Welcome back everyone to
DeathJester’s Dojo! This week’s article
is about one of my favorite areas of YGO
called: Tight-Play. If you
recall, I mentioned this concept briefly
in a small paragraph in my “Secrets of
the Pros REVEALED” article I posted on
the 14th of this month.
An absolute fact is that
tight-play will win you the
games you are supposed to win. When
I talk about tight-play I’m not
talking about not making mistakes; I’m
talking about not giving your opponent
the opportunity to capitalize on any
mistakes that you might make. Don’t
“give the game away” as I always say.
“Giving the game away” is the #1 bad
habit of all players who make it to the
gravy train fall right off it left
wanting. Even more so for those who have
not made it yet.
Anyways, think about the
different ways a player could “give the
game away” to his/her opponent. I have
some right here and I will elaborate on
each:
-
Giving away information – I can
wrote a whole article on this (many
writers have) it’s not even funny.
This is so important because YGO is
a game based on imperfect
information. How successful you are
in a single duel relies upon how
well you analyze the information
given to you by the game state and
your opponent. Think about it…the
less information YOU give away, the
less information the opponent will
have to work with. Thus, they have
to rely on reading the field/game
state (which ANYONE can do easily).
The field situation can be very
misleading and you must be equally
misleading in order to force
mistakes from your opponent.
There are too many ways
that any player can give away valuable
information un-intentionally out of
habit:
1.
Checking the Graveyard after drawing a
card that utilizes the Graveyard
2.
Shuffling your hand after you draw
something useful
3.
Looking into your opponent’s eyes during
your turn (sign of weakness)
4.
Too
much slouching
5.
Shuffling your hand too quickly
6.
Excessive talking
7.
Excessive silence
8.
Frustration
9.
Over-excitement
10.
Change in attitude after the draw or
when the situation changes in your favor
You can interpret these
10 things in about a thousand different
ways depending on the opponent. These
are called tells in the poker
world. There are many more tells you can
look for. Let’s look at #6. If you are a
talker and that’s your game plan; STICK
TO IT! If you suddenly become silent
after a situation turns out badly for
you or you get a bad draw then this is
an obvious sign that you are in trouble
and a savvy opponent will pick up on
this. One piece of advice: OBSERVE AND
CORRECT YOUR BEHAVIOR in stressful
situations.
-
Second Guessing – This happens all
the time to anyone. I can’t even
count how many times I’ve second
guessed myself and lost because of
it. Can it happen to you? Of course
it can. Has it happened to the pros?
Yes, it happens to them too and
probably not as often as your
average player. Second guessing
yourself can really signal to your
opponent that you are in trouble or
you are worried about what they
have. This is especially obvious
after you make the play you were
thinking too hard about. Please
don’t put yourself into these
situations. This is why test-playing
is important. Pay more attention to
your gut-instinct. 90% of the time
it’s right, and if it’s wrong
then…you just made a less optimal
play that’s all.
-
Making Obvious Mistakes – This is an
easy one and it still happens.
Sometimes you can make the most
obvious mistakes without even
realizing it. Sometimes you might
not play that Snatch Steal for the
win or you may miss that Nobleman of
Crossout on the monster you KNOW is
a Magician of Faith and you end up
passing your turn. This kind of
thing happens. Everyone knows I’ve
let this happen to me numerous
times. How can you put a stop to
this? Focus your attention on the
game state and your opponent’s
actions. Make the optimal play based
on the information given to you.
There is no such thing as great
plays or good plays. Only
optimal plays. In lamens terms, the
play that will net you the most
strategical, numerical, or
psychological advantage in any given
game situation. Focus on optimal
plays, and you’ll see that you will
be able to get yourself out of
situations that would otherwise be
unattainable if you tried to pull
off a pre-programmed socially
approved “great play”. Great plays
are a myth, make the plays YOU know
are right based on the information
given to you.
Those are the most
general ones. I won’t get into
specifics.
Don’t give ‘em a
chance to breathe
One part of becoming a
better player is learning how to
capitalize on your opponent’s mistakes.
Another part is learning how to force
opponents to make mistakes in the first
place. Your job as a player is to turn
your opponent’s perfectly laid out game
plan they had constructed through months
of practice into the worst game of their
life every single time. I’ll give you
some pointers about how to do so.
ˇ
Make
optimal plays not “good” plays – This is
VERY important. Making optimal plays
based on the information you collect
from the situation will throw the
opponent of his/her game. The opponent
will always expect the pre-programmed
response from you. In some cases you
HAVE to make the pre-programmed play, in
all other cases make the optimal play.
Make the play that is not only
advantageous for you, but also a play
that they will not expect.
ˇ
Capitalize, capitalize, and capitalize
some more! – I can’t stress this enough.
I’ve had many discussions with Kris
Perovic on this topic in the past. If
you spot a mistake, a vulnerable
position, or even a slight tell; it’s to
your benefit to take advantage of that
and act on it. You will win the games
you are supposed to win more often if
you learn to look for these signs of
weakness and put enough pressure on the
opponent so he won’t be able to breathe.
