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PDtamer on Yu-Gi-Oh!
Video Strategy Articles & Interviews
PDtamer Judging Article - The Deck Check
June 28, 2010
Hey, PDtamer here. I have experience judging at
championship level events, like the Shonen Jump Championship
Series, and the Yugioh Championship Series, and I'm going to
be starting a series of articles about judging procedure,
and how you can avoid penalties in various situations.
Our first topic will be on.....
....The Deck Check. (Dun Dun Dun)
No other activity strike more fear, or gets more moans and
complaining than this one bit of judging. It ruins
chances of topping, it outs cheaters, and it's a completely
necessary evil. This article is going to explain step
by step what judges look for, and how to prevent as many
penalties as humanly possible. First, let's look at
the collection process.
1) Collection of Decks
During every round, judges for the Deck Team are assigned a
table to collect decks from, and check the deck against the
deck list that the player submitted. When both players
present their decks, a judge swoops in, and takes both
players' main, side, and extra decks. At this point,
the decks are taken back to the judge's station, and the
check begins.
2) Deck Check - Initial Inspection
When the decks are taken to the judge's station, each judge
is handed one deck to completely examine. They are
given a limit of 7 minutes in which to do this. The
first 2-3 minutes are broken up as follows:
a) Taking the deck, side, and extra from the deck box, and
immediately drawing the first 5 cards of the deck, to see if
there's a completely "broken" hand. (Example: Exodia
and his limbs, An OTK, etc.) If we assume that it's a
broken hand, we'll attempt to "re-stack" that same hand.
If we can, then we have a serious issue (Possible
Disqualification). If not, then it's a luck of the
draw.
b) Holding the deck up, and checking the cases for
imperfections, and seeing if any card is bent far enough
that it can be picked out from all others in the deck (Hobby
league holos are notorious for this). If we see a
marking that goes through all of the sleeves, it is deemed a
factory defect. If there are small markings on a few
cards, we shuffle and try to stack those cards to the top of
the deck, and if we do, we see if the card will have a game
changing effect. (Example: JD with a blemish
would raise more flags than a Garoth with a blemish)
We also check the side deck for any patterns, such as all of
your D.D. Crow cards marked with a slightly bent corner.
We also check for intentional cheating, such as upside down
cards.
3) Checking the deck against the list
This is where most penalties come in. More than 50% of
them in fact. This is also the easiest part of the
job, as all we have to do is compare list to deck.
a) We seperate the side deck and main deck into Spell, Trap,
and Monster. (Extra Deck is always "just monster")
We then put your deck in order as it's written on the list,
checking the quantity of each as we go down the line.
If there's an inconsistancy, it's a Game Loss or Match Loss.
Simple as that.
4) Return of the decklists, and assesment of penalties
After we've checked your deck, we take the decks back to the
table and assess penalties based on the infraction.
The penalties have ranged from a minor warning to a full
blown DQ. Here's a small chart to go by:
Marked Cards - Minor (Unintentional Marks on cases, no
pattern, may be factory defect) : Warning, must change
cases before the next round.
Marked Cards - Major (Unintentional marks on cases, somewhat
of a pattern, or on kill cards) : Game Loss, must
change cases before play
Decklist Error - Too many cards : Game Loss, must change
deck to match decklist
Decklist Error - Illegal Decklist (Less than 40 cards,
illegal amount of forbidden/restricted cards) : Game Loss,
cards must be taken out/added in and changes must be updated
to deck list.
Marked Cards - Intentional (Intent to cheat, pattern on
cards that will lead to certain victory, and are easily
distinguished from other cards in the deck, and therefore
can be stacked.) : Disqualification Without Prize
5) Mid-Round Deck Checks
Say hello to the most annoying thing that can happen to a
player. After game 1, and after both players have side
decked, the judges come in and perform a very quick
mid-round deck check. These are assigned to some of
the shadier players, in an attempt to catch them cheating.
This time, however, we don't sort the cards into a
Monster-Spell-Trap line-up, but instead look for intentional
cheating. All penalties given out during this time is
a Game Loss or higher.
So now you should be familiar with the deck checking
process, and the penalties we can and will assess.
There is a bit of wiggle room from judge to judge when it
comes to penalties, but usually we come to the same decision
if a Game Loss or Warning is in dispute.
So what can you do to minimize your chances of getting a
penalty you may not deserve? Here's some helpful
hints:
1) In Championship-level events, meaning YCS, Nationals, and
Worlds, the condition of your card cases should be top
priority. You need to attempt to keep your cases in
pristine condition throughout the event. My personal
golden rule, however, is to change cases after 5 rounds of
play. After about 10-15 games, especially with
Player's Choice Cases (White-colored ones, in particular),
they start to show wear, and little bends on corners that
could lead to a game loss. Another problem I've
noticed with KMC and Player's choice is that Ultimate Rares
tend to wear a pattern into the back of the case, making it
a prime candidate to get you a game loss or DQ.
2) Just like your cases, keep your cards in very good
condition as well. If we see warped cards, or cards
that are heavily damaged on the top edge, that's also a
candidate for a marked cards violation.
3) Be sure to de-side after every round, and that all of
your cards are facing the same direction. Failure to
de-side is a game loss, and cases turned backwards is
usually a DQ if caught.
(And here's a note to everyone who may have a question in
how we can "re-stack" hands. Most judges that work
these bigger events know what stacks look like, and are able
to stack in many different ways, much like crafty players.)
Hopefully, this article has given you some insight into how
the deck check process works. If you have any
questions, comments, or opinions on this subject, feel free
to email me at
PDtamer02@hotmail.com. I love feedback, and the
next couple of articles I have planned are about other
situations in tournament play, from a judge's perspective.
Until next time,
-Josh
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