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12.14.04 Well, I'm sorry for like...the uber-bad review last week. I was testing out some HTML shiz, and having to write it all in myself somewhat detracted from the deck fixes and stuff. So, this time, I'm going to let Bill's HTML editor do it for me and just type out the review like everyone else.
And, to make up for last
week, you guys get TWO (yes, TWO) deck fixes for
your viewing pleasure. And today's specialty
is...FIENDS!
Our first deck comes
from gungravex1:
This Is a Deck I am
thinking of Making.
Deck Name : MeFist The Infernal General and Legions! Deck Count : 41 Cards -Monsters (Tributes) (3) {2}Mefist The Infernal General {1}Dark Ruler Ha Des -Monsters (Non-Tributes) (13) {2}Don Zaloog {3}Spirit Reaper {3}Mystic Tomato {2}Slate Warrior {2}Night Assailant {1}Tsukuyomi
Spells (17)
Staples -Pot Of Greed -Premature Burial -Snatch Steal -Mystical Space Typhoon -Heavy Storm -Change Of Heart {3}Book Of Moon {1}Swords Of Revealing Light {2}Metamorphosis {2}Mystic Plasma Zone {1}Painful Choice {1}The Forceful Sentry {1}Confiscation Traps (8) {2}Dust Tornado {1}Torrential Tribute {1}Call Of The Haunted {1}Ring Of Destruction {3}Drop-Off Fusions {3}Dark Balter The Terrible {3}Fiend Skull Dragon {3}Ryu Senshi {3}Thousand - Eyes Restrict The Basis Of this Deck is almost Hand/Field Control Mefist - The focus of this deck, I can combo him with book of the moon or tsukumoi to trample and discard their hand monsters. Dark Ruler Ha Des - Strong and gains control over face-down monsters and helps Mefist to. Zaloog - Helps disrupt their hands and deck Spirit Reaper - Stall and helps disrupt their hand Night Assailant - Defense + Helps destroy monsters that Mefist can't Mystic Plasma Zone - Gives more power to Zaloog (1900) and Mefist (2300) Metamorphosis - Morph Mefist Into Balter and etc. Drop - Off - The Basic hand disruption I want to try and add a power-up or 2 to help Mefist a little more. Any help with this deck will be appreciated. Be mindful of my spelling.
Well, I like the basis
of the deck but I'm going to make a few suggestions:
-Dark Ruler Ha Des
+Vampire Lord
This will make sense in
a little bit.
Now, let's get some more
support in here, for the Dons and the Mephists:
-Tsukuyomi
+Magical Scientist
Magical Scientist is
really too good not to use in here.
-2 Slate Warrior
+Breaker the Magical
Warrior
+Tribe-Infecting Virus
Both just all around
really good cards.
-2 Mystic Plasma Zone
+2 Creature Swap
This combos really well
with Mystic Tomato, and is a great control card.
-2 Night Assailant
+2 Pyramid Turtle
Now we have more power
in the deck. Fast searching for Vampire Lord, and
Spirit Reapers, and more synergy with Creature Swap.
-Swords of Revealing
Light
-Drop Off +2 Rush Recklessly
-2 Metamorphosis
+2 Book of Life
Let's see how that
works. That way you can pull lots of combat tricks
to kill opposing creatures, and you also have
recursion for your 5 zombies.
So your final deck is:
-Monsters (Tributes) (3)
{2}Mefist The Infernal General {1}Vampire Lord -Monsters (Non-Tributes) (13) {2}Don Zaloog {3}Spirit Reaper {3}Mystic Tomato {1}Tribe-Infecting Virus {1}Breaker the Magical Warrior {1}Magical Scientist {2}Pyramid Turtle
Spells (18)
Staples -Pot Of Greed -Premature Burial -Snatch Steal -Mystical Space Typhoon -Heavy Storm -Change Of Heart {3}Book Of Moon {2}Rush Recklessly {2}Creature Swap {2}Book of Life {1}Painful Choice {1}The Forceful Sentry {1}Confiscation
Traps (7)
{2}Dust Tornado {1}Torrential Tribute {1}Call Of The Haunted {1}Ring Of Destruction {2}Drop-Off
If you end up with 2
many Necrophears/Mephists, you can always drop a
Mephist for something...
I rate the deck a 7.3/10
before, now a 9.1/10.
