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YU-GI-OH!
(DP1) DUELIST PACK 1
JAIDEN YUKI
By ddragon98
February 17, 2006
001 C ELEMENTAL HERO AVAIN WIND WARRIOR LV 3 1000/1000
NORMAL
002 C ELEMENTAL HERO BURSTINATRIX FIRE WARRIOR LV 3 1200/800
NORMAL
003 C ELEMENTAL HERO CLAYMAN EARTH WARRIOR LV 4 800/2000
NORMAL
004 C ELEMENTAL HERO SPARKMAN LIGHT WARRIOR LV 4 1600/1400
NORMAL
005 R WINGED KURIBOH LIGHT FAIRY LV 1 300/200 EFFECT
WHEN THIS CARD ON THE FIELD IS DESTROYED AND SENT TO THE
GRAVEYARD, ITS EFFECT IS ACTIVATED.
AFTER ACTIVATION, DURING THIS TURN, ANY BATTLE DAMAGE THAT
THE CONTROLLER OF THIS CARD TAKES
BECOMES 0.
006 R WINGED KURIBOH LV 10 LIGHT FAIRY LV 10 300/200 EFFECT
THIS CARD CANNOT BE NORMAL SUMMONED OR SET. THIS CARD CANNOT
BE SPECIAL SUMMONED EXCEPT
BY THE EFFECT OF "TRANSCENDENT WINGS". TRIBUTE THIS FACE-UP
CARD ON YOUR SIDE OF THE FIELD
TO DESTROY ALL ATTACK POSITION MONSTERS ON YOUR OPPONENT'S
SIDE OF THE FIELD AND INFLICT
DAMAGE TO YOUR OPPONENT'S LIFE POINTS EQUAL TO THE COMBINED
ORIGINAL ATK OF THOSE DESTROYED MONSTER(S). YOU CAN ONLY
ACTIVATE THIS EFFECT DURING YOUR OPPONENT'S BATTLE PHASE.
007 C WROUGHTWEILER EARTH MACHINE LV 3 800/1200 EFFECT
WHEN THIS CARD IS DESTROYED AS A RESULT OF BATTLE AND SENT
TO THE GRAVEYARD, ADD FROM YOUR
GRAVEYARD TO YOUR HAND 1 CARD THAT INCLUDES "ELEMENTAL HERO"
IN ITS CARD NAME, AND 1
"POLYMERIZATION".
008 C DARK CATAPULTER EARTH MACHINE LV 4 1000/1500 EFFECT
DURING YOUR STANDBY PHASE, IF THIS CARD IS IN DEFENSE
POSITION, PUT 1 COUNTER ON THIS CARD.
BY REMOVING FROM PLAY A NUMBER OF CARD(S) IN YOUR GRAVEYARD
EQUAL TO THE NUMBER OF COUNTERS
ON THIS CARD, DESTROY THE SAME NUMBER OF SPELL OR TRAP
CARD(S) ON THE FIELD. THEN REMOVE ALL
COUNTER(S) FROM THIS CARD.
009 C ELEMENTAL HERO BUBBLEMAN WATER WARRIOR LV 4 800/1200
EFFECT
IF THIS IS THE ONLY CARD IN YOUR HAND, YOU CAN SPECIAL
SUMMON THIS CARD FROM YOUR HAND.
WHEN THIS CARD IS NORMAL SUMMONED, FLIP SUMMONED, OR SPECIAL
SUMMONED SUCCESSFULLY, IF
THERE ARE NO OTHER CARDS ON YOUR SIDE OF THE FIELD ADN IN
YOUR HAND, YOU CAN DRAW 2 CARDS
FROM YOUR DECK.
010 SR ELEMENTAL HERO FLAME WINGMAN WIND WARRIOR LV 6
2100/1200 FUSION EFFECT
"ELEMENTAL HERO AVAIN" + "ELEMENTAL HERO BURSTINATRIX"
THIS MONSTER CANNOT BE SPECIAL SUMMONED EXCEPT BY FUSION
SUMMON. WHEN THIS CARD DESTROYS
A MONSTER AS A RESULT OF BATTLE AND SENDS IT TO THE
GRAVEYARD, INFLICT DAMAGE TO YOUR OPPONENT'S LIFE POINTS
EQUAL TO THE ATK OF THE DESTROYED MONSTER.
