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 Yugioh Tournament Reports

Angel Permission Deck - Gary Burnett
Sportscard Exchange
Bristol, Pennsylvania
December 23, 2006
8 Participants
Starting Time: 1 pm Saturdays
Entrance fee - $10
Prizes - store credit


Angel Permission Deck - 40 cards

Monsters (22):

2x Voltanis the Adjudicator
2x Majestic Mech - Ohka
2x Soul of Purity and Light
3x Bountiful Artemis
3x Shining Angel
2x Layard the Liberator
2x Freed the Brave Wanderer
1x Skelengel
1x Asura Priest
1x D.D. Warrior Lady
1x Breaker the Magical Warrior
1x Sangan
1x Mask of Darkness

Spells (4):

1x Graceful Charity
1x Heavy Storm
1x Mystical Space Typhoon
1x Confiscation

Traps (14):
3x Solemn Judgment
3x Negate Attack
3x Magic Drain
2x Divine Wrath
1x Torrential Tribute
1x Mirror Force
1x Call of the Haunted


Side Deck (15)
2x Magic Jammer
2x Fissure
2x Dimensional Fissure
2x Creature Swap
2x Banisher of the Radiance
2x Mobius the Frost Monarch
1x Forced Back
1x Premature Burial
1x Sakuretsu Armor



This was a pretty small tourney this week, in comparison to last week, which had around 20
people. I'm not sure if it was either the fact that it's two days before Christmas and a
Saturday, or they all lost their precious Cyber-Stein and couldn't yet cope but I had fun anyway.
The format for the tourney is a round-robin that goes for about an hour and a half or so, then a
single-elimination tournament afterwards, with store credit as prizes for both (records are
compared for the first part, placement decides amount for the single-elimination part).

All of the participating decks were solid builds I suppose (nothing horrible), and most of
the people were fairly good as well, so this would be a heated tourney despite the small atten-
dance.

I want to throw out there that while I love in-depth, play-by-play tourney reports, this
deck simply doesn't allow that. A lot of the time I play lockdown for a few turns and seek only
to negate my opponent's cards, which results in large periods of time where card exchanges are
made without life points changing. I do have the life points for all except the last match, and
I'll attempt to bring back some memorable moments from each duel.

About my deck, I start early game by filling my graveyard with Shining Angels and any
other Fairies I can, so once I get a chance to have Freed or Soul of Purity and Light turn the
tables I am able to turn Layard the Liberator into a tool of cheating, more-or-less. The only
real problem my deck has is Reaper, which I can counter only with Torrential, Voltanis, or D.D.
Warrior Lady (or Mirror Force, which I will use on a lone Reaper). Ack. If a period of time
lapses where I keep Bountiful Artemis on the field for a few turns, I try to back it up with
Soul of Purity and Light and some other Fairy, setting up for the dump truck (my pet name for
Voltanis the Adjudicator). When you get hit by that thing going at full speed, you're in pain.
The Mask of Darkness is an awesome card: the 4th Solemn Judgment is absolutely the most
important one, or the second Mirror Force / Torrential, etc. I was running extremely late before
the tourney and therefore had a really slapdash side deck, so I didn't have my Herald of the
Purple Lights to counter Decree or all of the anti-chain-burn counter traps I wanted to have
sided, luckily no one had either of those at all =D


-------------------------------
Preliminary Round Robin Matches
-------------------------------

Match 1 - Gary v. Carlos

This was a great match, and I was glad to see Carlos for the first time in a few months since
I'd been at college and he's been busy the few times I've been back. His deck was a Dimensional
Fissure/Macro Cosmos deck, but it has a lot of quirky tricks that he's developed over a long
period of time. I was surprised by a bit of it, too.

