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Chaos Defined and Yet Another Take on Originality - Phoenix
From: "Mark J. Kuntz" <mkuntz@state.nd.us>
Date: Wed, 13 Jul 2005 10:19:06 -0500
WHAT FOLLOWS:
The definition of chaos, and a discussion of what makes "The
Best Deck", with consideration for the current
forbidden/restricted list, metagame, and U.S. Nationals
results.
I know I'll get a ton of hate mail for what follows. But
considering that I don't get much e-mail anyway, I don't
suppose it could hurt.
"WHAT IS THE CHAOS?"
What defines Chaos? Can we agree that it is, in essence,
using the mechanic of having light monsters and dark
monsters in your graveyard to fuel the summoning of one of
the Envoy monsters? Or any chaos monster for that matter:
that is, to include monsters such as Chaos Sorcerer? So, is
any deck that uses light and dark monsters in it in order to
give itself a way to summon Black Luster Soldier - Envoy of
the Beginning considered a chaos deck?
I think not. The chaos mechanic is much deeper than this.
The most literal application of the chaos mechanic goes so
far as to use the graveyard and removed-from-game pile as
resources. Cards such as Dimension Fusion, Skull Lair, and
others can be considered for usage in a "chaos" deck. They
should include Black Luster Soldier - Envoy of the
Beginning, but not necessarily. Decks that aren't devoted to
using their graveyard and removed-from-game pile as
resources that also happen to have Black Luster Soldier -
Envoy of the Beginning are just that: decks with Black
Luster Soldier - Envoy of the Beginning in them. Just about
every deck at U.S.
Nationals this year had it in there. Why? Can it be
considered the best card (not even just the best monster) in
the current game? With 100% confidence, we can assume so.
A FORMAT DEFINED
When there's one card in the format, just one card, that
divides the format into "decks without card X" and "decks
with card X", the card is too powerful. However, consider
not that Envoy of the Beginning should be banned. Consider
instead, what is in the deck in addition to the Soldier.
To that end, consider what is in most decks in addition to
everything else.
Pot of Greed. Graceful Charity. Delinquent Duo. Torrential
Tribute.
Tribe-Infecting Virus. Heavy Storm. The list can go on and
on. Just glance at the Restricted list, and you can
basically construct the spell and trap components of your
deck. Beyond that, you can construct most of your monster
component as well. After you do that, you could take the
deck to a tournament, and if all you know is that cards do
what the text says they do, not even how to play, you can do
well. The game has no finesse, and very little skill when it
comes to how to play. And it is a direct result of the
perpetually abused power cards.
"NOT THAT THERE'S ANYTHING WRONG WITH THAT!"
I don't suggest a call for the banning of all cards on the
restricted list. certainly not. I also do not applaud anyone
who seeks to reject playing the "best deck" in order to save
some "credibility" and proclaim their "originality".
Originality has the greatest deal to do with how you
approach the game, not what deck you play. Originality seeks
a balance with desire to win. It's a proportion: the higher
your desire to win, the narrower your choice of deck to play
becomes, and, I suppose, the less "original" you can claim
your deck to be. Likewise, the lower your desire to win, the
more "originality" you can claim by using a deck that uses
less of the most commonly used cards.
What you should ask yourself is, "do I play this game to
have fun, or do I play this game to win, and how much do I
value each one? Furthermore, which one do I value more, or
which one do I value the most?" Consulting your own opinion
on these two factors of the approach to the game will begin
to help you realize your own style of play. When you know
your style of play well, you're original no matter if you're
playing the "best deck"
or not.
WHAT I REALLY MEANT TO SAY...
Lastly, I want to stress that Black Luster Soldier - Envoy
of the Beginning is not unbeatable. It is the best card in
the advanced format, but every card can be beaten by a deck
built around a specific strategy. I suppose you could call
it the "Card-to-'Anti-Card Deck'" principle. While I haven't
tested any single strategy for beating the Envoy
extensively, I am confident that one exists. It reiterates
what I said before: the advanced format has turned the
metagame into a field where there are two kinds of decks,
decks with the "best card" and decks without. The decks
without seek a method for dealing with the best card, but
the best deck in the field will be the deck with the "best
card" in it AND a way to deal with playing against it.
May prosperity reign upon all your endeavors.
Phoenix - M. Kuntz
mark.j.kuntz@gmail.com - In case you decide to hate me.
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