011 R ELEMENTAL HERO THUNDER GIANT LIGHT WARRIOR LV 6
2400/1500 FUSION EFFECT
"ELEMENTAL HERO SPARKMAN" + "ELEMENTAL HERO CLAYMAN"
THIS MONSTER CANNOT BE SPECIAL SUMMONED EXCEPT BY FUSION
SUMMON. BY DISCARDING 1 CARD
FROM YOUR HAND, SELECT AND DESTROY 1 FACE-UP MONSTER ON THE
FIELD WITH AN ORIGINAL ATK
THAT IS LESS THAN THE ATK OF THIS CARD. YOU CAN ONLY USE
THIS EFFECT ONCE PER TURN DURING
YOUR MAIN PHASE.
012 R ELEMENTAL HERO RAMPART BLASTER EARTH WARRIOR LV 6
2000/2500 FUSION EFFECT
"ELEMENTAL HERO CLAYMAN" + "ELEMENTAL HERO BURSTINATRIX"
THIS MONSTER CANNOT BE SPECIAL SUMMONED EXCEPT BY FUSION
SUMMON. WHILE THIS CARD IS IN
FACE-UP DEFENSE POSITION, THIS CARD CAN ATTACK YOUR
OPPONENT'S LIFE POINTS DIRECTLY.
IN THIS CASE, APPLY HALF THE ATK OF THIS CARDFOR DAMAGE
CALCULATION.
013 UR ELEMENTAL HERO STEAM HEALER WATER WARRIOR LV 5
1800/1000 FUSION EFFECT
"ELEMENTAL HERO BURSTINATRIX" + "ELEMENTAL HERO BUBBLEMAN"
THIS MONSTER CANNOT BE SPECIAL SUMMONED EXCEPT BY FUSION
SUMMON. WHEN THIS CARD DESTROYS
A MONSTER AS A RESULT OF BATTLE AND SENDS IT TO THE
GRAVEYARD, INCREASE YOUR LIFE POINTS
BY THE ATK OF THE DESTROYED MONSTER.
014 C POLYMERIZATION SPELL NORMAL SPELL
SEND FUSION MATERIAL MONSTERS THAT ARE LISTED BY A FUSION
MONSTER CARDFROM YOUR HAND OR
YOUR SIDE OF THE FIELD TO THE GRAVEYARD, AND SPECIAL SUMMON
THE FUSION MONSTER FROM YOUR
FUSION DECK.
015 C FUSION SAGE SPELL NORMAL SPELL
ADD 1 "POLYMERIZATION" FROM YOUR DECK TO YOUR HAND. THEN
SHUFFLE YOUR DECK.
016 C THE WARRIOR RETURNING ALIVE SPELL NORMAL SPELL
SELECT 1 WARRIOR-TYPE MONSTER IN YOUR GRAVEYARD AND ADD IT
TO YOUR HAND.
017 C FEATHER SHOT SPELL NORMAL SPELL
SELECT 1 FACE-UP "ELEMENTAL HERO AVIAN" ON YOUR SIDE OF THE
FIELD TO ACTIVATE THIS CARD.
THIS TURN, THE SELECTED CARD CAN ATTACK AS MANY TIMES AS THE
NUMBER OF MONSTER(S) ON YOUR
SIDE OF THE FIELD WHEN THIS CARD RESOLVES. IN THAT CASE, IT
CANNOT ATTACK YOUR OPPONENT'S
LIFE POINTS DIRECTLY, AND YOUR OTHER MONSTER(S) CANNOT
ATTACK.
018 C TRANSCENDENT WINGS SPELL QUICK PLAY
SEND TO THE GRAVEYARD 1 "WINGED KURIBOH" FROM YOUR SIDE OF
THE FIELD AND 2 CARDS FROM YOUR
HAND. SPECIAL SUMMON 1 WINGED KURIBOH LV 10 FROM YOUR HAND
OR DECK.
019 C BUBBLE SHUFFLE SPELL QUICK PLAY
YOU CAN ONLY ACTIVATE THIS CARD WHEN THERE IS A FACE-UP
"ELEMENTAL HERO BUBBLEMAN" ON THE
FIELD. CHANGE 1 "ELEMENTAL HERO BUBBLEMAN" IN FACE-UP ATTACK
POSITION ON YOUR SIDE OF THE
FIELD, AND 1 MONSTER IN FACE-UP ATTACK POSITION ON YOUR
OPPONENT'S SIDE OF THE FIELD TO
DEFENSE POSITION. TRIBUTE THE "ELEMENTAL HERO BUBBLEMAN"
THAT WAS CHANGED TO DEFENSE
POSITION AND SPECIAL SUMMON 1 MONSTER FROM YOUR HAND THAT
NCLUDES "ELEMENTAL HERO" IN ITS
CARD NAME.
