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YGOmaster's Zone
Hey everyone. First
off, I'd like to thank everyone for sending me new and
original ideas, they are helping me keep this section
alive. This time, I'll be looking at two decks, that
are really underrated in this format, but actually
really good. So, let's start with the first one. A
shout-out to Chelsea Martin will be needed first off,
for giving me the deck, thanks Chelsea!
Monsters: 20
3 Cyber Dragon
3 King of the Swamp
2 Zaborg the Thunder
Monarch
2 Elemental Hero
Sparkman
2 Exiled Force
2 Elemental Hero
Wildheart
1 Breaker the Magical
Warrior
1 D.D. Warrior Lady
1 Spirit Reaper
1 Magician of Faith
1 Treeborn Frog
1 Sangan
Spells: 13
2 Reinforcement of
the Army
2 Smashing Ground
2 Enemy Contrller
2 Miracle Fusion
1 Mystical Space
Typhoon
1 Graceful Charity
1 Heavy Storm
1 Nobleman of
Crossout
1 Premature Burial
Traps: 7
2 Sakuretsu Armor
1 Call of the Haunted
1 Mirror Force
1 Ring of Destruction
1 Torrential Tribute
1 Bottomless Trap
Hole
Fusion Deck: 12
3 Elemental Hero
Thunder Giant
3 Elemental Hero Wild
Wingman
3 Elemental Hero
Bladedge
3 Elemental Hero
Shining Flare Wingman
No, I kid you not.
What you are seeing right here is a top-notch Elemental
Hero deck. Miracle Fusion and King of the Swamp form
the backbone of this deck, getting the Swamp King into
the Graveyard will up your chances of getting out an
Elemental Hero Fusion. He can go on his own too, thanks
to what he does. After he does go, you just have to
wait for an Elemental Hero to come along into the
Graveyard, and then Miracle Fusion will summon either
Elemental Hero Thunder Giant, Elemental Hero Wild
Wingman, Elemental Hero Bladedge, and even the almighty;
Elemental Hero Shining Flare Wingman. Sakurestu Armor
and Bottomless Trap Hole will take down most of your
opposing threats, and get your ready for your beefed up
Fusion Monster. Reinforcements of the Army is there to
grab an Elemental Hero, or some Monster Destruction,
like Exiled Force or D.D. Warrior Lady. Enemy
Controller is amazing in this deck, switching bigger
Monsters to Defense, and then killing them with
Elemental Hero Sparkman/Wildheart (preferably Wildheart,
because your opponent cannot destroy it with Defensive
Traps). Well, that is a brief summary of the deck, and
now we finally have a competitive Elemental Hero build.
Thanks again to Chelsea Martin, for this amazing deck.
Our next deck will
be a deck that has similar advantage to the Gadgets.
Thanks to the person who sent this idea to me, sadly
there is no name for a shout-out to him. Let's look at
the deck!
Monsters: 19
3 Cyber Dragon
3 Dark Scorpion Manae
the Thorn
2 Don Zaloog
2 Mystic Tomato
2 Exiled Force
1 Breaker the Magical
Warrior
1 Cliff the Trap
Remover
1 D.D. Assailant
1 D.D. Warrior Lady
1 Sangan
1 Spirit Reaper
1 Magician of Faith
Spells: 15
3 Smashing Ground
2 Rush Recklessly
2 Lightning Vortex
2 Reinforcement of
the Army
1 Heavy Storm
1 Graceful Charity
1 Premature Burial
1 Pot of Avarice
1 Mystical Space
Typhoon
1 Confiscation
Traps: 10
3 Sakurestu Armor
2 Widespread Ruin
1 Call of the Haunted
1 Mirror Force
1 Torrential Tribute
1 Ring of Destruction
1 Bottomless Trap
Hole
That's the deck. The
purpose of the deck is too abuse the advantage the Dark
Scorpion Manae the Thorn gives you, like the way the
upcoming Gadgets abuse the advantage they give you.
Cards that will do this would be cards like Lightning
Vortex, Graceful Charity, etc. Dark Scorpion Manae the
Thorn is the key card in the deck, so make sure you
protect it at all times, with cards like Sakuretsu
Armor, Widespread Ruin, and Rush Recklessly. Don Zaloog
discards and kills your opponent's hand, to lessen the
destruction and options your opponent has to deal with
your Manae the Thorn. We are packing double copies of
Reinforcement of the Army to grab a Don Zaloog, D.D.
Assailant, D.D. Warrior Lady, Exiled Force, or Dark
Scorpion Manae the Thorn. Exiled Force will also help
you take care of your opponent's unknown face-down
Monsters, or stronger threats that you can't seem to get
rid of with your Monster Destruction Spell or Traps.
This deck has t o open up a straight path to your
opponent's Life Points so you can hit them with Dark
Scorpion Manae the Thorn, so you can take another one.
If your opponent tries to use a Monster Destruction
card, then you can summon the other one you grabbed,
inflict damage, and then take back the destroyed one.
It constantly keeps a steady stream of Monsters going,
and causes your opponent to lose all options, and then
eventually lose.
Thanks for all the
decks I've received, and I'm looking forward to seeing
more ideas that you guys have for me. Thanks for
reading. As always, you can send any comments,
suggestions, or deck ideas to
zbarvian@comcast.net. I hope you enjoy my Building
New and Original Decks section, and I want to thank you
guys again for helping me keep this up and running. See
ya next time!
This is YGOmaster,
signing off.
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