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YGOmaster's Zone
Hey everyone. OK, I
got a lot of positive results, and only one or two
negative ones. So, thanks everyone for the positive
ones. Today, I'm gonna talk about some cards that might
do really good depending on the next few months, and the
upcoming Banned List. Note* These cards are in no order
and do not reflect the opinions of other people.
Hydrogeddon
This card could be
one of the best possible answers to the Gadgets and some
Monarch builds that we have right now. It is a great
swarmer, and when you play him, depending on the amount
of Monsters your opponent has in play, you have the
potential to get out three 1600 ATK beaters. If you
back them up, with some of the next cards I'll look at,
it's a very deadly card. It crushes the Gadgets and
most of their Monsters, and then brings out a second one
to do that same thing. They have an obvious
downside, cards like Mirror Force and Torrential Tribute
really hurt, robbing you of your field presence for the
turn. Another downside, if 1-2 of them get
destroyed, it really lessends the damage of the second
or third one, and might be a totally dead card. Overall
though, a great card that you might want to take a look
at.
Pitch Black
Werewolf/Mirage Dragon
As a side-note, I am
probably going to look at a lot of cards that the Card
of the Days have been this past week. These cards are
great, for just plain out defending your Monsters from
Traps that your opponent might flip. Great against
Gadgets, seeing that there is three Sakuretsu Armor,
three Widespread Ruins, and Mirror Force you can prevent
with these. It doesn't really matter which one you use,
unless of course you run Strike Ninja or Freed the Brave
Wanderer. Their downside is pretty simple though, they
fall to cards like Bottomless Trap Hole, Ring of
Destruction, Torrential Tribute, and pratically almost
every Monster Destruction card.
Gravekeeper's Spy
This card was another
that was included in last week's Card of the Day
packet. A solid 2000 DEF, and provides a bit of
swarming similar to Hydrogeddon. Works great against
the Gadgets, but might have a problem with Snipe Hunter,
Exiled Force, Zaborg the Thunder Monarch, and Old
Vindictive Magician. Also, just to throw this out
there, the release of Structure Deck Twelve will give
us the all wanted Shield Crush, which will also have a
negative effect on this card. Looking past those
though, it is a nice swarmer that gives you free
advantage so you can tribute for your bigger Monarchs or
other beaters.
Mobius the Frost
Monarch
The reign of Mobius
the Frost Monarch is returning, seeing as three of them
get 2nd place at Shonen Jump Orlando. Waffle, or Mark,
ran three of them, and it got him to Second Place, and
also the new Crush Card. Mobius itself is a great card,
and is seeing a bit more play around the area. It works
great against Gadgets, and against Burn (not Chain
Burn), and other Monarch builds. A 2400 beastick that
comes into play destroying threats, and giving you
protection for attacking. Downsides: you won't always
have a Tribute, falls to Bottomless Trap Hole, Trap
Hole, Torrential Tribute, and Solemn Judgement. Since
every card has a downside, it shouldn't really make this
card worse than anything else.
Sand Moth
Remember the release
of Crush Card and Snipe Hunter which is getting very
popular? Those and Old Vindictive Magician, Exiled
Force, Zaborg the Thunder Monarch, and other cards like
Mystic Swordsman LV2 or Sasuke Samurai #4 all lose to
this awesome rock. It creates -1s for Shield Crush,
Exiled Force, Snipe Hunter, and Torrential Tribute if
your opponent use any of them to try to get rid of
it. As soon as that thing hits the Graveyard while it
was Face-Down and never flipped Face-Up, bam, you just
summoned a 2000 ATK moth from the sand. Its downsides?
Not too many, but you need to remember that it does
nothing Face-Up or Flipped Face-Up, so plain out
attacking will prevent you from claiming its effect. If
however, it is flipped up, and not destroyed, you can
always look forward to sacrificing it your next turn for
something better.
Neko Mane King
This card for pretty
much the same reasons that Sand Moth was. I really
can't think of anything else to say about it, but
instead of coming to the field, your opponent's turn
ends immediately. Same positives, same downsides.
Moving on to the
Spell and Trap Cards!
My Body As A Shield
One of my favorite
cards, that I saw a ton of play with in the Shonen Jump
Championship Orlando and Regionals down here in
Florida. It protects your Monsters from big destruction
like Mirror Force, Torrential Tribute, and Lightning
Vortex, or other smaller ones like Smashing Ground, Ring
of Destruction, Fissure, Sakuretsu Armor, Widespread
Ruin, Old Vindictive Magician, and my absolute favorite,
ZABORG THE BROKEN MONARCH. I love it when my opponent
sacrifices a Spirit Reaper, Apprentice Magician, or a
Cyber Dragon to watch losing their favorite card, and
now being totally open for other stuff to mull through.
There isn't too many downsides, but I can think of a
couple. One, 1500 Life Points is a hefty amount to pay,
but could be worth it depending on how much damage you
can push through with your Monsters. Two, it is a
Spell, meaning, if you Set it, you create the risk of
Spell and Trap removal. However, it is Quickplay so you
can activ ate it from your hand during your turn.
Royal Decree
What is there to say
about this? It is a great card for flipping when your
opponent thinks he has you by flipping up one of his
super-secret Trap Cards. It also will completely
dominate Chain Burn, and other Burn. Gadgets have a
bunch of problems with it, and so do Monarchs and pretty
much everything else. The slops about this card, is it
is a Continous Trap Card, which means as soon as you're
opponent draws into Spell and Trap removal, he's gonna
throw it down to kill it. It also prevents you from
running a few Traps, and here's my chart for it.
Total Copies in Main
Board\/Trap Cards in Main Board
1 copy of Royal
Decree- 6 other Trap Cards in Main Deck
2 copies of Royal
Decree- 3-5 other Trap Cards in Main Deck
3 copies of Royal
Decree- 1-2 other Trap Cards in Main Deck
Solemn Judgement
Another great card.
Negating summons of Monarchs, and pretty much stopping
everything else. Mark/Waffle again played 2 copies of
these cards in the Main Deck, which is probably the best
amount to play. A neat card that could see a lot of
play in the New Age Monarchs, and Gadgets. The only
downside I see is the biggest one, half your Life Points
can mean paying 4000. Luckily though, you can never
kill yourself by paying half of your LP.
Thanks for
reading. If you want, try splashing some of these cards
into your Main/Side Deck and see how it goes for you.
Well, that's the end of my article, and as always, you
can send any comments/suggestions/deck ideas/deck help
to
zbarvian@comcast.net. Thanks for reading.
-YGOMaster (I will
now sign off)
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