Welcome
again to DeathJester’s Dojo. This week I
will be discussing Deck Style Relationships.
If you enjoyed the material from my last
article, I promise that you won’t be
disappointed with this read.
Aggro
vs. Control vs. Aggro/Control vs. Combo
As I
discussed last week there are four styles of
decks: Aggro, Control, Aggro/Control, and
Combo. Each style has its own specific
characteristics and specific strategies.
(You can refer back to my last article by
clicking here, Insert Hyperlink). Also, each
style shares a “relationship” with the
other. What I mean by “relationship” is
their match-up win percentage. In theory,
each style naturally has a certain win
percentage against the other styles. Look at
these win percentage comparisons:
-
Aggro
> Control: 50%
-
Control > Aggro: 50%
-
Aggro/Control
> Aggro: 60%
-
Aggro/Control
> Control: 60%
-
Aggro
> Aggro/Control: 40%
-
Control > Aggro/Control: 40%
-
Combo
> Aggro: 70%
-
Combo
> Control: 80%
-
Combo
> Aggro/Control: 70%
-
Aggro
> Combo: 30%
-
Control > Combo: 20%
-
Aggro/Control
> Combo: 30%
This
comparison represents the win percentages
between each style. These percentages are
made only by comparing the inherent
characteristics of each deck style. Clearly
there are a variety of factors that
influence these numbers like: Metagame,
Individual Skill, Opponent’s Skill, Deck
Build, and Luck. I will discuss these later
on in the article. At the most BASIC level,
this is what wins against what. I believe
that’s simple enough to understand right? I
bet you can look at these comparisons and
say “Oh, of course that makes sense.” If
this does not make sense to you these key
points will explain this better:
-
The
reason why Aggro wins against Control
only half of the time is because this
match-up can go either way. Aggro relies
on break-neck speed and fast victories.
The premise behind Aggro is to defeat
your opponent before he/she will have
enough momentum to stop you. Control
decks are naturally slow and an Aggro
deck’s speed can exploit that
vulnerability quite easily. Aggro’s
weakness is in its late-game strategy,
or lack there of. If the Control deck
can force Aggro into the late-game than
Aggro will lose, period. This happens
because an Aggro deck does not have
enough resources in the late-game to
deal with a Control deck’s massive
momentum that was built up the entire
time Control was thwarting Aggro’s
assaults. Aggro’s resources are used up
much too quickly. An Aggro deck CAN be
equipped with a late-game strategy, but
you will risk losing some strength in
your explosive beginnings that ensure
your victory early.
-
Control only wins 50% of the time
because Aggro decks are too fast.
Control relies on keeping the opponent
at bay until enough resources are built
up to claim a decisive victory through
an abundance of ‘answers’ or ‘card
advantage’. Control aims to deal with
most or all threats to keep the opponent
from gaining any ground on them.
-
Control will not fight back unless it
has the resources required to do so.
Once Control acquires the needed
resources, the deck can then drop its
win condition on the field and
annihilate the opponent without
resistance. This strategy has its flaws,
speed. While dealing with your
opponent’s threats you sacrifice the
ability to defeat your opponent quickly;
hence the term ‘slow’ describes a true
Control deck.
-
The
win percentage between Aggro vs. Control
is 50/50. You could also relate this
fact to subjects other than TCGs. You
could relate this to Dark vs. Light,
Good vs. Evil, Yin vs. Yang; each can
defeat the other but can also lose to
the other. Think about it.
-
Aggro/Control wins 60% of the time
against Aggro and Control decks. This
deck style is a fusion between the two
styles which gives it the
characteristics of both. If you think
about it carefully it makes perfect
sense. What wins against Aggro? Control.
What wins against Control? Aggro. The
dual nature of Aggro/Control allows it
to react effectively against both
styles.
-
An
Aggro/Control deck against a Control
deck will need to rely more on the Aggro
side of the deck to defeat the Control
deck while still being able to regulate
the Control deck’s actions. A Control
deck can defeat Aggro/Control be not
only stopping the deck’s threats, but
its answers as well. This is difficult.
-
An
Aggro/Control deck against an Aggro deck
will need to rely more on the Control
side of the deck to stave the Aggro
deck’s assaults enough to preserve the
ability to launch a series of attacks
against the Aggro deck. An Aggro deck
can defeat an Aggro/Control deck by
sticking to the offensive plan to
overwhelm the Control element, but the
Aggro deck must be able to deal with the
opponent’s threats as well. This is also
difficult.
