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Machine Re-VoltSpoiler
by Springo
2.20.07
Machine Re-Volt
SD10-EN001
Ancient Gear Gadjiltron Dragon
EARTH/Machine/Effect
8/3000/2000
If this card attacks, your opponent cannot activate Spell or
Trap Cards until the end of the Damage Step. If you tribute
summon this card by tributing any of the following monsters,
this card gets the appropriate effect.
• Green Gadget: During battle between this attacking card
and a Defense Position Monster whose DEF is lower than the
ATK of this card, inflict the the difference as Battle
Damage to your opponent.
• Red Gadget: If this card inflicts Battle Damage to your
opponent , inflict 400 damage to your opponent.
• Yellow Gadget: If this card destroys your opponent’s
monster by battle, inflict 600 damage to your opponent.
SD10-EN002
Ancient Gear Gadjiltron Chimera
EARTH/Machine/Effect
6/2300/1300
If you tribute summon this card by tributing any of the
following monsters, this card gets the appropriate effect.
• Green Gadget: This card gains 300 ATK.
• Red Gadget: If this card successfully attacks your
opponent directly, inflict 500 damage to your opponent.
• Yellow Gadget: If this card destroys your opponent’s
monster by battle, inflict 700 damage to your opponent.
SD10-EN003
Ancient Gear Engineer
EARTH/Machine/Effect
5/1500/1500
Negate the effect of any trap card that targets this card,
and destroy that trap card. If this card attacks, you
opponent cannot activate any Spell or Trap Cards until the
end of the damage step. When this card attacks, destroy 1
Spell or Trap Card on your opponent’s side of the field at
the end of the damage step.
SD10-EN004
Boot-up Soldier – Dread Dynamo
EARTH/Machine/Effect
6/0/2000
While you have a face-up “Gadget” monster on your side of
the field, this card gains 2000ATK.
SD10-EN005
Mechanicalchaser
DARK/Machine
4/1850/800
“A hunter that relentlessly pursues its target by order of
the Machine King.”
SD10-EN006
Green Gadget
EARTH/Machine/Effect
4/1400/600
When you Normal Summon or Special Summon this card, you can
add 1 “Red Gadget” from your deck to your hand.
SD10-EN007
Red Gadget
EARTH/Machine/Effect
4/1300/1500
When you Normal Summon or Special Summon this card, you can
add 1 “Yellow Gadget” from your deck to your hand.
SD10-EN008
Yellow Gadget
EARTH/Machine/Effect
4/1200/1200
When you Normal Summon or Special Summon this card, you can
add 1 “Green Gadget” from your deck to your hand.
SD10-EN009
Cannon Soldier
EARTH/Machine/Effect
4/1400/1300
By Tributing 1 monster, inflict 500 damage to your opponent.
SD10-EN010
Gear Golem the Moving Fortress
EARTH/Machine/Effect
4/800/2200
Once per turn, during your Main Phase 1, by paying 800 Life
Points, this card can attack your opponent directly.
SD10-EN011
Heavy Mech Support Platform
EARTH/Machine/Effect
3/500/500
Once per turn, if you control this monster on the field, you
can equip it to a face-up Machine-Type monster on your side
of the field as an Equip Card, OR unequip it and Special
Summon it in face-up Attack Position. When equipped to a
monster by this card effect, the equipped monster gains 500
ATK and DEF. (1 monster can only be equipped with 1 Union
Monster at a time. If the equipped monster would be
destroyed, this card is destroyed instead.)
SD10-EN012
Ancient Gear Golem
EARTH/Machine/Effect
8/3000/3000
This card cannot be Special Summoned. During battle between
this attacking card and a Defense Position monster whose DEF
is lower than the ATK of this card, inflict the different as
battle damage to your opponent. If this card attacks, you
opponent cannot activate any Spell or Trap Cards until the
end of the Damage Step.
SD10-EN013
Ancient Gear Beast
EARTH/Machine/Effect
6/2000/2000
This card cannot be Special Summoned. The effects of your
opponent’s monsters that this card destroys in battle are
negated. If this card attacks, you opponent cannot activate
any Spell or Trap Cards until the end of the Damage Step.
SD10-EN014
Ancient Gear Soldier
EARTH/Machine/Effect
4/1300/1300
If this card attacks, you opponent cannot activate any Spell
or Trap Cards until the end of the Damage Step.
SD10-EN015
Ancient Gear
EARTH/Machine/Effect
2/100/800
While an “Ancient Gear” is face-up on your side of the
field, you can Special Summon this card from your hand in
Attack Position.
SD10-EN016
Ancient Gear Cannon
EARTH/Machine/Effect
2/500/500
By Tributing this card, inflict 500 damage to your opponent,
and then neither player can activate Trap Cards during the
Battle Phase of this turn.
