Welcome back to DeathJester’s Dojo. I
know it’s been a while but I have my
excuses… *Laughs* This week I’ll be
discussing a new type of Burn/Stall
strategy I’ve been toying around with
and some exciting news. Enjoy!
Thoughts on Burn/Stall
I’ve
always thought that Burn/Stall was a
deck archetype that should not be taken
lightly. There is a reason why this deck
archetype has been known to almost
always take Game 1. I also believe there
is a reason why the majority of the
Pharaoh Tour players in Europe side-deck
into a full-fledged Burn/Stall deck.
That reason is…Burn/Stall is a highly
effective deck archetype that very few
people prepare for or play correctly. I
think we take it for granted that
Burn/Stall decks are rarely seen, but
you’ll find that the more intelligent
players are always prepared for it. The
last thing you need is a loss on your
SJC tournament record from a deck that
you weren’t prepared for right?
The Weapons Arsenal
There
are plenty of ways to build Burn/Stall
decks and they have plenty of weapons
available to them. More typically,
you’ve got your “Chain Burn” with its
key cards being multiple copies of:
Secret Barrel, Ojama Trio, Just
Desserts, and Poison of the Old Man.
Then, you have your typical Burn/Stall
with its signature cards being multiple
copies of: Lava Golem, Des Koala,
Stealth Bird, Cannon Soldier, Ceasefire,
Magic Cylinder, and Solar Flare Dragon.
Before I forget, here are a few of the
Stall cards available to us:
-
Level Limit Area – B
-
Messenger of Peace
-
Gravity Bind
-
Swords of Revealing Light
-
Nightmare’s Steel Cage (New
Addition)
A
New Type of Burn/Stall
A
friend of mine came up with a peculiar
deck concept utilizing Fiend-type
monsters and the card Ectoplasmer in an
Aggro-style deck. I don’t know whether
or not it worked for him, but
Ectoplasmer sparked some interest in me.
I thought of the Ectoplasmer/Malice Doll
of Demise combo as a pretty effective
Burn engine. This Burn engine is capable
of dealing 800 LP per turn on its own,
giving my opponent a 10-turn clock until
they meet their end, while not losing
any advantage in the process. With this
combo in mind, I came up with a deck
list…
Monsters: 15
3x
Malice Doll of Demise
3x Stealth Bird
2x Des Lacooda
2x Spirit Reaper
1x Magician of Faith
1x Exiled Force
1x Sangan
1x Cyber Jar
1x Morphing Jar
Spells: 15
3x
Ectoplasmer
3x Wave-Motion Cannon
2x Level Limit - Area B
2x Nightmare's Steel Cage
1x Swords of Revealing Light
1x Premature Burial
1x Pot of Avarice
1x Dark Hole
1x Book of Moon
Traps: 10
3x
Secret Barrel
2x Gravity Bind
2x Divine Wrath
1x Ceasefire
1x Torrential Tribute
1x Call of the Haunted
The Monsters
I
centered this Burn/Stall deck on the
Ectoplasmer/Malice Doll engine as a
primary source of Burn Damage; thus,
I’ve included 3 copies of Ectoplasmer
and Malice Doll of Demise. I’ve also
included 3 copies of Stealth Bird since
he has an impressive 1700 DEF and can
deal 1000 LP per turn (An 8-turn clock
on the opponent). Spirit Reaper provides
me with a good amount of Stall; there’s
nothing I can say about Reaper that
hasn’t already been mentioned by the
masses.
Des
Lacooda provides me with a more
effective Draw engine than the Dekoichi/Tsukuyomi
combo in a Burn/Stall deck, in my
opinion. This draw engine requires less
cards and it is easier to set up. I have
the adequate protection for him, and I
think most decks will find it hard to
compete against Des Lacooda cycling
every turn as a pseudo Pot of Greed.
Cyber
Jar and Morphing Jar are there to
provide me with extra cards when I find
myself in a sticky situation or when I
need to up the damage on Secret Barrel.
The main disadvantage to Burn/Stall is
its lack of search options, which makes
Burn/Stall slow. Des Lacooda, Cyber Jar,
and Morphing Jar will act as the
propulsion for this deck.
The Spells
Taking a look at the Spells, I chose to
use 3 copies of Wave-Motion Cannon,
Level Limit Area – B, and Nightmare’s
Steel Cage. I find Nightmare’s Steel
Cage especially effective since it
eliminates the threat of Mystic
Swordsman LV2 and the lesser-played
Injection Fairy Lily (Both are serious
threats to Burn/Stall). They may be able
to get through Level Limit and Gravity
Bind, but Steel Cage will keep them
there for at least enough time to
regroup.
Wave-Motion Cannon has been pretty
popular since its release. This card
alone can mean the end of the game for
your opponent. It places an 8-turn count
(counting only the user’s turns) on your
opponent to either do something or lose.
