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Yugioh
Tournament Reports
"Reversed Worlds" tournament report By Creon316
Space Coast Games, Palm Bay, Florida
February 11th, 2006
Officially sanctioned, about 26 particpants
Hey Pojoers, I'm back after a 7-month hiatus from
tournaments. I know it's been a little while since I been
out tha house, but now I'm here you wanna stand around
running your mouth? Ok, now that I've made the Ludacris
reference I can get on with it.
I arrived at the tournament with 3 decks. I had every
intention of using my 2-day old Ojama Trio deck so I could
Chazz it up, but when I tested it against a little kid and
lost horribly, I put that back in the box. I also had my
nice Dark Paladin deck, which I started about a year ago
BEFORE that structure deck ever came out, thank you, but
nobody would play against it for fun. Instead, I decided to
enter with my sneaky Exchange of the Spirit deck.
I was intrigued by the idea of the card Reversed Worlds when
I first heard about it years ago. I hope I have the name
right so I'm not generating gigabytes of corrective hate
mail. We finally get it over here in the States and they
immediately give it a dorky name and restrict it to one.
When I found one for sale at the hobby shop where I compete,
I got it immediately and designed this deck for it. Isn't it
fun to play a deck that relies completely on ONE card that
you can only have one copy of? Actually, that wasn't that
big of a problem today and I only failed to draw it when
needed/usable once.
Deck size: A slim, trim 41 with the obligatory 1000 Eyes on
the side.
Normal Monsters: (2)
D.D. Trainer
Charcoal Inpachi
Effect Monsters: (17)
Sangan
D.D. Warrior Lady
Tsukuyomi
Cannon Soldier
Morphing Jar
Cyber Jar
Magician of Faith
(2) Mask of Darkness
(2) A Cat of Ill Omen
(3) Troop Dragon
(3) Nimble Momonga
Spagic: (15)
Mystical Space Typhoon
Creature Swap
Book of Moon
Card Destruction
Metamorphosis
Reasoning
Monster Reincarnation
Lightning Vortex
Dark Hole
(2) Soul Release
(2) Messenger of Peace
(2) Level Limit Area B
Trap: (7)
Seven Tools of the Bandit
Gravity Bind
Solemn Judgment
Magic Jammer
Acid Trap Hole
Fiend Comedian
Exchange of the Spirit
Fusion: (1)
Thousand-Eyes Restrict
The strategy for victory should speak for itself: Get
Exchange of Spirit into your hand while you fill your
graveyard as quickly as possible to get the required 15
cards in there to activate Exchange, keep your opponent's
graveyard to a minimum, removing from play if you can, so
that when you activate Exchange it will lead to a quick
deck-out for them. That's it though, so failing that means
losing the duel as there's no backup plan.
Again, having the key card restricted to just one might seem
daunting, but between 2 Cat of Ill Omen and 2 of Mask of
Darkness, it wasn't really a problem. Cracks me up,
too...like when I played Exodia, novice players would
celebrate when they managed to get one arm or leg in the
graveyard, thinking I was beaten. Oh NO, whatEVER will I
DO??? *back of hand to forehead* I wasn't counting on
THAT!!! (Sarcasm harder to denote in text.)
I don't seem to have the photographic memory for duels that
usually helps write these. Probably something to do with the
little hangover I have this morning. So I'll talk a bit more
about strategy before getting into the duels.
Specific Cards
------------------
-Exchange of the Spirit: Hey, isn't that SPINAL from Killer
Instinct? Well, looked like nobody was planning on traps
today. I didn't see a single Jinzo and each time I went to
activate this, nobody was able to stop it. 7 tools? Solemn
to at least save your deck? Anybody?
-Fiend Comedian: Have you EVER seen anyone play this card?
It was gold here. In case you don't remember, the user flips
a coin and calls it. If called right, your opponent removes
their entire Graveyard from play. If wrong, the user sends a
number of cards equal to the cards in opp's graveyard from
user's Deck to user's Graveyard. This card is actually
better early in the game, because I honestly didn't care if
I called it wrong--you WANT to dump cards in your graveyard.