020 C SPARK BLASTER SPELL EQUIP SPELL
YOU CAN ONLY EQUIP THIS CARD TO "ELEMENTAL HERO SPARKMAN".
DURING THE MAIN PHASE OF YOUR
TURN, YOU CAN CHANGE THE BATTLE POSITION OF 1 FACE-UP
MONSTER. AFTER YOU USE THIS EFFECT
3 TIMES, DESTROY THIS CARD.
021 R SKYSCRAPER SPELL FIELD SPELL
WHEN A MONSTER THAT INCLUDES "ELEMENTAL HERO" IN ITS CARD
NAME ATTACKS. IF ITS ATK IS
LOWER THAN THE ATK OF THE ATTACK TARGET, INCREASE THE ATK OF
THE ATTACKING MONSTER BY
1000 POINTS DURING DAMAGE CALCULATION ONLY.
022 SR BURST RETURN SPELL NORMAL SPELL
YOU CAN ONLY ACTIVATE THIS CARD WHILE THERE IS A FACE-UP
"ELEMENTAL HERO BURSTINATRIX" ON
YOUR SIDE OF THE FIELD. RETURN TO THE OWNER'S HAND(S) ALL
MONSTERS ON THE FIELD THAT
INCLUDE "ELEMENTAL HERO" IN THEIR CARD NAME EXCEPT
"ELEMENTAL HERO BURSTINATRIX"
023 SR BUBBLE BLASTER SPELL EQUIP SPELL
YOU CAN ONLY EQUIP THIS CARD TO "ELEMENTAL HERO BUBBLEMAN".
INCREASE THE ATK OF THE
EQUIPPED MONSTER BY 800 POINTS. IF THE EQUIPPED MONSTER
WOULD BE DESTROYED AS A RESULT
OF BATTLE, DESTROY THIS CARD INSTEAD, AND MAKE THE BATTLE
DAMAGE TO TEH CONTROLLER OF THE
EQUIPPED MONSTER 0.
024 UR BUBBLE ILLUSION SPELL QUICK PLAY
YOU CAN ONLY ACTIVATE THIS CARD WHILE THERE IS A FACE-UP
"ELEMENTAL HERO BUBBLEMAN" ON YOUR
SIDE OF THE FIELD. DURING THIS TURN YOU CAN ACTIVATE 1 TRAP
CARD FROM YOUR HAND.
025 C A HERO EMERGES TRAP NORMAL TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN YOUR OPPONENT DECLARES
AN ATTACK. YOUR OPPONENT SELECTS
1 RANDOM CARD FROM YOUR HAND. IF IT IS A MONSTER CARD,
SPECIAL SUMMON IT ON YOUR SIDE OF
THE FIELD. IF NOT, SEND IT TO THE GRAVEYARD.
026 C DRAINING SHIELD TRAP NORMAL TRAP
NEGATE THE ATTACK OF 1 OF YOUR OPPONENT'S MONSTERS AND
INCREASE YOUR LIFE POINTS BY THE
ATTACKING MONSTER'S ATK.
027 R NEGATE ATTACK TRAP COUNTER TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN YOUR OPPONENT'S MONSTER
DECLARES AN ATTACK. NEGATE THE
ATTACK OF THAT MONSTER AND END THE BATTLE PHASE.
028 C HERO'S SIGNAL TRAP NORMAL TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN A MONSTER ON YOUR SIDE
OF THE FIELD IS DESTROYED AS A
RESULT OF BATTLE AND SENT TO THE GRAVEYARD. SPECIAL SUMMON 1
LEVEL 4 OR LOWER MONSTER FROM
YOUR HAND OR DECK THAT INCLUDES "ELEMENTAL HERO" IN ITS CARD
NAME.
029 R FEATHER WIND TRAP COUNTER TRAP
YOU CAN ONLY ACTIVATE THIS CARD IF THERE IS A FACE-UP
"ELEMENTAL HERO AVIAN" ON YOUR SIDE
OF THE FIELD. NEGATE THE ACTIVATION OF A SPELL OR TRAP CARD
AND DESTROY IT.
030 SR CLAY CHARGE TRAP NORMAL TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN AN "ELEMENTAL HERO
CLAYMAN" ON YOUR SIDE OF THE FIELD
IS SELECTED AS AN ATTACK TARGET. (IF IT IS FACE-DOWN PICK UP
AND SHOW THE CARD TO YOUR
OPPONENT.) DESTROY THE ATTACKING MONSTER AND THE SELECTED
"ELEMENTAL HERO CLAYMAN" TO
INFLICT 800 POINTS OF DAMAGE TO YOUR OPPONENT'S LIFE POINTS.
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