Game 1:
Gary - 8000 - 7700 - 6100 - 4300 - 3300 - 1700
Carlos - 8000 - 7000 - 3300 - 1900 - 200 - 0

This was an amazing win for me, I was almost ready to scoop on turn 2 based on my hand
(and this duel shows that you should never do so until you actually have lost). I had come over
from dueling someone else and I had apparently not shuffled enough (only a tiny bit at the most),
because I drew an opening hand of all monsters, and over the next few turns the only non-monsters
I saw were Torrential Tribute and some non-important spell. He stopped my Sangan, 2-3 Shining Angels
removed, and rendered my Freed a Vanilla monster - not to mention Soul of Purity and Light dead
in-hand. Anyway, the key play was that I cleared 3 of his monsters and one of mine with Torrential
Tribute and then returned it with Mask of Darkness. I cleared the field again a few turns later
and attacked through some set bluffs for game.

Game 2:
Gary - 8000 - 6400 - 4800 - 4100 - 2050 - 0
Carlos - 8000 - ?

I'm not sure if I didn't deal damage or if I just didn't write it down since he had a cal-
ulator and this was a pretty heated duel. I sided in Dust Tornadoes and Fissures and 1 Mobius. I
of course found out I left in Call of the Haunted when I uselessly drew it early, and again I
couldn't get any of my effects to work. This time I was drawing evenly, but his draws kept
removing my monsters turn after turn after turn... and I couldn't handle it.

Game 3:
Gary - 8000 - ???? - 700 - 375 - 175 - 0
Carlos - 8000 - 7100 - 7000 - 3400

This time I put the Mobius back (it was dead in my hand in game 2), and I put in the
Magic Jammers, since he was packing quite a punch in there. I don't recall too much specifically,
but I know this went on for quite a while before I finally kicked the bucket. Props to Carlos for
blindsiding me and showing me a weakness I really need to address in the side deck better.


Match 2 - Gary v Vic

Vic was one of the people running a Gravekeeper deck. I was initially pretty afraid since
it could screw up my Freed and Soul from working properly (which shuts off a huge portion of my
deck, with late-game Layard looping requiring proper setup and all).

Game 1:
Gary - 5000 - 3500 - 2500 - 0
Vic - 8000 - 7200

I'm not sure what happened here that everything went wrong. He opens with a set to each
zone, I then set one to each as well. He flips Dekoichi or some similar shenanigan, summons
Breaker and destroyed whatever my S/t was (I think it was a Divine Wrath I didn't chain). He
attacked Shining Angel with Deko, I pulled another which he Ringed, dropping me to 5000 early.
He scored a hit directly with Assailant, I played Confiscation doing the 1000 damage, then he
played Necrovalley after I had just Stormed, and won with a Spy - Spear - Assailant swarm.

Game 2:
Gary - 8000 - 7400 - 3800 - 3600 - 2500 - 2000
Vic - 8000 - 7000 - 5600 - 3900 - 3600 - 0

This duel was kind of blech. I remember him Using Magical Dimension to pop out Dark
Magician of Chaos, which I Torrentialed, but he returned Heavy Storm. Not cool, dealing with
2 Heavy Storms. I recall dusting a Necrovally when he attacked something with Spear Soldier,
for great justice. I did the final burst of damage by swarming with the Soul of Purity and
Light I accidentally didn't take out when Side-decking. Go go gadget lucky twist-of-fate!

Game 3:
Gary - 5200 - 3700 - 1850 - 1550
Vic - 8000 - 7500 - 6500 - 4100 - 1800 - 0


Yay me!
I went first and set a Shining Angel and bluffed with Swords trying to draw out Breaker, and he
flipped Spy, got Spear Soldier, Magical Dimensioned my f/d Angel and slammed Dark Magician
of Chaos in my face. I was not happy with that. I believe I used Graceful to discard two cards,
which I promptly removed for Soul of Purity And Light. That explains the 500 damage anyway.
Following that was a Fissure to remove DMoC, then I judgmented something... probably a Cyber
Dragon or some other tomfoolery like that. I'm pretty sure I let him get something through at the
end, then I summoned Breaker and attacked for 1900 with a Solemn Judgment keeping his s/t from
stopping me.
Chalk 1 win up for Gary! Sweet deal. I badgered the store owner to put me up against
my friend Rob; I was obliged.



