
Well, I guess you are a tempo-wise a very aggressive player!
I like that. Gravekeeper is indeed one of the fastest yet
safest swarm deck ever, because of its supports. First off,
I want to nail the necessary cards down and take out
unnecessary ones. With all the Mobius, teched Phoenix,
Breaker the Magical Warrior, Heavy Storm, Mystical Space
Typhoon, Magician of Faith, Dust Tornado, and whatever there
maybe (Magic Drain?), 3 ‘Necrovalley’s are necessary. Even
with Terraforming to increase speed, backup Field Spell is
always nice. 3 ‘Rite of Spirit’s seem to be favored
personally, so it will be kept. It’s not merely overkill.
It’s tactical, chainable Monster Reborn. By the way, nice
title =)
End of Anubis questions me. Although ‘Necrovalley’’s
graveyard effect can be bypassed through Gravekeeper’s
Chief, End of Anubis’s effect won’t classify friend and foe.
We don’t want 3 Rite of Spirit to go to waste. That fiend
must go. Magic Drain is questionable, but it does not lead
to card disadvantages. Some situations may call for these
trade, and it might force the opponent to discard important
Spell, say, Graceful Charity or Heavy Storm for one another.
I think one will be good as tech. Giant Trunade brings up
another problem. No matter how you look at it, card-wise, it
is –1. Yes, you can play Necrovalley again, and yes, you can
go for the win, but it doesn’t quite fit the theme…let’s
find another way to solidify the win, that also can be used
other ways.
I just finished dueling against a Gravekeeper deck with my
Dark World Lockdown, and one of the main problem of that
deck was that only Gravekeeper’s Chief with Necrovalley on
the field could surpass Sillva/Goldd’s ATK, and even that
was interrupted by Traps. Though you can only have 1
Gravekeeper’s Chief, 1 backup will be okay. Also, Deck
Devastation Virus literally devastated all the face-down
monsters in one sweep. Without Necrovalley, we need a way to
stop those cards. You already have 1 Solemn Judgment, so why
not another one and remove Forced Back? Your aggressive play
will need the Counter-Trap
Dark Jeroid makes me wonder, though I understand it. 800 ATK
can’t be refilled unless they hold more than 1 Rush
Recklessly, but it is only 1-time use. If you need monster
removals, in addition to Solemn Judgment, try 1 Lightning
Vortex. This card should stay limited in my opinion.
If you haven’t noticed, with Necrovalley, Chief, Spear
Soldier, and Assailant all qualify for the cost of Deck
Devastation Virus. Since these cards cost almost nothing to
use (except Chief), your opponent will less likely use
Spell/Trap removal on your set cards because of their
chainability. To catch opponent off guard, Mirror Force is a
necessary addition, and Ring of Destruction adds
chainability. Call of the Haunted is refutable. While Rite
of Spirit adds up to scary Monster Reborns for your
Gravekeepers, much like Zombies with Book of Life, Call WILL
be negated by Necrovalley without Chief on the field. You
can’t bring back Chief from graveyard if you don’t have one
on the field, and it won’t work that well. Same for
Premature.
2 Deck Devastation Virus would mean too many traps, and
there are always possibilities of running into triple Decree
with Jinzo. 1 would be enough, and Mask of Darkness will be
a nice addition to reuse the valuable traps.
If you haven’t noticed, all copies of monsters, except
Chief, are vulnerable to opposing DDV without Necrovalley.
Also, though Spear Soldier is a good card, the new Cyberdark
Horn and Cyberdark Edge can easily surpass 2000 threshold.
I’ll dump 1 Spear Soldier and 1 Assailant, along with both
copies of Solemn Judgment. They belong in Side Deck in my
opinion. Treeborn Frog can’t be utilized to its maximum due
to the number of Traps and 3 Necrovalley, so we need other
ways to generate advantage so that we can safely overextend
(was that an oxymoron?).
Breaker the Magical Warrior and Magician of Faith are both
awesome cards. I’ll drop 3 Mystic Tomato and both Creature
Swap, along with Bait Doll to add those two cards and a
Nobleman of Extermination and Heavy Storm. NoE can stop any
trap-based strategies by removing all copies of the targeted
Trap, if not chained. Heavy Storm is one of those cards that
can generate advantage without any help.
We have 7 slots to solidify and reinforce stratagem,
totaling 42 according to plan. Since Rite of Spirit can be
used during Battle Step (when you declare assailant and
target), you want to let them use Ring of Destruction,
Mirror Force, and Torrential Tribute so that when your 2nd
or 3rd one activates, you can wack them for good 2k. To
annihilate the hindrance of Sakuretsu Armor and Widespread
Ruin, 1 Dust Tornado will enhance Mask of Darkness’s ability
and add to yet another chainable list.