Granted, seeing the Exchange card itself get dumped is not
helpful. When the opp's graveyard has more stuff in it
though, you kind of want to win the coin toss. This would be
helpful for Exodia Necross, I guess. If all else fails, just
leave it face down and hope your opponent mistakes it for
the Exchange and wastes an MST. Or hope you don't win it
when your opponent is playing Chaos.
-Acid Trap Hole: Got this idea in an online duel a long time
ago, let me explain. Wouldn't it be nice if you could set a
flip effect monster and immediately use the flip effect,
without waiting for your opponent to possibly Nobleman it?
Now you can! Have Acid Trap Hole set from a previous turn,
lay down your Cyber Jar or Morphing Jar, then activate this
on your own monster. The card reads "Flip 1 face-down
monster face-up." Bingo, flip effect. Your Monster IS
destroyed, but that's a small price to pay.
-Sevel Tools: Good card to lay down on opening turn so my
opponent will waste an MST or even Heavy Storm on it. I used
this card many times today, especially with Call of the
Haunted.
-Soul Release: Travelling in pairs today. You've got to plan
ahead for that Exchange activation. I always remove their
monsters first so that when they get their new, tiny Deck
there will be nothing else to summon.
-Lightning Vortex: Destroy whatever's out and dump 2 cards
in my Graveyard, win-win.
-Monster Reincarnation: Good to retrieve that Cat, or Mask
or whatever, and 2 cards dumped again...well, and 1 back, so
1 dumped total.
-Reasoning: More cards dumped. Plus, nobody called it right
today and always resulted in free summon. (Were they paying
attention, was I running ANY 4-star monsters? Ok, there were
3.)
-Card Destruction: Especially handy after the Exchange is
played.
-Creature Swap: You want a 1-star monster with 100 ATK,
don't you? Fun with Tsukuyomi.
-A Cat of Ill Omen: Mainly to quick-draw the Exchange. I was
even using Sangan and Monster Reincarnation on these guys.
-Mask of Darkness: You can't help it, that Exchange will
sometimes get dumped. Good thing Pegasus already thought of
that. I fetched 7-tools and Solemn with this a few times.
-Cyber Jar/Morphing Jar: The workhorses. I always got to
play them both early on, and after Exchange was able to play
them again to really speed it up. Never let me down. Many
times my opponent was not able to complete the 5-card draw
as they were already spent.
-D.D. Warrior Lady: Just in case of Jinzo.
-D.D. Trainer/Charcoal Inpachi: Mostly for Metamorphosis,
but also fun to set and let opponent attack with their
Sangan, assuming it was another weak flip monster.
Matches
----------
1st: Versus kid with a Jaden/Elemental Hero deck.
As usual for most of my decks, this duel lasted 45 minutes
and resulted in the entire group standing around waiting for
us to finish so we could move on. On the first duel he
played defensively and soon had 10 face down cards on his
field, which suited me fine. Made for a slow, boring match.
Didn't help that he kept turning to talk to his friend and
to brag about his Hand. Since he wasn't DOING anything to my
field, I wasn't made to use my hand very quickly either,
which meant it took a long time to reach the 15-card
requirement. By the time he went on the offensive, my Level
Limit AND Messenger stopped that. He got in a couple shots
with Burstinatrix (sp?) but then was only activating my flip
effects. Then he plays Card Destruction, causing me to do a
Montgomery Burns "EGG-SELENT!" He then played Heavy Storm,
but I spent the 4000 points to pass Judgment on that. I got
in two shots of Soul Release, played Exchange, and it was
over soon after. Second duel was just as long, and
apparently every person in the store had to ask individually
if we were still playing and find out for themselves. I
finally called out, "YES, we're STILL playing, goddam!" They
finally declared me the winner as time was up and it was
1-0. At that time, I'd already played Exchange and his deck
was completely gone, and he was trying to decide what to do
before he passed his final turn. But I couldn't convince
anyone that if they waited 30 more seconds it would be 2-0.
