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YGOmaster's Zone
Okay, welcome back
everyone. I'm still on my little break from New and
Original decks, but like I said before, I'll try to get
back to it as much as I can. Okay, first off, I'm gonna
have a quick review on our Top Notch decks right now.
The first one is going to be Monarch, which is seeing a
little decrease in play, but still has more users than
anything else. Here's a standard Monarch deck;
Monarchs-Total: 41
Monsters: 23
3 Thestalos the
Firestorm Monarch
3 Dekoichi the
Battlechanted Locomotive
3 Cyber Dragon
2 Apprentice Magician
2 Old Vindictive
Magician
2 Zaborg the Thunder
Monarch
2 Mystic Tomato
1 Breaker the Magical
Warrior
1 D.D. Warrior Lady
1 Sangan
1 Treeborn Frog
1 Spirit Reaper
1 Magician of Faith
Spells: 10
2 Smashing Ground
1 Soul Exchange
1 Premature Burial
1 Pot of Avarice
1 Graceful Charity
1 Heavy Storm
1 Mystical Space
Typhoon
1 Confiscation
1 Nobleman of
Crossout
Traps: 8
3 Sakuretsu Armor
1 Bottomless Trap
Hole
1 Mirror Force
1 Ring of Destruction
1 Torrential Tribute
1 Widespread Ruin
Okay, they start off
and play very defensively. Apprentice Magician, Old
Vindictive Magician, and Dekoichi the Battlechanted
Locomotive gives them advantage, and also free floaters
used as tribute fodders for their bigger and badder
Monarchs. They keep constant field presence with
Sakuretsu Armor, Mystic Tomato, and their all-popular
Apprentice Engine. They are an extremely slow decktype,
and will fall to very aggressive decks.
Cards that might hurt
the deck would be cards like Mirage Dragon, Royal
Decree, Solemn Judgement, Nobleman of Crossout, and
especially Mystic Swordsman LV2. Mystic Swordsman LV2,
and other cards like Sasuke Samurai, will hurt the deck,
because, if you look at the main board, their decks
contain 11 Monsters that will probably always go
face-down. That's about 28% of their deck going
face-down Defense Position. Mirage Dragon hurts also,
just like Pitch-Black Werewolf, and other cards like
Jinzo, Royal Decree, and Elemental Hero Wildheart.
Their defensive Trap Cards keep them going, and let them
keep their slow tempo going, and keeps their advantage.
So, if you can take away all their Traps, and all their
Face-Down Monsters, you could have something really good
right there. This isn't that easy to do. Some cards
like Royal Decree and Mystic Swordsman LV2 (of course if
they aren't in your main deck) should go into your
side-board, in order to counter their cards.
That is just a little
brief summary if you don't know how they work. The next
deck is a bit more complicated, and in my opinion, is
actually almost better than Monarch if played right.
Most of you know it, and the deck is called Chain Burn.
Chain Burn-Total: 40
Monsters: 4
3 Mecha Dog Marron
1 Morphing Jar
Spells: 11
3 Tremendous Fire
3 Poison of the Old
Man
3 Chain Strike
1 Graceful Charity
1 Scapegoat
Traps: 25
3 Jar of Greed
3 Secret Barrel
3 Ojama Trio
3 Accumulated Fortune
2 Reckless Greed
2 Just Desserts
2 Dimension Wall
2 Threatening Roar
1 Magic Cylinder
1 Ceasefire
1 Ring of Destruction
1 Torrential Tribute
1 Waboku
The deck functions by
Chaining cards, like I said in my very first article.
This article isn't about my first article though, it is
about the way our sideboard should be created if we want
a chance against the Top Tier decks right now. Back on
subject though, the deck relies mostly on Traps, as you
can see by the high amount of them main boarded. 63% of
their deck is Traps, which is an actually insanely high
amount. Cards that you run in your main deck, like
Royal Decree or Jinzo, will hurt the Chain Burn deck
more than you could possibly imagine, so if you aren't
running those cards in your main deck, you should
probably be putting them in your side-deck. Another
card could be Des Wombat, which is very effective,
because it will stop all the burn damage you are
receiving from your opponent. As you can see, if you're
opponent cannot burn you, they have absolutely no chance
of winning.
There is one card
though, one card that people are overlooking a bit.
It's called Vanity's Call, and its from Cyber Dark
Impact. It looks like this.
Vanity's Call
Counter Trap
You can
only activate this card as a Chain Link 4 or higher.
Pay half your Life Points. Negate all other cards in
the same Chain, and destroy them.
As you probably know,
Counter Traps cannot be chained off of with Normal Traps
or Quick-Play Spells. Because, Counter Traps are Spell
Speed 3, while Normal Traps or Quick-Play Spell Cards
are only Spell Speed 2. Spell Speed 3 cards can only be
chained to a Spell Speed 3 card. A rule with Counter
Traps is that you can only activate them off the card
you want to negate. So, you can't do this..