Match 3 - Gary v. Rob

Rob and I are both really awesome. He had a similar GK deck to the one I had just faced
before the tournament started, so I assumed he had that. I started game 1 with my normal main
deck though, because that's how I roll. Rob's deck is what I've labeled the "Rob Deck." It
uses a large amount of removal cards with a couple of odd control-twists thrown in. He also
uses Vanity's Fiend in conjunction with Zaborg, which I consider a mistake but he likes it.

Game 1:
Gary - 8000 - 7000 - 3500 - 3200 - 2400 - 2200
Rob - 7200 - 6300 - 4200 - 2900 - 0


I recall that my deck was working perfectly in this duel. In fact, I opened with
Confiscation, and I discarded Heavy Storm IIRC, and he was holding Vanity's Fiend, so I
couldn't let him get it on the field (that would actually wreck me if it did, lol). He
draws his opening card and surprise: Graceful Charity. After some pontification between the
two of us, I decided to activate Solemn Judgment on it. I now knew all of his option so far,
and predicted his first 3 or 4 turns, putting me in an amazing position since I drew a decent
hand as well. The way the game ended was awesome, I had a set Skelengel and a Face-up attack-
position Soul of Purity and Light. He has two face-down s/t's, and on my turn I flip Skelengel.
The combined attacks were 2900, and he showed me his face-down (parallel rare, jerk) Trap Hole,
and I believe the other was Bottomless. He commented "You should've been a man and run Deokichi
so I could've killed it." Sweet, sweet justice.

Game 2:
Gary - 8000 - 6400 - 4800 - 4100 - 3500 - 1750 - 375?
Rob - 8000 - 6000 - 4000 - 2450 - 400 - 0

This duel's a bit less-clear in terms of what happened. The first two hits must've been
by Soul of Purity and Light getting through directly. We were at one point down to me - 375 and
him - 400. Luckily my deck is a beast late-game if I can keep up card advantage (and I usually
can). I do recall the last move though. Early game he got off a Vanity's Fiend, which I got
rid of somehow (Force? Freed?). When he was at 400 he tributed his only monster for Zaborg
in an attempt to overtake my set monster when I had one or two set s/t's. I hit it with Divine
Wrath, and then mocked him by saying I would've been screwed if that had been Vanity's Fiend, whose
effect is continuous and therefore safe from Divine Wrath. That's what you get for not being
faithful, Rob!


Match 4 - Gary v. Kyle


I didn't know what to expect from this guy: I'd never seen him before. He turned out to
have a fairly decent deck, I think he might not have played in a while though. I destroyed him
pretty badly, he had no idea how my deck worked and just kind of fell into trap after trap. It's
not entirely his fault, when my deck has around a 50% chance to make all of your moves useless
in the end anyway, so not really having ever seen a counter fairy deck before makes it a lot worse.

Game 1:
Gary - 8000 - 7600 - 5600 - 2800 - 1600
Kyle - 8000 - 6900 - 5400 - 5000 - 0

This went kind of quickly. He opened with a Spear Dragon I believe, which I promplty
handled with Soul of Purity and Light, and got through with Sangan. He summoned Don and got
over Sangan, but picked Top 2. Hey, whatever floats your boat man. He even hit Skelengel with
the top 2 hit, which is always my auto-choice with Sangan as long as I have a Shining Angel in
hand (which I did), so I took something else (Layard?). Most of the damage I took I let through
despite being able to stop it, because that's how I roll. If I can take some damage and provide
the appropriate answer on my turn I'd prefer to save my counter traps until my opponent is really
low on options, which I've ensured by allowing slight-extensions and not wasting resources on
my part. I ended this game with a surprise hit from the Dump Truck, backed up by Soul of Purity
and Light and a surprise Majestic Mech - Ohka, on top of some other smaller monster.

