Hello, everyone. No, I haven't
forgotten about everyone's decks. I
just haven't had the time lately to
handle some of these deck fixes,
which reminds me. While I'll still
be fixing decks, at the advice of a
fellow Pojoer (whose name I forget),
I won't be fixing as many. Wait,
hear me out. When I say that, I mean
that I won't be fixing the same
types of decks over and over. There
may be a repeat every once in a
while, but I mean like fixing two
Monarch decks that are run the same
way (like two different Apprentice
Monarchs or two different Macro
Monarchs, though I will fix one of
each since the strategies are a bit
different) and such like that. I'll
still fix all your decks, though.
Everyone (but the person who sent it
in) just won't see it. I hope that
made some sense.
There is good news to come out of
that. The ones that will be
seen by all will be much more in
depth. Somewhat, so people can gain
some insight on how to fix their
decks, both with similar strategies
and otherwise.
Okay. I've gone too far off
topic (and should've saved it for
the end, but I've typed it already,
and I'm too lazy to cut and paste it
or whatever). Let me get to this
deck fix.
Hiya, I'm Zach. I've been
making this into my competitive deck
for locals, where I've run into just
about everything, including Dark
Armed Dragon, Gladiator Beasts, and
Lightsworns. It's all about comboes
and swarming the field with
Phoenixes as fast as possible. I'm
trying to perfect it, so I will
consider any advice.
Sionnach's Sacred Synergized
Spellcaster Sovereignty [word edited
out because it's
not reader-friendly] Session
Monsters: 19
3 Sacred Phoenix of Nephthys
2 Light and Darkness Dragon
1 Dark Magician of Chaos
3 Hand of Nephthys
2 Apprentice Magician
2 Old Vindictive Magician
2 Magical Exemplar
1 Kycoo the Ghost Destroyer
1 Sangan
1 Treeborn Frog
1 Marshmallon
Spells: 16
3 Trade-In
2 Magical Dimension
1 Soul Exchange
1 Monster Reborn
1 Premature Burial
1 Messenger of Peace
1 Swords of Revealing Light
1 Heavy Storm
1 Foolish Burial
1 Pot of Avarice
1 Shrink
1 Brain Control
1 Scapegoat
Traps: 6
2 Needle Ceiling
1 Trap Dustshoot
1 Mind Crush
1 Mirror Force
1 Torrential Tribute
Total: 41
This deck needs to have
Graveyard access almost all the
time, so it easily dies to
Gravekeepers and D.D.. The idea
behind the deck is that Hand of
Nephthys is a level 2 Spellcaster,
Magical Exemplar can revive level 2
Spellcasters from the Graveyard by
playing just 1 Spell, and Magical
Dimension can control the field and
bring out more Hands of Nephthys.
Light and Darkness Dragon's death
will trigger Phoenix's revival, and
the rest of the unusual cards are
tech to either protect Phoenix or
control the field while she's on it.
Here's something that few have
seen in a while. A Sacred Phoenix
deck. This should be very
interesting. What you'll want with
this deck is not only to trigger
Sacred Phoenix's effect as often as
possible, you also want to make sure
the cards you use to do so can be
used for other purposes or whatever,
so let's get to it.
Cards to cut:
- 2 Light and Darkness Dragon
- 1 Hand of Nephthys
- 1 Kycoo the Ghost Destroyer
- 1 Trade-In
- 2 Magical Dimension
- 1 Messenger of Peace
- 1 Swords of Revealing Light
- 1 Pot of Avarice
- 1 Scapegoat
- 1 Needle Ceiling
I cut out 12 cards from this
deck.
Light and Darkness Dragon tends
to be a dead draw very often unless
you have Trade-In. Sure, destroying
Light and Darkness Dragon will
revive the Phoenix, but the trouble
will be getting Light and Darkness
Dragon to the field to be destroyed
(or getting it hit with Crush Card
Virus - of course, the Phoenix will
be revived by Crush Card Virus
during your Standby Phase provided
it doesn't get hit by D.D. Crow, but
that's the big risk this deck
takes). You have few consistent ways
to get it to the field reliably
outside of Soul Exchange, Brain
Control, and the revival cards, the
same cards that will probably be
used to bring out the Phoenix or
revive Dark Magician of Chaos to
revive your opponent's Disk
Commander.
Hand of Nephthys isn't necessary
at three, though you could leave it
there for what I plan to add.
Chances are that after you use the
first one, you won't need to drop
another. At most, you'll need to
drop a second one because the first
Phoenix got D.D. Crow'ed. More often
than not, 3 Hand of Nephthys is
asking for more bad topdecks, and
this deck has plenty that we want to
cut down on.
Kycoo the Ghost Destroyer isn't
necessary at all. It'll keep your
opponent from D.D. Crow'ing you, but
with just one (and with D.D. Crow so
easily searched), it's best used as
a side deck option, especially since
most decks (except those with Crush
Card Virus) only main deck one or
two, if that.