Very simple.
ˇ
Play
the mind games – The key is to keep your
opponent guessing. There are a couple of
ways to do this. Try switching up your
play style during the course of the
game. Start out conservative, then go
hyper aggressive; vice-versa. Call your
opponent’s plays. 90% of the time you’ll
be able to do so since everyone makes
the same “good” plays and the same
mistakes. The minute you become
predictable is the minute you have begun
a downward slope towards losing the
game. Flip this onto your opponent, and
call them on their “good” plays. Get a
reaction out of them, get them to talk
or stop talking, and make sure you don’t
let up on them.
Of course there are lines
that should not be crossed when it comes
to mind games. Read a couple of Julia
Hedburg’s article of Metagame.com to
read about the “rules” behind mind
games. I say everything’s fair game so
long as you’re belittling your opponent,
touching their cards when you’re not
supposed to, or just downright being a
jerk.
ˇ
Master yourself – To control another’s
play style you have to be able to a
master of your own first. You’ve got to
be conscious of what mannerisms you go
through during the course of your
game-play. Ask yourself these:
1.
Is
there a pattern to my plays?
2.
Do I
act a certain way when I am in a losing
position?
3.
Do I
act a certain way when I am in a winning
position?
4.
How
do I position my body in reaction to
certain situations?
5.
How
do I treat my opponent’s in different
situations?
6.
Do I
get frustrated at my own mistakes?
7.
Do I
get frustrated when my opponent
capitalizes on my weakness?
It’s a learning process.
You have to be very conscious of how you
act and what you do. Once you are fully
aware of your own behavior, then you’ll
be able to control it so you won’t give
away valuable information. A good tip is
to delay your reaction to things.
Remember when your mom told you to
“count to 10” whenever you got mad?
Well, it works folks! Think about it
this way…if that luck-sacking n00blet in
the 10th round of the SJC
top-decked the only card he needed to
get himself out of the situation you put
him in stop your thought process for a
sec…count to ten in your head…and then
look at the field again. You’ll find
that not only are you not that upset
about it at all. In fact, you’ll already
have the play in mind to swing the game
back into your favor!
ˇ
Slap
Lady Luck in the face! – It seems like
the cool thing to do while playing YGO
is to blame your losses on luck. “Oh I
lost because he top-decked this card” or
“I had total control of the game until
he top-decked such and such”. Let me
give it to you straight up. The actual
percentage that your opponent will have
the PERFECT HAND he needs to stop you
from winning is about the same
percentage rating that your opponent
will draw all 5 pieces of Exodia opening
hand! Which is probably about
.000000000000001% anyway right?
I’ll put it
bluntly…sh*tty players blame their
losses on luck. And you know it’s true.
Here’s the mystery behind
luck in card games; especially YGO. The
reason the card your opponent top-decked
suddenly became the best card in the
world for him in whatever situation you
are in is because a play, tell, or other
past event created a situation in which
your opponent will be able to seize the
opportunity or “get lucky”. The same
goes if your opponent just plain had a
bad hand and something you did made it
WAY better. If you don’t want your
opponent to rip that Snatch Steal off
the top then don’t put yourself in a
situation where if in fact he DOES rip
Snatch Steal off the top, it won’t even
do him any good. If you do put yourself
in a situation in which you dramatically
increased your opponent’s chance of
“getting lucky” and destroying your game
plan, then guess what? You messed up!
You CAN control how the
game flows if you pay attention to what
kind of impact each little play makes on
the entire game as a whole. For example:
Taking that one 1600 LP hit from
Banisher of the Radiance when you had
Sakuretsu Armor down and Cyber Dragon in
hand might end up costing you the game 8
turns later.
So then you might be
asking yourself: “Bryan, you’re so full
of sh*t, how the heck are we supposed to
tell when and how my opponent will ‘get
lucky’ in any given situation?”
My response: “That’s what
test-playing is for buddy.”
In conclusion…
There’s a reason why I
stress making the optimal plays rather
than the “great” plays. Let everyone
else BS around about whether you made a
“bad” play or not. If it wins you the
game, then you won the game. Pros win
the games they are supposed to win. Let
the losers around you criticize while
you win the game with your “terrible”
plays. Learn how to analyze the
situation with a very critical eye in
the fastest amount of time possible. YGO
is a game of quick-wits and being
decisive in your actions. It’s not a
game for wimps who can’t handle the
pressure. Here’s a tip: If I paid any
attention to nay-sayers and critics
about the plays I make, articles I
write, or things I say then I wouldn’t
be the DeathJester you know and love
today. And you sure as hell won’t be
reading this article right now huh? If
you’ve got a goal, keep on moving
towards it and let the people that don’t
DO eat your dust.
Until next time
everyone…make sure you think about your
moves, play hard, and most
importantly…have fun!