Game 2:
Gary - 8000 - 7500 - 7100 - 3550
Kyle - 8000 - 6400 - 3600 - 2600 -1700 - 0

Not much to say here, my deck was again working in full swing. I had some underhanded
tactics such as ramming a shining angel into something early, ramming the next, then pulling
D.D. Warrior Lady to remove his monster and then get through (I do that a lot, it's just not
reflected in the report since I tend to lump all the life point damage together, and like I
said before a lot happens in my duels, so I can't remember when that happens). I did do it in
both duels against Rob though.


That wrapped up the preliminary segment. We usually get a good 5-6 rounds per person
with the occasional 4 game people, but no one got more than 4 that day. Has Stein's absence
made that big a difference, or was it merely coincidence that the duels were more intense? I
do not have the answer. I was tied 3-1 with a lot of other people, that's cool. It doesn't
usually play out like that. Now we were at the single-elimination rounds, where I always
manage to lose out in round 1 after doing well in the preliminary portion.

-------------------------
Single-Elimination Rounds
-------------------------

Quarterfinals - Gary v. Joey

So I was dueling this kid earlier, I didn't really get a feel for his real playstyle
though, as he was the second of the three people I was unfamiliar with, and he was playing
really defensively with a fiend deck earlier. odd. It turned out he had a really solid
dark world deck that Vic 'helped' him build. However, he made some really bad misplays.
Now, normally I help people and give them advice when they make highly sub-optimal plays
or mistakes against me if they aren't as experienced with the game as I am, but this kid was
making my time a nightmare. He was being really immature, mocking my mannerisms, gestures,
and that I announce my moves in a rather precise manner - I always duel as if I were at a
rather serious event (except if it's with a friend and for fun). I mean... it's cool if
you want to play for fun, but don't be disrespectful of others who maybe take the game a
bit more seriously.

So anyway, I let him make a ton of really noob plays, and made him feel the full
wrath of my manly-as-hell fairies.

Game 1:
Gary - 6500 - 4300 - 2800 - 1600
Joey - 7800 - 7000 - 6800 - 5100 - 3700 - 2300 - 1500 - 0

Eh... I don't remember too much of the actual dueling going on here, since I was
busy keeping focused so his 'mind games' wouldn't affect my actual playing. I think he
got Dark Necrofear out when I was kind of low, which actually made me sit back for a few
turns before administering the final Torrential followed up by a Soul of Purity and Light.

Game 2:
Gary - 7000 - 6300 - 5300
Joey - 6600 - 5900 - 4500 - 3000 - 0

Same deal as last time. An example of his noob mistakes would be summoning Mystic
Tomato, activating Rush Recklessly in order to attack over my Shining Angel. Umm.... ouch?
He did it again later, with his D.D. Assailant going over something else. He also might
have been playing a Dark World deck? I don't know, he didn't play it well enough for it
to matter. I let him play out his hand while I built up some options, then hit him with the
Dump Truck for game.

Semifinals - Gary v. Carlos.

Carlos again! Ugh! This didn't look too bright for me, I assumed I'd be out of it
quickly after matching up with him again. Well, it was up to fate this time, since we'd
both gotten a feel for each other's deck. He knew to press the attacks backed with Trunades
and other such stuff, and I knew to hit the Dimensional Fissure and then take out the
D.D. Survivors in order to cut him off as early as possible.

Game 1:
Gary - 8000 - 7300 - 6300 - 5200 - 4800 - 1800 - 0
Carlos - 8000 - 6000 - ????

Although our tourneys are rather informal, I decided to go into game 1 with the unsided
main deck again. I really want to know how my deck plays in case I play that at a regionals or
something (in case I ever get to another one... sigh). Anyway, he made really short work of
me again, screwing up my various searches time and time again. I think this might have been
the duel that I played Confiscation on him, to reveal 2 Giant Trunade and Heavy Storm when he
had Injection Fairy Lily on the field. I played it out (because I'm like that), but the
uncounterable Lily screwed me over pretty badly.

