Pojo's Yu-Gi-Oh! news, tips, strategies and more! | |||||
|
|||||
Card Game Featured Writers Releases + Spoilers Anime Video Games Other
Magic
This Space |
YGOmaster's Zone
First off, I would
like to say I hope you guys had a good Christmas, I got
a PSP, so mine was pretty good. This article is going
to be about our upcoming Metagame, and trying to beat it
out of competition from Shonen Jumps, Regionals, and
other events. I'm taking a short break from doing New
And Original Decks, but I'll be back on that as soon as
I can.
We can predict our
new Metagame, so why should start preparing for it and
plan to counter it. Our Top Tier decks for the new
Metagame will probably look like this...
1. Gadgets
2. Chain Burn
3. Monarchs
1. Gadgets have
hype. People are going to use them at tournaments
because they have crazy advantage. Abusing them with
Widespread Ruin, Sakuretsu Armor, Smashing Grounds, and
Lightning Vortex, will keep on a flow of Monsters, and
let you peck your opponent until they die. People are
getting pretty excited about them, but they aren't as
amazing as people like to think. There are a lot of
ways to counter them. If you take away their Monster
Destruction cards, they will crumble because they can't
function without a steady stream of destruction. Before
I move on, let me just do a quick review of what the
Gadgets look like.
Red Gadget
Earth/Machine/Level 4
ATK 1300/DEF 1500
When this card is
Normal Summoned or Special Summoned, add one "Yellow
Gadget" from your deck to your hand.
Yellow Gadget
Earth/Machine/Level 4
ATK 1200/DEF 1200
When this card is
Normal Summoned or Special Summoned, add one "Green
Gadget" from your deck to your hand.
Green Gadget
Earth/Machine/Level 4
ATK 1400/DEF 600
When this card is
Normal Summoned or Special Summoned, add one "Red
Gadget" from your deck to your hand.
See something here?
Most of you probably have already memorized the effects
of the Gadgets, and probably are already building a deck
using them. They have seen a ton of success in Japan,
and we are expecting the same here. Gadgets can also
use Overload Fusion to Summon the almighty Chimeratech
Overload Dragon, because they are Machines. That kind
of build will most likely be seeing a lot of play along
with Gadgets using Monster Destruction to keep the
pressure and peck your opponent with your little
Machines (this kind of build is also known as Fifth
Gadget). They can be countered though, and I will get
to that pretty soon.
2. Chain Burn is
seeing more and more play because its speed and ability
to take down almost any deck. Now that Cyber Stein has
been banned, it can't side deck into an OTK, so will
probably side into an Anti-Your-Side-Deck. Chain Burn
functions by creating Chains and Chain Links, so you can
use Chain Strike and other Traps to inflict damage, draw
cards, and keep going. It usually wins by turn 3-4, but
can be extremely easily countered. Cards like Jinzo and
Royal Decree will absoleutely destroy them if you are
keeping them in your Main Deck, and they need to try to
get rid of them as soon as possible. It's really hard
to get rid of them without side-decking though, so I
would run a couple of cards to stop them early on.
It's a dominating
deck-type though. Some people try comparing it to
Macro-Cosmos, but look at the difference...
Chain Burn:
-Has made 2 Top 8
spots on its first showing
-Is efficient and
seeing a ton of play everywhere
Macro-Cosmos:
-Has made one Top 8
in the whole time its been here (thanks to Kirk
Leonhardt)
-Is not run that
much, and is seeing a big decrease in play
Look at the
difference. So far, Chain Burn is much more successful,
and will probably be seeing more play at close Shonen
Jump Championships or Regionals because it can counter
Gadgets, and pretty much everything else.
3. Monarchs have been
seeing less and less play. The last couple Shonen Jumps
have shown that Monarchs aren't the best in the format,
and have knocked a lot of them out of competition. We
need to expect them though, because people are most
likely going to try to bring them back, and try to
resurrect them from their spot in the binders again.
Monarchs aren't gone yet, but they probably will not see
that much play in the near future.
Most of you guys
probably know how they function. They function with an
almost similar way that Gadgets do, but they are more
defensive and instead of relying on their Gadgets to
gain advantage, they use their 2400 beaststick Monarchs
(mostly Zaborg the Thunder Monarch and Thestalos the
Firestorm Monarch).
They are slow, very
slow. Next to Burn and Stall builds, they are probably
the slowest decks in the format. They use their
searchers, Apprentice Magician, to gain advantage and
abuse Flip Effect Monsters like Old Vindictive Magician
and Magician of Faith. They also use their little Flip
Monsters as Tribute fodder for their almighty Monarchs,
so after they have served their purpose, they simply
sacrifice them for bigger and badder Monarchs to keep
the advantage going.
With all these decks
being said, there is one way to counter them. Two
words:
HORUS
LOCKDOWN
Horus has reigned
triumphant over the Gadgets in Japan, and can kill
pretty much every Chain Burn and Gadget decks that have
existed. Monarchs are harder to deal with, but can be
killed without too much problem. A deck that may be
seeing more play would have to be something that looks
like this;
Monsters: 22
3 Horus the Black
Flame Dragon LV6
3 Cyber Dragon
3 Dekoichi the
Battlechanted Locomotive
2 Apprentice Magician
2 Old Vindictive
Magician
1 Jinzo
1 Magician of Faith
1 Breaker the Magical
Warrior
1 D.D. Assailant
1 Mystic Swordsman
LV2
1 D.D. Warrior Lady
1 Exiled Force
1 Sangan
1 Horus the Black
Flame Dragon LV8
Spells: 17
3 Smashing Ground
2 Enemy Controller
2 My Body As A Shield
1 Reinforcement of
the Army
1 Brain Control
1 Graceful Charity
1 Book of Moon
1 Heavy Storm
1 Mystical Space
Typhoon
1 Premature Burial
1 Pot of Avarice
1 Nobleman of
Crossout
1 Confiscation
Traps: 3
3 Royal Decree
Total: 42
That's the deck.
Royal Decree and the Horus family will practically take
down any Chain Burn or Gadget decks. Like I said
before, Gadgets can't function with Monster Destruction,
and Chain Burn can't function without their Traps.
That's why most those cards will take down almost any
Chain Burn or Gadget deck, because it destroys all the
options they have. Play defensive at first, and try to
lure out the Monster Destruction Effect Monsters,
because they will destroy the almighty Horus the Black
Flame Dragon LV8. Then, play aggressively, and summon
Horus the Black Flame Dragon LV6 backed up by Royal
Decree or My Body As A Shield, to destroy and summon
your huge Dragon. The side-deck looks like this:
Side Board: 15
3 Goldd, Wu-Lord of
Dark World
3 Hydrogeddon
3 Banisher of the
Radiance
2 Mystic Tomato
1 Mystic Swordsman
LV2
1 Exiled Force
1 Reinforcement of
the Army
1 Don Zaloog
The deck side decks
into an aggressive Warrior build. Bansisher of the
Radiance and the Goldds are tech to counter Recruiters
like Mystic Tomato, Shining Angel, etc, and Monarchs
with Thestalos the Firestorm Monarch, and Hand Control
builds.
I hope you like the
deck, and I hope you take what I have to say into
consideration. As always, you can email me for any
comments/suggestions/deck ideas at
zbarvian@comcast.net. Thanks for reading, and I'll
try to get back with New and Original Decks soon.
Thanks again.
This is YGOmaster,
signing off.
|
||||
Copyright© 1998-2005 pojo.com This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site. |