------
Our next deck comes
from Sabah:
My deck is a Fiend
Deck, it has Dark Necrofear and Gren Maju Da Eiza as
my main monsters to try and get out. I fuel up the
grave and out of play zone, and eliminate threats in
S/T Zone mainly to be able to attack wiht high
powerd Da Eiza. As you will see, I do not have the
majority of the high end Fiends, on a count of my
luck being bad (except for Necrofear, I had luck
that day to get her). I don't try to buy singles,
but if I have to or you suggest, I will. I am trying
to make this deck eventually a "Necrofear Da Eiza
Archfiend Deck".
TOTAL: 43
Monsters 23:
Tribute: 1x Dark Necrofear 1x Summoned Skull 1x Mefisto the Infernal General 1x Reaper of the Cards
Non-Tribute:
2x Skull Knight #2 1x Gren Maju Da Eiza 1x La Jinn 1x Opticlops 1x Twin Headed Wolf 1x Theban Nightmare 1x Wall of Illusion 1x Possessed Dark Soul 1x winged Minion 1x Grave Protector 1x Goblin King 1x Kryuel 1x Sangan 1x Night Assailant 1x Protector of the Sanctuary 1x Desrook Archfiend 1x Darkbiship Archfiend 1x Pandemonium Watchbear
Magics 12:
1x Yami 1x Dark Energy 1x Painful Choice 1x Delinquent Duo 1x Card Destruction 1x Gravekeeper's Servant 1x Dark Door 1x Change of HEart 1x Puppet Magic of Dark Ruler 1x Soul Absorption 1x Soul Release 1x Giant Trunade
Traps 8:
1x Solemn Judgement 1x Fruits of Kozaky's Studies 1x Sould Demolition 1x Bark of Dark RUler 1x Fake Trap 1x Skull Lair 1x Fiend Comedian 1x Bubble Crash
Ok, well first of all
you have WAY too many singles. I'm just going to
start over and explain why I'm putting certain cards
in:
2x Dark Necrophear
Three is too many, one
is too few.
But we need Necrophears, so we're going to run two.
2x Dark Ruler Ha Des
Ha Des gives us
negation, which is good.
And he also gives us nice Necrophear food.
2x Dark Jerroid
Play Dark Jerroid, he
lowers attack.
With Mystic Tomato, he'll keep coming back.
3x Newdoria
Newdoria's nice, he has
many good features
No tributes, dark, fiend, and he kills other creatures
3x Mystic Tomato
He's not a fiend, but he
has an effect
You can get fiends from out of your deck
3x Gren Maju Da Eiza
He's the core of the
deck, with not that good stats
But once it gets going, it'll be REALLY fat
1x Magical Scientist
Not a fiend, but still
very nice
Fusions galore for a semi-high price
1x Tribe-Infecting Virus
To play this well your
hand you must save
And dump the right fiends into your grave
3x Giant Germ
Three of these can be
good 'Phear food
Once they're removed your opponent's screwed
========
Monsters: 20
1x Pot of Greed
1x Snatch Steal 1x Premature Burial 1x Heavy Storm 1x Change of Heart 1x Painful Choice
All of these cards are
referred to as staples
Because in all decks to be used they are able
2x Dimension Fusion
Late in the game bring
back all your creatures
That are removed from the duel And smack your opponent's face Then you can get first place Out of...two people
1x Mirage of Nightmare
This one card can give
you the means
To draw more cards and dump more fiends
1x Mystical Space
Typhoon
Nuke a Mirage, or an
opposing s/t
I've run out of words that end with "E"
2x Creature Swap
Use with Tomato or even
Giant Germ
If your opponent sees this they will squirm
========
Spells: 13
1x Dust Tornado
Just MST's younger
brother
Still it can be quite a bother
1x Torrential Tribute
If your opponent
summons, tell them "Why bother?"
Flip this card over and kill all the monsters
1x Call of the Haunted
Bring back a creature
and say "Just scoop"
Then your opponent will say "Oh poop"
2x Soul Demolition
Soul Demolition
Accomplishes the mission Of removing from the game And to your opponent doing the same
2x Skull Lair
I'm short on time
I have no more rhymes
=======
Traps: 7
Peace out,
t3h z34l0tpk3r
ph33r t3h rhym3z
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