Game 2:
Gary - 8000 - 6200 - 3600 - 1800
Carlos - 8000 - 3900 - 3600 - 2000 - 0

This game was kind of a blur (we dueled so many times T_T). I sided out all of my
graveyard-reliant cards except 1 Angel (which I got off), and either 2 Freed or 1 Freed and
1 Soul (I usually like alternating Souls with Layard for a great effect, but I realised
Freed could help take out his Mobius or Survivor in a lucky spot). Again, sided in the
Magic Jammers, Dust Tornadoes and Fissures. Things went in my favor, and the Mobius being
Judgmented ended the game on a high note for me.

Game 3:
Gary - 8000 - 6500 - 4800 - 3300 - 1700
Carlos - 6500 - 6300 - 5700 - ???? - 0

The duel was getting pretty intense at this point, so I stopped counting his life
points myself. He got suckered into a dump truck on his turn, and I had the joy of
explaining that his effect is non-targeting, so if he chained his s/t then I would pick
some other card instead, and he surrended his Enemy Controller during his battle phase
unchained. I got to smack his Magician of Faith in the face next turn, that was fun.
At some point he was about out of cards and I was holding only a topdecked Solemn, and
I attacked into Morphing Jar! I was really not expecting it. The awesome part: I ripped
4 counter traps off of that Jar, and I was sitting on Bountiful Artemis. I spent the next
6 turns stopping him from doing anything, then scored the final hit after harrassing him with
a Majestic Mech - Ohka I had been looping with Layard and his own Dimensional Fissure.

I got to go onto the finals! Sweet deal.

Finals - Gary v. James

I had finally gotten to the finals, and I think I earned it after going through that
D.D. deck so many times. My next opponent was person 3/3 for people who I was thoroughly
unfamiliar with: I'd only seen him once before, and that was a while ago when I was using
my Armed dragon deck (pre 5-headed) and I remembered him playing more on the cookie side,
but he seemed to know what he was doing, unlike a lot of people with cookie decks. Which
was good for me, since I like playing people who know what they're doing and why, but bad
since I knew he'd not likely misplay or get suckered into my plays like a majority of people
do - intentionally or unintentionally.

Word had also gotten around that he was playing Dark World, something I hadn't
tested against with this deck somehow but I knew it would be kind of rough if he could
get good draws and I got slightly screwed hands. I can usually fight back in an uphill
battle to a point where I start taking control, but not if I had to play fast with a
poor hand.

Game 1:
Gary - 8000 - 5700 - ????
James - 8000 - 6300 - ???? - 0

Oh, I should mention that I took incredibly horrible life point notes during this
match since he had a calculator and I was getting a bit annoyed with it at this point
(I just checked with him often). Luckily he didn't draw too godly, and when he popped
out Goldd or Sillva I had Freed ready in-hand to counter it. Not much else exciting
happened, just my standard plays working rather nicely. (If I mentioned every time
I played a negate attack or divine wrath or sat with a Judgment on the field this
report would go from large to insanely lengthy). End result - I take game 1. Sweet.

Game 2:
Gary - 8000 - 6400 - 0
James - 8000 - ???? (pretty high)

Ugh. I was not expecting things to play out the way they did. I took out some
cards I decided were less-worthy for 2 Banisher of the Radiance and 2 Dimensional Fissure,
hoping to decrease the amount of face-down plays I'd have to make and screw over his Dark
World at the same time, even if I had to side out a Soul or two. I think I might have played
an early Heavy Storm or Breaker, and he plays Wave-Motion Cannon. A very large "WTF" sign
begins floating over my head at this point. On the second turn afterwards he played another
WMC, which got me extremely dazzled, and he was playing defensively! When he had them at
3 and 1 respectively, I drew Mystical Space Typhoon and wasted no time in hitting the Cannon
on turn 3. I think he might have played Swords of Revealing Light during this time, and I
was drawing monsters and monsters and not Breaker/Heavy Storm/something incredibly. On the
last turn I would have he had a face down s/t, and a face down monster. I consider this my
mistake that I cost me the entire tournament, as I had a Shining Angel in attack mode and
a Banisher in-hand. I also had a face-down Divine Wrath and a Voltanis in hand. When I
attacked his set monster with Shining Angel he played Sakuretsu Armor, ending the game. Had
I summoned the Banisher and his face-down monster was something that would have a triggering
effect of some sort (which was at least at a 50% chance, if not better) I could've hit it
with Divine Wrath and then Ripped out Voltanis to wipe out the cannon and then taken him
to town. Sadly I didn't, and I've added this to my repertoire of mistakes not to make
again, although this situation isn't too likely I don't think.

