DeathJester's Dojo
Time for the
Next Ban List:
What’s In and What’s Out?
Bryan Camareno a.k.a. DeathJester
July 11, 2005
You
know…my original draft for this article consisted of
ranting and raving about how horrible the format is
combined with a bit of whining about each of my card
selections. But instead, here I am…re-writing this
entire article at exactly 4:28 A.M. today. I figured
you guys, the readers, wouldn’t appreciate the rest
of the ranting and whining plaguing the forums as of
late. From now until the end of this article I’ll be
giving you an educated analysis of what I think
could and should be Banned, Restricted, or
Semi-Restricted.
I’ll
do my best to give you explanations, in an extreme
amount of detail, why each of my selections should
be considered for implementation by Konami/UDE. I
know they read these articles…for proof check
netrep.net. If you look at their website for an
article about “Card Advantage” you’ll see a link to
my previous article on “Card Advantage.” I’m
positive that Konami/UDE is paying attention to what
the big names and little guys are saying about the
game. This article is being written in attempts to
fix this format and turn into a format of skillful
decision making and deck archetype equality.
Can you
say…”Banned?”
Pot
of Greed – Pot of Greed has been a mainstay form
of draw power since the game began. We’ve all been
victim to the miraculous, game-saving draw of Pot of
Greed when our opponents really need it. It has been
an “out” for many a player, but unfortunately the
game has come to a point where knowledge of “Card
Advantage” is becoming increasingly important. Pot
of Greed provides a near overwhelming amount of
“Card Advantage” (+2 cards to be numerically exact).
It’s true that we need “outs” or solutions to any of
our distressing game situations, but they should not
be so easy to utilize and so advantageous to the
point where the opposing players can comeback from a
near-loss situation with impunity. I would say that
Mirage of Nightmare and Airknight Parshath are
balanced forms of re-establishing “Card Advantage”
from a losing situation. I’m not saying that there
can’t be super advantageous cards in the game…let’s
just make sure they actually have a balanced cost to
go with the advantage.
Delinquent Duo – My sentiments about this card
are being shouted world-wide: “This card returning
to the format was a mistake.” Paying a mere 1000
Life Points to bring a player down to 3 cards before
he/she can even draw is extremely unfair. Sinister
Serpent and Night Assailant can save you from this
card’s wrath, but often none of us are that
fortunate. Confiscation is a MUCH better choice for
the format. 1000 Life Points for 1 card instead of 2
is much better for everyone. Though Confiscation has
the added bonus of giving the user a heads-up on the
opponent’s plan, the advantage count is a bit more
balanced (+1 to be exact).
Black Luster Soldier – Envoy of the Beginning –
In my opinion, BLS should have been banned in the
last format. BLS is often ignored as a threat
because of the hefty amount of removal present in
the game. The misconception is that most players
assume that BLS functions exactly like any other
monster, in fact, he does not function like any
ordinary monsters. There are few monsters that can
remove a monster from play before it gets dealt
with. Few monsters can actually deal over 3000
damage in one turn. BLS has defined this format as
well as the previous one. Variety is a scarce thing
in this format, and many players are starving for
equality in the game. BLS’s popularity is obviously
portrayed by the Top 8 deck-lists from the 2005
YuGiOh National Championship. There was a copy of
BLS in every single Top 8 deck. The Shonen Jump
Championships are dominated by Chaos decks with 7 of
the decks being Chaos decks and the random original
deck in the Top 8 of these events. There’s something
wrong with the game when every deck is only 5 cards
different from the other. This is a SERIOUS problem
and it must be rectified correctly.
The New Restricted
List
Mirage of Nightmare – Mirage is quite possibly
the best card-cycler/card-drawer in the entire game
of YuGiOh. It has disadvantages and advantages. If
Mirage resolves its effect completely, you are
losing resources. If you were fortunate enough to
destroy the Mirage before it resolves, then you get
to keep your cards and begin with a fresh hand. Even
when you prevent Mirage from resolving correctly you
are still losing resources. You lose one card on the
field (Mirage) and you lose a card from your hand
(MST, Emergency Provisions). If Konami/UDE attempts
to create a more balanced game, Mirage is a sound
choice for re-entry into the format.