2nd: Versus guy with beatdown/netdeck/cookie cutter? Not
sure.
I play this guy every time I come out and only beat him
once, when it went to a sudden death and I drew Solemn
Wishes. (tee hee) He'd been admiring my Ojama deck when I
first came in and thought I was playing with that. He
usually seems to be in a bad mood, but not so today. I had
some bad luck in the first round and his side of the field
overpowered mine. Between his MST, Heavy Storm, and Breaker
I couldn't keep the defense up. He was also using Mystic
Swordsman Level 2 which owned my flip effects. I killed it
with something but it came right back. Where's my DD Warrior
Lady? He also figured out that I was going for deck
destruction, and played accordingly in round two without
even a sidedeck. He managed to get me to 900 points to where
I couldn't even pay to activate Exchange, and again my hand
just turned up empty. Oh well, can't beat 'em all. That
match was over in less time than the first few turns of my
first match. I still beat a little kid so there!
Third: Versus regular with some kind of Spellcaster
deck--not the structure one, though.
This guy and his brother are at every tournament and I
always end up playing one of them. They are pretty good,
too, usually making the top 5. I remember this guy getting
2nd place once and being really, really mad when he lost.
Been there. (NOT 2nd place, but getting really mad.) His
deck was not ready for mine, though. I guess he was counting
on a lot of offense, because he never once activated a trap
or countered any of my spells.
First duel: He won. I had the usual defenses in place and
about 20 cards in my graveyard, but for the only time today
I was not able to draw or even find the Exchange card. He
eventually drew Heavy Storm and with 4 spellcasters out,
that was that. Fluke.
Second duel: At least he hadn't figured out my strategy, I
think. I played a Soul Release early on. When I was ready to
play Exchange, his graveyard was about as big as mine. I'd
been hanging on to Fiend Comedian and tried it, and won the
toss, leaving him with a completely empty graveyard when I
set Exchange. I passed my turn, and immediately on his draw
activated it. He examined his traps, his hand, asked for a
ruling on what happens if he has no graveyard when Exchange
is played, and then conceded.
Third duel: I won again. I played Fiend Comedian early on
and lost the coin toss, but that was fine, I got more
discards and Soul Release took up the slack. I think my
Exchange got dumped at one point, so I had to use Monster
Reincarnation on a Mask of Darkness to get it back. He
continued to try attacking my monsters, which only brought
out flip effects like Cyber Jar more quickly. I remember
getting my Morphing Jar from a Cyber flip when I already had
Exchange in my hand, and had to summon it face-up so I
wouldn't discard again. He ended up with a 6-card Deck after
the Exchange, but I was able to stall him till it ran out.
Fourth: Versus...can't remember a thing about this deck. It
was strong though, and of course had Breaker and Mobius.
Funny story about this one. Just as this match was starting,
this guy that looked about 50, with coffee in one hand and
his other arm in a sling wandered into the store, which was
still very crowded. He meandered over to the back corner and
sat at the table directly across from me. He was wearing
sunglasses and his head was wobbling while his tongue lolled
around in and around his mouth. My opponent came over and we
tried to ask for him to get up so we could start playing. He
didn't respond to anyone, he just continued to bounce his
head around and look at what we were doing. We told the
judge, who asked in a loud voice for him to get up, but
still no reaction. The kid next to him tapped his shoulder,
but STILL nothing. We're all really freaked out now.
Finally, he just stands up and says to my opponent "I like
your hat! I think I know you from somewhere." He's totally
mad and responds, "You DON'T know me, please get out of my
way!" The guy doesn't move. So he threatens him again.
Finally the guy just stumbles out of the corner and back out
the door. Everybody busts out laughing, and my opponent is
still ticked and says he was about to get physical.
So the guy must have been deaf, probably homeless and a bit
mental. Come to think of it, why did we laugh at him...I
mean, it's sad for his personal situation but I guess it's
funny in the context of, what the heck did that guy think he
was sitting in on? I work with the mentally ill and this was
too much reality on my Saturday afternoon.