Game 3:
Gary - 8000 - 7200 - 5400 - 2300 - 0
James - 8000 - ?

This duel was a mess. I took out the Divine Wraths (something I incidentally
decided I should've done in game 2 since they're incredibly useless against Dark
World Lightning) and something else in favor of Dust Tornadoes and... Magic Jammers
(which would stop nearly all of his dark world tricks and WMC). Sadly he drew
a above-average this time (I don't think it quite reached godly), and the cards
I drew/moves I had were just wrong compared to what he was doing. I even got
Banisher of the Radiance and Dimensional Fissure off early, but he either got
around them or had the stuff to clear them within two turns. I also played Graceful
rather early and dropped both Voltanis in an attempt to keep my hand playable and
to pull them both back with Layard early. I got them out of play with a Freed,
but never had the chance to grab them with Layard again.

This was a sad way to end the tourney for me, but it happens and it was an exciting
match overall.





All things considered, this actually made me feel a bit more confident in the man's
version of the counter-fairy deck (the beat-them-in-the-face after whittling-them-
to-no-options-while-increasing-yours version) over the newfangled D.D. Borderline
version (which I respect whole-heartedly, but don't like its reliance on the
Borderline). Not to mention it lacks the Dump Truck, which is really about 80% of
the reason to play counter fairies. The other 70% is the look on your opponent's
face when their 8th straight attempt at a decent play has been countered and they
are afraid to play anything because you might negate it when they have about 2
cards left, yet you have at least 3 traps down, and a large hand thanks to Artemis
and Layard tag-cheating the +/- way of doing things.

By the way, there is in fact 150% reason to play counter fairies.

A quick props and slops list:

Props:
-Winning some duels despite overwhelmingly bad opening hands
-Winning after playing confi and then Solemn'ing a top'd Graceful on turn 1
-Beating a close-to-Kirk Leonhardt version of the DD deck - in two matches!
-Using the Dump Truck about 7 times total.
-Hitting that noob with the Dump Truck for the full 5 slots... it's an amazing
sensation to drop Voltanis and explain that you just destroyed a full
field.
-Tieing for first a lot of ways at 3-1, then coming in second for a total of
$22 store credit.
-Picking up 2 Cyberdark Edge with the credit, these cyberdark monsters have
been something I've wanted to try out since I heard about them.
-Hitting people with the Dump Truck.

Slops:
-Playing a 15-year old with the maturity level of a -5 year old.
-Losing to a 7-turn Wave-Motion Cannon.
-Losing to a Dark World deck in the finals when I should've tested more.
-The competition for not having Jinzo/Decrees for me to practice against
(I haven't run this since SJC Philly, that was a nightmare).
-The 8-10 other semi-regulars who didn't show up *coughnoSteincough*.
-Finding out the store's closing after January or something like that.
-Slapdash side-deck.
-Cyber-Stein, for wrecking my Insect Deck last week in several matches and
then getting banned mere days later.
-Not enough surprise Dump Truck wins.



Well, that's that. If you want a bit more detail on how some of the deck works
together or anything of that sort, feel free to e-mail me at
gaburnett@ursinus.edu . I have a ton of experience with this deck, so if anyone
wants to know something about I'd be glad to help. Remember: your opponent's
cards can be as broken as they want, but they mean nothing when their cards
effectively read "Place this card in the graveyard, give your opponent more
cards."


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