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DeathJester's Dojo
Expanding
the Metagame:
Will Swarm Come Back with a Vengeance???
Bryan Camareno a.k.a. DeathJester
August 24, 2005
Hello everyone! As you all know, I absolutely LOVE
the Swarm strategy. It has been a favorite of mine
since I first began playing this game. I’ve always
thought that it was viable even when we had Raigeki,
Dark Hole, and 3 Torrential Tributes in the format.
Will Swarm come back with a vengeance in the
Advanced Format? Absolutely.
What We Have Available
There are a variety of cards that will allow for
overextensions and there are cards that can cover
you in case anything happens. I’m going to discuss 3
of my favorites. Let’s take a look:
My Body as a Shield: My Body is perfect for insuring
that your overextensions are well worth the
resources spent to perform them. You’re basically
paying 1500 LP to have a near-guaranteed win against
your opponent. The fact that it’s a Quick-Play makes
it EXTREMELY useful on your turn or your opponent’s
turn. If your swarm happened to be blocked by
Scapegoat, you can set it face-down to protect your
monsters from your opponent’s Tribe-Infecting Virus,
Torrential Tribute, and Lightning Vortex; just to
name some cards that will ruin you instantly.
In addition My Body protects your Swarm-friendly
Flip-Effect monsters from destruction. Do you need
that Cyber Jar in play? Set My Body as a Shield;
Nobleman can’t touch it. Did you opponent try to
destroy your crucial Morphing Jar with Exiled Force?
Flip over that My Body to negate that sucker. My
Body is also doubly useful for decks that require
certain cards to be on the field. The LV families
are a great example. My Body will make sure your
beefy monsters are safe from destruction (Except for
Silent Swordsman LV7…he negates every Spell).
Last Will: Last Will is by far my FAVORITE card in
the game. Battle searchers like Mystic Tomato,
Pyramid Turtle, and Giant Rat work well with Last
Will. If you were to activate Last Will and suicide
Pyramid Turtle into your opponent’s monster, you
could nab a V-Lord from your deck with Pyramid
Turtle’s effect and trigger Last Will’s effect to
get an Injection Fairy Lily, another Turtle, Exiled
Force, a Flip-Effect, Giant Rat, Hand of Nephthys
and even an Apprentice Magician for later use. Also,
this card essentially turns any monster into a
Battle searcher. You can suicide nearly any monster
into your opponent’s larger monster to fetch the
monster you want from your deck to the field. Can
you say “Options”?
Last Will can open up a window of opportunities to
manipulate the field. Using Exiled Force with Last
Will can rid the field of a face-down monster and
allow you to Special Summon another monster in his
place to bring the pain. Last Will makes Tribute
Summoning less brutal on your field presence.
Instead of just Tribute Summoning for that Airknight,
you can Tribute for that Airknight and get a
monster. Tribute monster + Injection Fairy Lily,
Tribute monster + Exiled Force, Tribute monster +
Battle searcher, Tribute monster + Enraged Muka Muka
(hilarious!); the possibilities are endless. Last
Will in use with a Battle searcher can aid in
thinning your deck at an alarming rate, thus
improving your draws (Which is ALWAYS good). Though
Last Will can drain your hand at times, the benefits
you gain on the field are MORE than worth the
resources you spend to overextend with Last Will.
This is what the Swarm player is looking for;
benefits for overextensions.
Last Will is an awesome card for playing tricks on
your opponent. Last Will can prevent your opponent
from activating that Sakuretsu Armor from
eliminating your suicidal Pyramid Turtle because
you’ll just get another one. Activating the Armor
will actually net your opponent 0 advantage and let
you thin your deck by 1 card and get a larger
monster like V-Lord or Ryu Kokki to destroy their
monster (Resulting in an overall -1 or -2 for the
opponent depending on how you look at it). If you
absolutely need to summon and attack for the win,
activate Last Will and ensure your victory against
the likes of Torrential Tribute, Mirror Force,
Widespread Ruin, and Sakuretsu Armor.
Marauding Captain: Marauding Captain is another one
of my all-time favorites in the Swarm category. I’ve
always thought that being able to break out 2
monsters in one turn was excellent in terms of field
presence and offensive advantage. Marauding Captain
does just that. Although most of the “better”
players from other metagames despise the Captain
(Being too absorbed in their “card advantage”
rants), I believe that Captain should see more play
in various Aggro decks. Earth Aggro and Swiss-Army
Knife Warriors LOVE this card. Last Will and My Body
work well in these decks.
Marauding Captain is useful in manipulating the
field and placing pressure on your opponent. The
advantages to Captain come from the field presence
and the psychological presence he brings. 2 monsters
on the field are dangerous for any player; hence why
we have mass removal. 2 monsters are not often
easily dealt with by traditional means (Battle), but
must be dealt with by standard removal or mass
removal to eliminate the threat effectively. The
opponent MUST do something about the looming threat
or risk being run-over quickly. When your opponent
uses some kind of removal to remedy his dilemma,
that’s when you flip-over My Body and make their day
worse. I come from a considerably aggressive
metagame, and anything that can aid the Swarm
strategy or aggressively force mistakes on the
opponent is alright in our book. Try it sometime.
It’s Time to Expand Your Mind and the Metagame
Swarm strategies are not unplayable because they
often result in a “foolish over-commitment of
resources” (as the hardcore card advantage buffs
would say); Swarm strategies and aggressive
strategies are perfectly viable and are often what
the janky Control-based decks and hardcore Control
decks prepare for most. They win despite how many
cards you may have against them. They find the small
openings in your strategy and exploit them
forcefully; most decks can’t do that. It’s easy to
win with a Control deck in YuGiOh. With so many 1
for 2s that are extremely cheesy, Control seems like
the only way to go. So what’s my response you ask? I
say that you are horribly mistaken and that you
should get your head out of your “you-know-what.”
Stop listening to what everyone else thinks and
stick to what you like; do you want to complain
about the metagame and run an average Control deck
or do you want to strike back at the metagame and
play something that YOU think is good? If YOU think
a deck is worth playing…make it playable man. Stop
being a mindless DRONE and get out there and play
what you like and NOT what you think is required of
you to play (CC Chaos, CC Jank Chaos, and Chaos
Morph for example). Even Dark Magician is playable;
ask Jae Kim; he took DM to SJC Indy and he did well
with it. If you have any smidge of intelligence in
your brain, build a deck and make it work! Do not be
a whiny little baby or a mindless MACHINE; get up
and do something!
You can email me at deathjester86@gmail.com with any
questions or comments.
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