Hello, everyone. I have
another deck fix for you as these are long
overdue, but still. Better some than none,
right?
Hi, names Tyrone ive been trying to get back
into yugioh after about 2 years of not
playing and wanted to use an archtype that
hasn't
been used much from looking at
current SJC champs. I was thinking about
making an Arcana Force using The creator and
Monarchs. I know about the world lock and
that lock does exist in this deck but its
just not primary if it happens it happens if
not then its okay too. The deck seems to
easily get tributes for the monarchs and the
other tributes in the deck. So heres what i
was thinking of.
Monster
- 21
2 Arcana Force XXI - The World
3 Arcana Force VII - The chariot
2 Arcana Force VI - The emperor
2 Arcana Force I - The Magician
1 Arcana Force 0 - The Fool
2 The Creator
3 Honest
1 Treeborn Frog
1 Sangan
2 Kuraz the Light Monarch
1 Zarborg the Thunder Monarch
1 Caius The Shadow Monarch
Spells 15
1 Terraforming
2 Light barrier
2 Soul Exchange
2 Shrink
2 Enemy Controller
1 Brain Control
1 Lighting Vortex
1 Book of Moon
1 Giant Trunade
1 Mystical space Typhoon
1 Scapegoats
Traps 10
3 By Order of the Emperor
2 Lucky Chance
1 Torrential Tribute
1 Mirror Force
1 Transmigration Prophecy
2 Dust Tornado
So there it is the problem is #1 its to many
cards i wanna narrow it down to about 42 to
40 #2 im thinking of Cyber Dragons, Nova
Summoners and Prime material Dragon are all
good support and combo potential with
honest. Lol also the only draw power right
now relies on my traps mainly By order of
the emperor seeing as how it works with both
monarchs and Arcana.
Also many champs run solemn Judges
and I need to make room for em. So can you
please help me. Personally i think Arcana
and Monarch compliment each other and could
be competitive especially with chariot.
Thanks any help is appreciated
An Arcana Force deck. Here’s a bit of
creativity for you, even though it’s
somewhat unrefined, but that’s what I’m here
for. I’m going to borrow a page from someone
else’s playbook here:
Cards to cut:
- 2 Arcana Force XXI – The World
- 2 The Creator
- 2 Kuraz the Light Monarch
- 1 Zaborg the Thunder Monarch
- 1 Caius the Shadow Monarch
- 2 Soul Exchange
- 1 Giant Trunade
- 1 Scapegoat
- 2 Lucky Chance
- 1 By Order of the Emperor
- 1 The Transmigration Prophecy
I cut 16 cards from the deck, leaving you
with 30 cards here, so I have 10-12 cards to
add here.
Arcana Force XXI – The World isn’t really
necessary. All it would be doing here is
serving as a 2-Tribute beatstick. That’s it.
The Creator is no better, especially since
you can’t revive it, even though it’ll be
doing some reviving, you have no way to
replenish those cards in your hand that you
use for The Creator’s effect. The Creator is
best used in its own deck.
Kuraz, Zaborg, and Caius all don’t need to
be here. Kuraz needs his own deck. Zaborg
has been outclassed by Caius, who doesn’t
need to be here at all because there are
other things you can do here, and the
Monarchs would be in the way.
Soul Exchange isn’t needed, especially with
most of the Tributes gone. Besides, Soul
Exchange is best suited for a Control type
deck. This isn’t it.
Giant Trunade is being cut because you have
other options and we need the space, though
you can keep it if necessary.
Scapegoat won’t be needed for this deck,
especially with the field presence you’ll
manage to keep with this deck.
Lucky Chance really won’t be necessary,
especially with By Order of the Emperor and
Light Barrier here. Lucky Chance is rendered
useless.
By Order of the Emperor is a card that I
wanted to use with Arcana Force monsters in
a Gadget-like manner. It’s an interesting
idea. I have to cut one, though because I’ll
be needing that space to make things a bit
more interesting.
The Transmigration Prophecy is an
interesting choice. I would prefer it as a
side deck option because space is precious
here. This you can keep in if necessary for
whatever – slowing Dark Armed Dragon,
stopping a Darius play, slowing Judgment
Dragon a turn, stopping crazy tricks with
Disk Commander (though D.D. Crow does this
better), whatever.
Cards to add in:
+ 1 Arcana Force IV – The Emperor
+ 1 Arcana Force I – The Magician
+ 1 Arcana Force 0 – The Fool
+ 2 Shining Angel / Nova Summoner
+ 1 Light Barrier
+ 1 Terraforming
+ 1 Lightning Vortex
+ 2 Bottomless Trap Hole
I added 10 cards here bringing you down to
40. Nice.
Arcana Force IV – The Emperor and Arcana
Force I – The Magician, along with Arcana
Force VII – The Chariot are the core of your
offense with this deck, The Emperor boosting
your monsters by 500, The Magician being at
2200 (plus the 500 from The Emperor) if you
play a Spell card (and there’s no shortage
of those), and The Chariot stealing your
opponent’s monsters (starting with 1700/2200
attack). You need to max out on those.
Arcana Force 0 – The Fool will serve as a
wall for you. Interesting trick for this
(that was recently employed at the Canadian
Nationals): Summon Arcana Force 0 – The Fool
with Light Barrier on the field, choose
Heads (so the controller can’t really target
it), and Creature Swap it (and Creature Swap
doesn’t target). Oh, look. Your opponent has
a 0 attack monster that can’t be put in
Defense mode nor destroyed by battle or
anything targeting. Can’t get any better
than that. (This is a page stolen from
someone else’s playbook, the Creature Swap
thing. I wouldn’t use it here, though – too
random.)
Shining Angel / Nova Summoner is to search
out your Arcana Force cards (save The
Chariot) rather quickly. These days, you
want to get to what you need as fast as you
can. Some decks employ ridiculous draw
engines. Others employ ridiculous milling
tactics. Then there’s searching. That’s all
we can do here.
Light Barrier needed to be maxed out for
this deck. The second Terraforming is just
to help search it out even more.
Lightning Vortex is for some more
destruction to clear a path out to your
opponent’s Life Points. There’s a lot of
potential power here with The Emperor
boosting your Arcana Force monsters, The
Magician with 2200 attack after you play a
Spell card, and The Chariot with enough raw
attack power on its own, stealing opponent’s
monsters after killing them.
Bottomless Trap Hole is to help stop
opposing threats, ridding us of potential
problems (like Dark Armed Dragon, Judgment
Dragon, Gladiator Beast Gyzarus, Bestiari if
you’re lucky, which is actually a pretty
good target, etc.).
Other cards that could be added:
Hand Destruction: to fish through your deck
a bit faster
Gladiator Beast Gyzarus: Another stolen
idea, this will actually prove to be very
helpful against a Gladiator Beast deck. With
Enemy Controller, Brain Control, and Arcana
Force VII – The Chariot, you’ll be stealing
plenty. It should be no trouble performing a
Contact Fusion. You won’t be bouncing back
Gyzarus to the Extra Deck, but a 2400
beatstick that’s already destroyed 2 cards
(and either taken a bite out of the
opponent’s Life Points or took something
else as well) is nothing to complain about.
That’s all I have for now. Questions,
comments, suggestions, etc. can be sent to
darkdestructionv30@yahoo.com
Until next time....
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