Trade-In at three means that you
need at least 6 level 8 monsters in
here. I cut 2 of them so you only
have 4, meaning just two copies of
Trade-In. (In my experience, three
copies is just trouble, especially
since the third always became a dead
draw along with the extra 2 level 8
monsters I included with it. Trust
me on this one.)
Magical Dimension is better
suited as a side deck option since
it requires that you have a face up
Spellcaster (and can only summon a
Spellcaster) at activation. You
won't often have a face up
Spellcaster (since most of them will
either be face down by Apprentice,
destroyed by battle, or Tributed for
Sacred Phoenix - Hand) and
one that you wish to summon to the
field. You'd have to include a few
more Spellcasters with respectable
attack or something to warrant using
it here, and that would compromise
your deck strategy. Side deck it
(along with a Spellcaster strategy
to shift your deck from
Phoenix-oriented to something else).
Messenger of Peace and Swords of
Revealing Light are just stall cards
that would get blown away by your
Phoenix, anyway, so we'll employ
some chainable solutions to opposing
monsters.
Pot of Avarice unfortunately
suffers from the same in-Graveyard
weakness that the Phoenix suffers
from - being removed easily.
Besides, you'll either be reviving
your cards in the Graveyard or
putting them there to revive later
by either the Phoenix's own effect
or by Magical Exemplar (excellent
choice, by the way). Either way, you
won't find yourself able to use this
card often, so it's better off not
here. Plus, it's one less bad draw.
Scapegoat can pose a problem,
especially with the Special
Summoning power this deck can get
off. Summon back the Phoenix, use
Magical Exemplar's effect, then
summon something else. You'll need
at least two zones for that. Plus,
the only other use you have for the
tokens (besides to protect your Life
Points and take up space) is as
fodder for Hand of Nephthys. There's
a card I have in mind that'll do
Scapegoat's job worse (but better
for this deck).
I cut a copy of Needle Ceiling
because getting 4 monsters on the
field, while it's a common occurence
these days, is tough to control.
It's an anti-swarm card, and I like
the use of it, which is why I kept
one. Side deck the other. Besides, I
have an interesting card in mind to
trigger the Phoenix's effect like
Needle Ceiling, and it's a
one-monster requirement, not 4.
There are some extended reasons
and explanations why cards got cut.
How am I doing so far? Good? Good.
Now to add things:
+ 2 Crystal Seer
+ 1 Card Trooper / Apprentice
Magician
+ 2 Book of Moon / Enemy
Controller
+ 1 Shrink
+ 2 Hammer Shot
+ 1 Lightning Vortex
+ 2 Divine Wrath
+ 1 Generation Shift
I added 12 cards back in. Now for
the explanations:
Crystal Seer is another
Apprentice Magician target that can
help you get to what you need
faster, somewhat drawing two,
putting one of them at the bottom
(preferably the useless one like
another Phoenix). The best part is
that the cards can't be hit by Crush
Card Virus as they aren't "drawn".
Card Trooper is to help get
through your deck. Upon destruction,
you get to draw something. However,
seeing as how you may not have one
(and the milling does hurt at times
like milling something you need -
I've milled Monster Reborn and
Return from the Different Dimension
by milling effects numerous times),
Apprentice Magician is a good
option.
Book of Moon has a bit of
versatility here, especially because
you have a few Flip Effect monsters
here, especially since the ones you
have are ones you'll want to reuse
over and over. It can also be used
to counter Dark Armed Dragon and
Gyzarus (so you can destroy them)
and stop Test Tiger tricks (by
turning the target face down). Enemy
Controller is also a good substitute
with a different bag of tricks but
the same versatility.
The extra Shrink is to help
Sacred Phoenix survive in battle
over various 2400 attackers called
Monarchs, Gyzarus, and Dark Armed
Dragon, all of whom can kill the
Phoenix with effects but don't want
to. (The exceptions are Caius and
Raiza, but we have a solution for
that.)
Hammer Shot to kill the highest
attack monster on the field. As a
bonus, you can also use it to kill
off your Phoenix if the only things
threatening you are Spells and Traps
that you're desperate to get rid of.
It has it's uses.
Lightning Vortex as Spell form
mass monster removal. Every deck
needs it (except OTK and Burn, but
OTK decks occasionally toss one in
as do Burn decks).
Divine Wrath is to help stop all
those effects that would stop your
Sacred Phoenix either from coming
back (D.D. Crow), by removing it or
bouncing it (Caius / Raiza), or by
something else with an effect that
you just want to stop (Judgment
Dragon, Dark Armed Dragon, Gyzarus,
Heraklinos, etc.). It's great
against monsters that show up to
ruin your day, especially the cards
that will stop you.
Generation Shift is the
interesting card I alluded to
before. It'll destroy your Phoenix
and put one in your hand. The hand
is not the best place to use it, but
it makes using Trade-In easier.
Congratulations. You just turned a
useless common from Shadow of
Infinity into a Phoenix revival and
destruction and made Trade-In a live
card in your hand.
Well, that's the deck for you. I
hope that helped. Send it all to
darkdestructionv30@yahoo.com
Until next time....
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