WMC rarely ever gets to 8 counters, but
launching the cannon at 3, 4, or 5
counters is reason enough to
auto-include this in any Burn/Stall
deck.
Ectoplasmer is a card that I find
particularly striking. Let’s take a look
at the effect text:
Only once during each
player's End Phase, the turn player
Tributes 1 face-up monster on his/her
side of the field and inflicts damage to
the opponent's Life Points equal to half
of the original ATK of the Tributed
Monster.
The
card’s obvious use is with Malice Doll
as an offensive tool. Who would want to
Tribute their own monsters every turn to
deal some LP Damage right? Not many
people, I would think. This card can be
used defensively and can be a type of
Stall card. Considering the above
question…this card can force your
opponent to either (1) Play a monster
face-down or (2) make your opponent not
play a monster at all; both options buy
you some time to set up a strategy. Any
player would be stupid to play a monster
face-up while this card is active
because of the card advantage loss. In
this case, I have free reign to whatever
I like with my monsters since the
majority of my monsters are played
face-down or can be put face-down
through their effects. Are you starting
to grasp the concept?
The Traps
I
chose to use Secret Barrel because it
fits in well with this deck. If you
think about it, Burn/Stall doesn’t play
many cards that “destroy” anything.
Considering this fact, your opponent
will typically have an abundance of
cards in his/her hand and field. While
this is typically bad for the average
deck…the primary goal of this Burn/Stall
is to deal 8000LP or more to your
opponent via Effect Damage and Direct
Damage.
Gravity Bind is an old-school choice
that you can use in response to an
attack. It fits this deck perfectly.
This card is excellent for bluffing
against your opponent and drawing out
their removal as it is 1 of 7 Stall
cards (Not counting Ectoplasmer). I felt
that Divine Wrath would be useful
because of the Mobius threat. Let’s face
it, everyone and their mothers play
Mobius. So I thought I would play a card
that could stop him without costing me
much. Besides, Divine Wrath is a
multi-purpose card that will prove
useful in many more situations than just
countering a single Mobius. I don’t need
to go into explicit details for that
one.
Ceasefire is another classic favorite of
mine. It’s a card capable of dealing
5000LP to your opponent and negating
flip effects. Ceasefire has some synergy
with Ectoplasmer (by turning your
opponent’s monsters face-up), it negates
Crossout, and it is chainable to S/T
removal.
The Strategy
The
reason I favor Burn/Stall as a viable
deck archetype is because of the
strategy behind it. Burn/Stall takes
quite a bit of effort to setup and of
course it takes an equal amount of
effort to draw up a successful build.
YuGiOh is a game of strategy. Devising
and implementing intelligent strategies
is a key to success in any TCG.
Burn/Stall accomplishes quite a few
things at the same time:
-
Burn/Stall establishes a solid
defense via Stall cards such as
Nightmare’s Steel Cage, Swords of
Revealing Light, Gravity Bind, etc…
-
Burn/Stall effectively accomplishes
the goal of reducing the opponent’s
Life Points to 0 alternatively
through Effect Damage and Direct
Damage.
-
Burn/Stall is a deck archetype that
very few really prepare for.
-
Burn/Stall places pressure on the
opponent by presenting many threats
simultaneously, forcing your
opponent to panic or make stupid
mistakes.
With
this deck in particular, Ectoplasmer-Burn,
you don’t necessarily rely on the
Ectoplasmer/Malice Doll combo to win. It
is merely another clock on your
opponent’s LP that places tremendous
pressure on him/her to act. As I said
before, Ectoplasmer itself can prevent
your opponent from placing an offensive.
The opening move Ectoplasmer + face-down
Stealth Bird is an impressive opening
play. This move will either force your
opponent into hibernation or cause the
opponent to make dumb rushes involving
Cyber Dragon + a monster on the their
first turn. Examining the variety of
face-down plays this deck has, it would
be hard to make such a stupid move in
the first place and risk losing a
monster to Ectoplasmer.
The
Ectoplasmer/Malice Doll combo is best
used when you have already established a
good position in the game. Opening the
game with that combo can leave you
vulnerable. Also, opening the game with
that combo may leave you overcommitted
to the field too early if you’re not
careful.
Shifting our focus now, I have to
mention the many ways this deck can win.
Keep in mind that Burn/Stall is a deck
that houses multiple win conditions.
Let’s find out what our win conditions
are:
ˇ
Stealth Bird x3 – 8 turns
ˇ
Wave-Motion Cannon x2 – 8 turns
ˇ
Ectoplasmer/Malice Doll x3 each – 10
turns
ˇ
Secret Barrel x3 – At low LPs
ˇ
Ceasefire x1 – At low LPs
This
deck has 5 different win conditions.