SD10-EN017
Ancient Gear Workshop
SPELL/Normal
Add 1 “Ancient Gear” monster from your Graveyard to your
hand.
SD10-EN018
Ancient Gear Tank
SPELL/Equip
Equip only to an “Ancient Gear” monster. It gains 600 ATK.
When this card is destroyed and sent to the Graveyard,
inflict 600 damage to your opponent.
SD10-EN019
Ancient Gear Explosive
SPELL/Normal
Target 1 face-up “Ancient Gear” monster on your side of the
field when you activate this card. Destroy the targeted
monster and inflict damage equip to half its original ATK to
your opponent.
SD10-EN020
Ancient Gear Tank
SPELL/Equip
Equip only to an “Ancient Gear” monster. Destroy any monster
that battles with, it at the end of the Damage Step.
SD10-EN021
Ancient Gear Factory
SPELL/Normal
Select 1 “Ancient Gear” monster in your hand (show the
monster to your opponent). Remove form play “Ancient Gear”
cards in your graveyard whose total Levels are equal to
double the selected card’s. You don’t have to Tribute when
you normal summon the selected card this turn.
SD10-EN022
Ancient Gear Drill
SPELL/Normal
Activate only by discarding 1 card from your hand while a
face-up “Ancient Gear” monster is on your side of the field.
Select 1 Spell Card from your deck and Set it on your side
of the field. You cannot use that Spell Card this turn.
SD10-EN023
Ancient Gear Castle
SPELL/Continuous
Each face-up “Ancient Gear” monster gains 300 ATK. Each time
a monster(s) is Normal Summoned or SET, put 1 counter on
this card. If you tribute summon an “Ancient Gear” monster,
you can substitute this card for a Tribute(s), if the number
of counters is equal to or greater than the number of
required Tribute(s).
SD10-EN024
Mystical Space Typhoon
SPELL/Quick-Play
Destroy 1 Spell or Trap Card on the field.
SD10-EN025
Limiter Removal
SPELL/Quick-Play
Double the ATK of all face up Machine-Type monsters on your
side of the field, until the end of this turn. During the
End Phase, destroy all monsters that were affected by this
effect.
SD10-EN026
Heavy Storm
SPELL/Normal
Destroy all Spell and Trap Cards on the field.
SD10-EN027
Enemy Controller
SPELL/Quick-Play
Select and activate 1 of these effects:
• Change the Battle Position of 1 face-up monster on your
opponent’s side of the field.
• Tribute 1 monster. Select 1 face-up monster on your
opponent’s side of the field. Take control of the selected
card until the end of this turn.
SD10-EN028
Weapon Change
SPELL/Continuous
Once during each of your standby phases, you can ay 700 Life
Points to activate this cards effect. Switch the ATK and the
DEF of 1 Warrior-Type or Machine-Type monster on your side
of the field until the end of your opponent’s next turn.
When this card is destroyed, the effect is negated.
SD10-EN029
Machine Duplication
SPELL/Normal
Select 1 Machine-Type monster with 500 or less ATK on your
side of the field. You can Special Summon up to 2 cards with
the same name from your Deck.
SD10-EN030
Pot of Avarice
SPELL/Normal
Select 5 Monster Cards from your Graveyard, then add them to
your Deck and shuffle it. After that, draw 2 cards.
SD10-EN031
Stronghold the Moving Fortress
TRAP/Continuous
After activation, Special Summon this card in Defense
Position; it is treated as an Effect Monster Card
(Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is
still treated as a Trap Card.) While “Green Gadget”, “Red
Gadget” and “Yellow Gadget are all face-up on your side of
the field, the ATK of this card becomes 3000.
SD10-EN032
Ultimate Offering
TRAP/Continuous
By paying 500 Life Points, Normal Summon or set 1 extra
monster. You can only activate this effect during your Main
Phase or your opponent’s Battle Phase.
SD10-EN033
Sakuretsu Armor
TRAP/Normal
Activate only when an opponent declares and attack. Destroy
the attacking monster.
SD10-EN034
Micro Ray
TRAP/Normal
The DEF of 1 face-Up monster on the field becomes 0 until
the end of this turn.
SD10-EN035
Rare Metalmorph
TRAP/Normal
Select 1 Machine-Type monster on your side of the field; it
gains 500 ATK. Only once, negate the effect of a Spell Card
that targets the monster. When the selected monster is
removed from the field, destroy this card.
SD10-EN036
Covering Fire
TRAP/Normal
If your opponent’s monster attacks a monster on your side of
the field, you can activate this card in the Damage Step.
Your attacked monster gains ATK equal to the ATK of 1 other
face-up monster on your side of the field during the Damage
Step only.
SD10-EN037
Roll Out
TRAP/Normal
Select 1 Union Monster in your Graveyard and equip it to an
appropriate monster on your side of the field.
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