What we need is advantage + monster removal, seeing that we
are heavily focusing on beat-down side. Night Assailant does
both. Graceful Charity and Lightning Vortex will now get you
+1 if used correctly and since you have Magician of
Faith/Mask of Darkness/Gravekeeper’s Spy, target won’t be an
issue. If Necrovalley forbids the effect, then just use it
as a sniper to kill Strike Ninja and any other annoying
monsters.
Cyber Dragon seems to be run in 3’s, and it has just 100 ATK
over your GK monsters. Because you like to swarm, it will be
incredibly easy to pull his trigger. We can’t rely on traps
anymore, or otherwise enemy Jinzo will cause many dead
topdecks. Smashing Ground can’t be used outside of Main
Phase, so Quick-Play should be assistants. If you have YVD,
you can use Shrink the prize card, but since it costs a
fortune in life, Rush Recklessly is easy to get and easy to
use. Even without Necrovalley, GK’s are capable of
disassembling the machines with the Quick-Play. 2 will
suffice.
4 left. Almost done. Confiscation and Premature Burial will
take two spaces. Think about Premature Burial. You can play
it THEN play Necrovalley, but Call of the Haunted will have
to be set beforehand. Confiscation can take out anything
before it lands on the field. Book of Moon reuses Spy,
Magician, Night Assailant and negates Smashing Ground when
you have 1 GK or anything valuable you wish to protect.
Finally, to add more monster removal and trigger for Last
Will, 1 Exiled Force will be added to your dark arsenal.
Carrotized Gravekeeper's Insurrection
Tribute: 2
Gravekeeper's Chief
Gravekeeper’s Chief
Non-Tribute: 14
Gravekeeper's Spy
Gravekeeper's Spy
Gravekeeper's Spy
Gravekeeper's Spear Soldier
Gravekeeper's Spear Soldier
Gravekeeper's Assailant
Gravekeeper's Assailant
Gravekeeper's Guard
Mask of Darkness
Breaker the Magical Warrior
Magician of Faith
Sangan
Night Assailant
Exiled Force
Spells: 18
Necrovalley
Necrovalley
Necrovalley
Terraforming
Mystical Space Typhoon
Nobleman of Crossout
Last Will
Graceful Charity
Nobleman of Extermination
Smashing Ground
Smashing Ground
Lightning Vortex
Heavy Storm
Rush Recklessly
Rush Recklessly
Premature Burial
Confiscation
Book of Moon
Traps: 9
Torrential Tribute
Magic Drain
Rite of Spirit
Rite of Spirit
Rite of Spirit
Mirror Force
Ring of Destruction
Deck Devastation Virus
Dust Tornado
Total: 42
With 13 monster removal cards and 5 Spell/Trap removals, not
counting Confiscation, Magician of Faith, Magic Drain, Last
Will, Mask of Darkness, and other multi-bladed cards, this
looks as “orangy” as carrots. Rite of Spirit helps you draw
out mass removal cards, and beating up with GK swarm will
generate advantage through raw battles.
I didn’t add Pot of Avarice and Spirit Reaper because once
you win, you don’t need any card advantage. Assailant can
take down Cyber Dragon and Monarchs, along with Jinzo and
Phoenix, with just Necrovalley, and Spear Soldiers will
pierce any floaters/sheeps. Phoenix will be a grave problem
since there’s no Bottomless Trap Hole. They will be a good
sidedeck choice, but buffed up GK/Breaker with a Spell
Counter can easily drag down the burning Phoenix. CC Monarch
decks will have trouble without an active Frog, and Asura
Priest/Hydrogeddon/Old Vindictive Magicians can be conquered
through Quick-Plays and Rite of Spirit.
The most important thing of all that you must understand
playing this cool Gravekeeper deck: always, always, never
forget to, HAVE FUN =)
By Paul Yeem – Carrotizer @ paulyeem@gmail.com
P.S.: If you include Side Deck in your “application,” and it
looks as if you took some time to build, I’ll also make some
suggestions on that. Keep in mind that although this is a
“deck fix,” it is a merely a corroborated suggestion, not an
assertion. Also, I know I have talked to some people whose
decks are chosen. Please wait and have patience ^_^ yours is
on the way. Bombed an AP Chem test…had to study like a…busy
carrot (just wanted to say carrot) to get my grade back up
T_T
|