Most of the win conditions in this deck
come in multiples. Also, notice how
Stealth Bird, WMC, and the Ecto/Doll
combo each have a turn-count next to
them. Burn/Stall is known for placing
mind-numbing pressure on the opponent.
While 8-10 turns may seem like a long
time to you, it will be an eternity for
your unprepared opponent.
Now,
we know that each individual win
condition can do the job on its own
right? However…what would happen if you
combine two win conditions together? The
turn-count on each win condition becomes
considerably lower. If you have both
Stealth Bird and Wave Motion Cannon on
the field for 4 turns, then you win the
game. Simply flip Stealth Bird manually
over the course of 4 turns and launch
Wave-Motion Cannon in the Main Phase to
claim your victory. I’m sure you, the
readers, can figure out a million
different ways to win this deck. It’s an
unusual concept than what we have seen
in the major competitions, but trust me
on this…it works.
Final Thoughts
While
I am still testing this deck, I am very
pleased with the results I have gotten
from playing this deck. I encourage
everyone who reads this article to try
this new Burn/Stall deck. If you have
any questions, comments, or suggestions
concerning the deck email me at
deathjester86@gmail.com. My email
hasn’t changed in the last few months.
If I don’t place my email at the end of
an article by mistake, please feel free
to look back on previous articles to
find it.
What has DJ been up to?
I’ve
been gone for about 3-4 weeks now, but
not without good reason ^_^. I’ve had to
put in a lot of hard work at college
prepping for midterms, tests, and
various quizzes. At the same time, I’ve
been working hard at getting a new
website and a new team started. I know
for some people it’s pretty easy to get
a website started, but I’ve found it
quite difficult for various reasons I
will not divulge in this article. Also,
I’ve managed to catch the flu from my
little brother and I’ve had it for the
last couple of days. It was so bad that
my girlfriend had to come over and take
care of me…*laughs* which also resulted
in her getting sick in the process. If
you have sent me any emails, I’ll be
sure to try and answer them later this
week since I will be in better health.
A
new website
As I
said, I am starting a new website. I’m
working on getting the forum section up
first. This forum will feature quite a
few things that the YGO community hasn’t
even seen yet. As soon as I get the
forum done, I will begin work on
creating and designing the main web page
with the help of a few web designing and
programming friends I know and trust.
The main page will be a work in
progress, but the forum will be up
pretty soon. In the course of my next
few articles, I will keep all of you
up-to-date on the progress of the site.
A
new team
I am starting a new YGO
team. If you’ve read my previous
articles closely you could have guessed
that this was in the making. If you
attended the BRADS $700 tournament a
while back…Head Judge Frank Debrito
mentioned that I had started a team
during his announcements, so the rumors
are true. I still don’t have a name for
it yet, but I am still looking at a few
innovative ideas. I will continue to
post updates on my column as new
developments emerge and I will announce
recruitment opportunities soon.
The interviews are back!
Some of you may recall the
popularity of my interviews series. I am
announcing that my “A View from the Top”
Interview Series is back in business!
Here
are the criteria I require in order for
you to get a spot on “A View from the
Top” this time around:
-
Top 25 in your State
-
Top 50 in the U.S.
-
Top 100 in the World
-
Placed 1st at an SJC or
Pharaoh Tour at least once.
-
At least 2 SJC or Pharaoh Tour Top
8s
The
criteria this time around are a bit
stricter. Due to the rise in popularity
of major competitions, I think some
players deserve more credit than they
actually get. This is your chance to be
recognized. I gave the world the scoop
on Team Overdose before they became the
big-time hitters they are today and now
take a look at what they have
accomplished.
Before you send me any emails, be sure
to format your email in the following
manner:
Full
Name:
UDE#:
(This
is for verification of your tournament
success…I WILL look you up. I will not
accept your application without it.)
Rank:
(In
State, Nation, World…whichever you like
as long as one of them meets the
criteria I mentioned.)
Background:
(Tell
me a little bit about yourself so I know
how to make the interview more catered
to you.)
One
last thing; the interview questions I
will be asking you are mostly based
around your individual psychology on the
game, your play style, your deck
building style, your credentials, and an
overall assessment of your skill as a
player. I like to have a little fun in
my interviews while keeping a
professional attitude. Even if you meet
the criteria I will perform my own
initial screening. If I find you to be
unprofessional, unsportsmanlike, or if
you possess a misguided and ignorant
attitude, I will not interview you. If
you are selected for an opportunity to
be interviewed, I will email you back
with my MSN Messenger and AIM Screen
Names so that you and I can be in
contact to schedule an interview.
Whether you’re already famous or looking
for your chance in the limelight, drop
me an email at
deathjester86@gmail.com if you meet
the criteria I set.
That’s it for this week everyone!
Remember to play hard, think about your
moves, and most importantly…have fun!