1. I play Magic
Cylinder
2. My Opponent Chains
Dust Tornado
3. My Opponnet Chains
off his Dust Tornado with a Mystical Space Typhoon
4. I chain Solemn
Judgement to negate his Dust Tornado
WRONG. You
must destroy the previous card in the
Chain when you chain a Counter Trap Card. So, let's see
a situation that would work.
1. My opponent plays
Dust Tornado
2. Without a
response, he activates Offerings to the Doomed to target
one of my Monster cards
3. I chain Magic
Jammer to negate and destroy Offerings to the Doomed
Yes. Just a quick
little thing about chaining though. When you activate a
card, it is called the card's "Activation", and you wait
for a response. In the Activation, you do not receive
the effect of the card. What comes next is called the
"Resolution" which is when a card's effect will carry
out. So, that's how we can Chain.
That's a little
knowledge of the deck for you. As you most likely know,
Chains resolve in reverse order, with the last card
Chained, getting the first "Resolution".
Vanity's Call is
underrated also, because it will negate and destroy
every card in the chain by paying half of your Life
Points. Maybe not many in the side-board, but it could
definetely deserve a spot.
The third deck is a
Warrior Toolbox/Aggro deck, something that looks kind of
random, and a little janky. Most of the decks will look
like this..
Warrior Toolbox/Aggro-Total:
Monsters: 20
3 Zaborg the Thunder
Monarch
3 Cyber Dragon
3 Mystic Tomato
3 Dekoichi the
Battlechanted Locomotive
2 Exiled Force
1 D.D. Warrior Lady
1 D.D. Assailant
1 Spirit Reaper
1 Breaker the Magical
Warrior
1 Sangan
1 Mystic Swordsman
LV2
Spells: 14
2 Reinforcement of
the Army
1 Smashing Ground
1 Creature Swap
1 Premature Burial
1 Pot of Avarice
1 Confiscation
1 Heavy Storm
1 Mystical Space
Typhoon
1 Graceful Charity
1 Nobleman of
Crossout
1 Last Will
1 Scapegoat
1 Brain Control
Traps:
3 Sakuretsu Armor
1 Call of the Haunted
1 Mirror Force
1 Ring of Destruction
1 Torrential Tribute
1 Widespread Ruin
The deck's main card,
and key card, is Zaborg the Thunder Monarch. It has a
strong ATK, and has a pretty handy effect too. The deck
functions by being a bit aggressive, and protecting your
Monsters from cards like Sakuretsu Armor, Mirror Force,
Ring of Destruction, and the lone Widespread Ruin. It
is not that slow, because Zaborg the Thunder Monarch and
Mystic Tomato, are much more aggressive than the
standard Monarch build, because those cards are much
more aggressive than Thestalos the Firestorm Monarch,
and Apprentice Magician.
However, the deck
does rely strongly on their recruiter: Mystic Tomato.
It gives the deck some tribute fodder for their almighty
Zaborgs. Cyber Dragon can also do this, but instead of
using a 2100 free beatstick, why not use a little beast
named Sangan that Mystic Tomato will give you? That's
one of the ways it wins, but, what if we made them pay
for their recruiters? One card will do this,
Hydrogeddon. It will destroy a recruiter, and when your
opponent goes to grab another one, you go to grab
another Hydrogeddon. You will probably destroy all your
opponent's monster, but you should be a little bit
backed up by Royal Decree, My Body As A Shield, or maybe
even a Mirage Dragon. Hydrogeddon should be
side-decked, if you aren't running them in your main
deck of course. Banisher of the Radiance will also hurt
everything that a deck like that has to offer, so a few
of those should be put in too. Dimensional Fissure and
D.D. Survivor i s another possible option, but I will
try staying away from that for now.
So, we need a
side-deck to counter all those decks, and a side-deck
that will hopefully destroy all those decks. So, here
is a prototype side-deck...
Side Board:
15
3 Hydrogeddon
3 Banisher of
the Radiance
3 Des Wombat
3 Royal
Decree
2 Mystic
Swordsman LV2
1 Vanity's
Call
Okay, a brief summary
of the side-board. Hydrogeddon and Banisher of the
Radiance will stop and destroy the third deck's main
recruiter, and other recruiters out there. Hydrogeddon
may also help you against Monarchs, because you are
still destroying a Monster when you kill an Apprentice
Magician. Des Wombat and the single copy of Vanity's
Call will destroy Chain Burn and Des Wombat will destroy
the other Burn/Stall decks that your opponent may be
running. Royal Decree will pratically destroy all three
of the decks, especially Chain Burn. It shuts down
their Traps, but you need to make sure you side-deck
with other cards too though, so just don't put in Royal
Decree in against the Warrior Toolbox/Aggro. Mystic
Swordsman LV2 will really kill the Monarch build, and
will leave a dent in the Warrior Box/Aggro.
Well, that's the deck
and side-deck. I hope you enjoy it, and I really hope
you get some ideas and build something like it. Thanks
for reading. As always, you can send any comments/deck
ideas/deck ratings or fixing to
zbarvian@comcast.net. Thanks again.
This is YGOmaster,
signing off.
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