-
Combo
decks are much different. They win about
70%-80% of the time because of their
elaborate card combinations. These card
combinations can function aggressively
or reactively. You could say that a
Combo is like an Aggro/Control
deck, but not really. Combo decks don’t
care about the match-up anyway. They
just put their combo in play and win.
That’s all they do.
-
Combo
decks win by pulling off their combos.
This is simple enough to understand.
These combinations can be performed on
the first turn (FTK), over time (OTK),
or continuously throughout the game
(Infinite Loop).
-
An
Aggro deck has a higher chance of
defeating a Combo Deck over Control
because of its ability to win quickly.
The break-neck speed common of Aggro
decks may be too much for a Combo deck
to handle while trying to pull off a
combination. This depends highly on the
type of Combo deck.
-
A
Control Deck has a lower chance of
defeating a Combo over Aggro simply
because of speed. A Control may be able
to deal with the combination with
greater success but some Combo decks are
faster than others. Again, this depends
HIGHLY on the type of Combo deck.
-
The
win percentages involving Combo decks
vary between each type of Combo deck,
those percentages are very general.
-
Remember that these statistics are based
on the natural characteristics of each
style. They are, by no means, set in
stone. They are influenced by 5 factors.
The 5
Influencing Factors
As
mentioned before, there are five influencing
factors that affect the win percentages
between deck styles: Metagame, Individual
Skill, Opponent’s Skill, Deck Build, and
Luck. Succeeding with a specific deck style
requires careful analysis of each of these
factors as well as the style’s natural
strengths and weaknesses.
ˇ
Metagame
- Your metagame is a major factor that
influences your win percentage. For example,
your particular metagame may be chock full
with Aggro decks, so playing an Aggro deck
may not be the best bet. Playing a Control
deck will better your chances of winning.
Also, when you talk metagame you must make
sure you know what metagame you are
concerning yourself with. Patterns that are
present in your area’s metagame may not be
present in another area. At the same time,
you have to consider the National metagame
and what is common at national events like
Shonen Jump Championships or Nationals.
Precise metagame analysis can make or break
your tournament success and your YGO career.
ˇ
Individual Skill - Yes, there is skill
involved in YGO (Contrary to popular
belief). Your individual ability to
correctly analyze situations is crucial to
the success of your chosen style of play.
You must know how to play your cards, why
you play them, and how to use them.
ˇ
Opponent’s Skill - Let’s be realistic, if
your opponent is REALLY good then your
chances of winning are probably much lower
than usual. If they know their style of play
better than you know yours then kiss your
victory goodbye.
ˇ
The great
Chinese strategist Sun Tzu said: “If you
know the enemy and know yourself, you need
not fear the result of a hundred battles. If
you know yourself but not the enemy, for
every victory gained you will also suffer a
defeat. If you know neither the enemy nor
yourself, you will succumb in every battle”
– Sun Tzu, The Art of War
ˇ
Deck
Build - Your deck build is important. Your
cards in your deck need to effectively
execute your deck’s strategies and have
adequate synergy with every other card in
your deck. Your deck should be correctly
proportioned to fit your deck style’s needs.
If your deck does not function well then you
will not play well. Don’t put cards in your
deck because everyone else says you should
or the last Top 8 SJC deck lists say you
should place certain cards in your deck.
Draw your own conclusions about each and
every card in the game.
ˇ
Luck - Of
course, luck is the only intangible object
in this equation. You can’t ‘give’ yourself
luck and you can’t manipulate luck in your
favor. I like to look at good or bad luck as
a state of mind rather than some mystical
“divine” force that influences the very
nature of your draws. You can manipulate
your state of mind, but not your luck. Think
about it that way.
Drawing Conclusions
Now that
you have an understanding of deck styles and
the relationship between each of them, you
are well on your way to deck building
through simplicity rather than complexity. I
find it much easier to think of deck
building in this way rather than any of the
complex theories you may have heard of in
the past. I’m not saying they don’t work,
but I find it much less time-consuming to
get back to basics instead of memorizing a
complex theory.
Always
remember that any of these ‘5 Influencing
Factors’ can tip the percentages in your
style’s favor. Proper manipulation of all 5
leads not to guaranteed success, but
improved success. There are no guarantees in
life and there aren’t any in YGO. So I say,
just relax, take the simple approach to this
monster we call ‘deck building’, and play
the game.
Until
next time everyone, remember to relax, play
your cards right, and most importantly…have
fun!
Want
to talk theory? Have any comments? Perhaps
you need a deck fix? Email me at
deathjester86@gmail.com |