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Carrotizer on YuGiOh
Tips & Manners for
Yu-Gi-Oh Virtual Desktop:
It’s Time to Dooooo!!
January 25, 2007
Someone asked me why I chose the alias “Carrotizer.”
Well, I like carrots, I like broccolis, and I like weird
things. Carrotizer seems to be a weird name. And unique.
What more could I ask for?
So you typed “GLHF(GG).” Rolled the die, flipped the coin,
and shuffle your deck 30 times (I do that so that I feel
like it’s randomized…it’s really easy to get FTK hand if you
are using full DW deck if you don’t shuffle). Yay, you get
to go first, or yay, you don’t. STOP!
Usually, higher roll or the person who called the coin right
(if a person called it wrong, the other one obviously gets
to choose) goes first. But that’s not always.
Sometimes, you might observe your opponent drawing 5 cards
and saying “you can start.” Technically, that would be
penalized (or should be) because you are not supposed to
know the starting content of your hand until the game
begins, which doesn’t until the agreement has been met to
decide who starts.
YVD allows you to “Macros.” Go to chat -> Edit Macros (F11),
then you can assign F1~F9 all your short but frequently used
phrases, such as “Heads!” At least use that, or type it to
declare who starts off. Experienced players will say a lot
of stuff “gl, hf, I’ll start.” Fast and neat (though too
many acronyms are bad).
Then, to draw, use Ctrl + D OR click on either your
opponent’s or your deck zone on the field. Watch out,
because simple click may lead you to game loss! Checking
your opponent’s graveyard requires permission, but it is
automatically granted.
However, to check your opponent’s deck for effects such as
Nobleman of Crossout (which doesn’t happen often because
it’s hassling), go to Gameplay -> Decks Gameplay -> View
Opponent’s deck. Your opponent can either accept or deny
this request, and it’s latter usually.
Here are hotkeys that you should know:
Ctrl + K: Search your deck. When you add a card from your
deck to hand, opponent automatically sees the card.
Ctrl + G: View your graveyard.
Ctrl + D: Draw 1 card from your deck.
Ctrl + P: Move phase status forward. (Draw – Standby – Main
1 – Battle (it says Attack) – Main 2 – End)
Ctrl + E: End your turn. Usually End Phase then end your
turn.
Ctrl + S: Shuffle your deck (hold down keys to shuffle super
fast)
Ctrl + W: Draw and show the drawn card at the same time.
Used for picking up reasons or verifying, such as Deck
Devastation Virus, Reasoning, Monster Gate, and etc.
Ctrl + R: Roll 6-sided die. “Incredibly” random.
Ctrl + F: Flip 2-sided coin…okay, coin.
Ctrl + U: Search Fusion Deck.
Ctrl + I: View your RFG (removed from game/play zone).
Usually, opponent will know when RftDD is coming…
Any other movements can be done at Gameplay tab. NOTE: For
Different Dimension Capsule or Big Eyes, go to Gameplay ->
Decks gameplay -> View top card of the deck.
To subtract/add lifepoints, type /add or /sub and amount.
It’s faster to type numbers for Solemn Judgment/Return from
the Different Dimension.
If you play Graceful Charity, I know it’s tempting, but
please keep it on the field. Don’t play it and shove it in
the graveyard before drawing 3 cards. It’s technically
illegitimate.
Make sure you show the phases. It’s just tempting to skip
the whole thing, but
Also, I’ve seen a player with this dueling request in #YVD:
No slow players, no n00bs, if n00bs, I disconnect, my record
is 63 wins and 5 losses. Also, no slow players. This is one
of the rudest things you can say. No slow players? Yeah, I
can see where your wins come from. This person would just
hurry the opponent to death and benefit from misplays. As
much as I’d like to expose the nick, I’m not so repulsive.
One more thing: If your opponent doesn’t respond to you, as
in “afk,” type /attention. It will pop out a little tab and
will actually grab the opponent’s attention. Have fun
dueling!
Actually, one last thing: in YVD, Drop Off is a little
problematic. Because the moment you draw, your drawn card
mixes with the hand, sometimes you flip the Drop Off during
End Phase. If your opponent has MST/Dust Tornado set, when
they were considering blowing it away during End Phase, it
might lead to unfair advantage because opponent could decide
to let it go or have it gone. It doesn’t happen often.
By Paul Yeem – Carrotizer @ paulyeem@gmail.com
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