Anyhow, I thought I might get an advantage on this duel
since my opponent was now mentally unglued, but not so. He
won the first duel before I got my Exchange in. I beat him
via deckout in the second duel with 300 points left. Sad
thing was, he hit me directly in the previous turn but
hadn't bothered to equip his monster with the United We
Stand he was holding. In the third round, he was wise to all
my strategies and played accordingly, screwing me with
Mobius and Heavy Storm. I'd also dumped my Exchange via
Reasoning and had to use Monster Reincarnation/Mask to get
it back which emptied my hand.
Fifth: I got the only other adult here besides the judge. I
think he was using a glorified Spellcaster deck as well.
(And to think I purposely put Array of Revealing Light in my
side deck for situations like this, but never bothered using
it.)
First duel: Dragged on again. After 15 minutes or so I came
up short in the hand department and his Breaker kept showing
up and finally my points were drained.
Second duel: As this one dragged on, I was again threatened
with a ruling on account of time. I was able to play
Exchange, but without any graveyard removal and his Dark
Hole to my Cyber Jar it was a long stall to victory. When
his Cyber Jar summoned my Morphing Jar, I set it facedown
and then immediately activated the Acid Trap Hole trick. He
asked to read the card, stared at it for about 2 minutes,
looked at his traps, his hand...I'd already drawn my 5 but
hadn't looked at them yet, waiting for some kind of reaction
from him. After another minute or so he said okay. I
eventually won via deckout, causing a 1-1 tie with time up.
So we went to a sudden death to determine the winner.
Third duel: Praying for Cannon Soldier in the first hand, I
got no monsters, as well as 7-tools and Messenger. Won't be
using THOSE. Well, I did play Messenger, figuring I just
wouldn't pay for it and buy myself 1 turn. About 4 turns in
he summons a Breaker, of course, and with a clear shot at my
points he....plays Premature Burial and summons ANOTHER
monster (doesn't get the concept of Sudden Death, I guess),
then sets 2 traps and plays a spell card, and finally
attacks me. Judge had ruled that using Premature Burial but
dealing more than 800 damage in the same turn would count as
a win.
While we were playing, this guy's son was also declared a
loser via sudden death decision, and walked out the door
crying. He didn't even react. REALLY into the game I guess.
He did talk to him later.
So, I was out. Good, it was 5 pm and I was hungry.
I bought a couple of those new Jaden and Chazz packs and got
some good pulls. I got Armed Dragon Level 7, a Rampart
Blaster, and traded something else for the VWXYZ guy which
looks cool but will probably never see play by me. More
Ojama stuff too, to beef up my other deck. I have gotten by
with only one Polymerization for a couple years now, but
after I left I had 4. I also got some good trades. Another
Charcoal Inpachi to bump out the DD Trainer in today's deck,
Sanctuary in the Sky, Gate Guardian, United We Stand,
Lightning Vortex, and a Stealth Bird. I've never owned one
of those, and if I bring back the Burn deck it will go
nicely.
Props and slops.
Props:
-Fiend Comedian, never let me down.
-Profuse lack of counter-traps in today's game.
-Upper Deck for giving us Jaden and Chazz packs. Talk about
your promotional tie-ins.
-Troop Dragons and Nimble Momongas--they always end up in
the graveyard quickly, and after the Exchange I get to use
them all over again while my opponent runs out of options.
Slops:
-Never-ending profanity from the teenaged contestants,
regardless of the little kids who are always around at the
beginning.
-Mobius: Constant bane of my decks. Please ban this already.
-Crazy homeless people.
-Stealing dice. I went there with 3 dies and left with only
1. One I passed down the table to let someone borrow, and at
the end of the round nobody knew where it was. I don't even
remember sharing the 2nd one. Nobody is borrowing my stuff
anymore. Somebody borrowed my Yata a long time ago without
even asking and never returned it.
Creon316@att.net
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