Confiscation – This card is a balanced form of
Delinquent Duo. It’s a 1 for 1 trade-off with the
added ability of looking at the opponent’s hand. The
card chosen gets discarded to the Graveyard. This
card places the selected card in a place where the
opponent has a chance to get it back. The Forceful
Sentry places the opponent’s card in a place where
the card is hard to retrieve. Confiscation makes it
fair for you and your opponent. Balance is the trend
here.
Scapegoat – Though we have only recently seen
this card explode in popularity in the TCG metagame,
we can all attest to how annoying and game-saving
this card can be. Working off of a +4 card advantage
over your opponent is extremely easy with
Metamorphosis, Creature Swap, and Enemy Controller.
Alone these tokens do nothing but stall; combined
with the aforementioned cards they can produce some
devastating results for any opponent. Stalling for 2
or more turns can lead to boring games and easy
recovery. Restricting this card to one copy can save
everyone a world of trouble and will keep the Goat
Control deck down. Sometimes changing a format
requires that some decks be “hosed” in order to keep
them from becoming TOO strong.
Witch of the Black Forest – Search is an
important mechanic in any game, this one especially.
With the lack of quality cards being released in
newer sets, plus the lack of search, we should at
least be able to search the quality cards we DO have
right? When a game has search abilities, the game
thus requires more skill and careful thought.
Choosing the wrong card with a search effect can
cost you the game. We need this kind of
decision-making to be more prevalent in the game.
Magician of Faith – With the amount of powerful
spells still in the format after banning Pot and
Delinquent, she needs to be restricted. If Change of
Heart stays on the Ban List then Magician of Faith
must be restricted. Even with the amount of
face-down hate we have in the format, it’s not
uncommon to see a Magician of Faith go off easily.
There’s a thing called ‘protection’. Did your
opponent use Crossout? Chain with Magic Drain, Magic
Jammer, Cursed Seal of the Forbidden Spell, or even
Desert Sunlight to ensure Magician’s success. A
player can even protect Faith from any attacks or
force-flipping. Did your opponent play Ceasefire?
Chain with Royal Decree or Jinzo. Did your opponent
attack with Mystic Swordsman LV2? Respond with
Mirror Force, Magic Cylinder, Sakuretsu Armor,
Widespread Ruin, Ring of Destruction, Book of Moon,
or Enemy Controller. Magician of Faith is a serious
threat, be warned.
Magical Scientist – Magical Scientist is a MUCH
needed card in the next format. This card is ONLY
broken because of it’s synergy with Catapult Turtle.
If the Catapult Turtle is banned, you’ll have a well
balanced format in which Scientist can thrive in.
Scientist is one of the most balanced cards in the
game, in my opinion. Not only does this card have a
1000 LP cost attached to it for each consecutive
Special Summon, but the Fusions only last one turn.
On top of that, Magical Scientist is only 300 ATK!
That in itself is a MAJOR liability. “Swiss Army
Knifes” like Scientist is great for all decks; it
forces a player to make complex decisions and gives
ANY deck much needed options.
Painful Choice – This card was banned solely to
keep BLS from becoming too powerful. I believe that
this card will make a triumphant return as a STRONG
utility card. If the game is going to be balanced
with costs and complex decision making cards, then
we will need someway to eliminate bad draws that are
so common with cards that have significant costs.
Deck-thinning is another mechanic that should be
strengthened as well as Graveyard power. The
Graveyard is a dangerous place, but making it even
more dangerous allows for more careful thought and
skilled plays. There are many forms of Graveyard
retrieval that aren’t used enough in certain decks.
Take The Warrior Returning Alive as an example.
Semi-Restriction
D.D. Warrior
Lady – I believe that this card should make a
valiant return to the format. The removal will be
greatly appreciated when Warrior, Zombie, Beatdown,
and Control decks begin to reign in the next format.
Having an extra D.D. Warrior Lady will not hurt as
much since we have D.D. Survivor to keep the D.D.
Family at bay. When D.D. Warrior is released in the
U.S., D.D. Survivor will become a staple Main Deck
or Side Deck card.
The Cards Have Been
Chosen
These
card selections can and will change the format if
Konami/UDE chooses to implement them. These
selections will also give decks like Tsukuyomi Lock,
Burn/Stall, Mill, Hand Control, Warriors, Zombies,
Control, and Beatdown a chance to shine. Having
multiples deck archetypes on an equal standing gives
the tournament player a decision to make on what to
play. Having 8 reigning decks is much better than
having only 1 deck that reigns supreme. The greatest
advantage to multiple dominant deck archetypes is
variety. A player will then have to carefully
consider what cards the Side Deck against certain
decks. Also, this gives the player a lot of decks to
test-play against in order to find an optimum build
for a deck. Variety, in turn, will cause decks of
the same archetype to be built different and thus
the game will achieve what all duelists hope for:
Variation and a highly-challenging and level playing
field.
What about the
Younger Player Base?
My
suggestion for this player base is the have separate
tournaments for this age-group. There could be a 16
and under division in which players of this
age-group can either choose to compete solely within
this tournament structure, or compete with the
older, more experienced players. There can be major
tournaments for this age-group as well as a
worthwhile prize structure. Also, if Konami/UDE does
allow cash to be given out at tournaments…Konami/UDE
could offer scholarships to the 16 and under
division and cash prizes for the older players.
There are TONS of 16 and under players; take
advantage of this! What
about the Traditional Format?
The
Traditional Format is a format that is often looked
down upon because of the cards involved. However,
there are MANY players that love this format and
continue to play it despite its lack of support by
Konami/UDE. As an idea, there could be major events
for this format as well. That leaves us with major
tournaments for each format. Think about it…A Shonen
Jump Championship for each format, each month. Not
only will this increase the popularity of the game,
but it will make everyone happier. It will give
every player something to strive for. Why restrict
this game to one format? Everyone has different
tastes in this game…why not cater to the rest of the
players who will opt to play another format if it is
worth the effort? Think about it Konami/UDE.
A Final Word…
The last issue I
would like to address about this game is the lack of
quality cards released in new set expansions. It
does not make any sense to print sets that only
feature one or two quality cards and have the rest
of the set consist of “fillers.” This is evident in
the recent “Lost Millenium” expansion. If a set
contains a total of 64 cards and only 2 of them were
of real quality, players will lose interest and
spend less money on booster packs and merchandise
(Plainly obvious, as it is what is happening now).
Sometimes there are semi-quality cards created for
specific deck archetypes, but they are often
discarded for other solid choices. When this
happens, this keeps under-appreciated deck types in
the lower tiers.
However, if upcoming sets feature 60 of those cards
as solid and quality cards, then we will have a
large amount of player satisfaction and variation.
Lower tier deck types might actually have a chance
to compete. This does require a lot more work on
Konami/UDE’s part, but on the other hand...featuring
many quality cards gives the game designers time to
create even more quality cards, since the previous
expansion is still being “digested” by the players.
This will keep the game interesting as well as keep
it a challenge for experienced players and novice
players alike. The success of this game relies
HEAVILY on the satisfaction of the players. If
Konami/UDE can listen to our wise words and “fix”
this game, then YuGiOh will become a great card game
legend like Magic: The Gathering; if not even
greater than Magic.
That’s
it for me everyone. Until next time…remember to stay
focused, be patient, and most importantly…have fun!
If
you’re a pro, new comer, collector, or even if you
work for Konami or UDE, drop me an email at:
deathjester86@gmail.com. I’ll be glad to talk to
you!
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