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12.23.04 CARD REVIEW: Legendary Jujitsu
Master
Well I'm sorta tired of doing deck reviews so
this week I'm just gonna look at a card for the most part and then give an
idea of a deck it could fit into.
Legendary Jujitsu Master has to be THE MOST
OVERLOOKED CARD IN THE GAME. No, seriously, take a look at it:
Legendary Jujitsu Master
* * *
EARTH/Rock/Effect
A monster that battles with this Defense
Position card is returned to the top of the owner's Deck at the end of the
Damage Step.
1300/1800
Now look at it again:
Legendary Jujitsu Master
* * *
EARTH/Rock/Effect
A monster that battles with this Defense
Position card is returned to the top of the owner's Deck at the end of
the Damage Step.
1300/1800
No, really, look at it:
Legendary Jujitsu Master
* * * <- gets under gravity bind
EARTH/Rock/Effect
A monster that battles with this Defense
Position card is returned to the top of the owner's Deck at the end
of the Damage Step. <- like WOAH! awesome effect!
1300/1800 <- MAJOR solid stats
Ok, now that you've definitely looked at
it three times, and hopefully read the effect at least once, I'm
going to tell you why I love it so much:
First of all, the effect is what wins me
over. Take a look at it. As long as this gets attacked in defense,
the opponent wastes a summon AND a draw. And assuming it doesn't
have over 1800 attack (and most things don't), you still have a
monster at the end.
Now the only time I see this backfiring
is with Breaker or something, but otherwise it's really good.
And if your opponent smacks it with a
tribute monster, all the better...
Seriously, I'd even run this in Chaos
(no, seriously, I would) if I felt like running something defensive
(which I generally do).
I don't see why people think you can
only run LIGHTs and DARKs in Chaos.
Now, here's a nice defensive deck that I
think really has a lot of potential:
[3] Thunder Dragon
[3] Legendary Jujitsu Master
[3] Roulette Barrel
[3] Spirit Reaper
[3] Balloon Lizard
[3] Throwstone Unit
[3] Inaba White Rabbit
[3] Book of Moon
[3] Wave Motion Cannon
[1] Pot of Greed
[3] Continuous Destruction Punch
[3] Robbin' Goblin
[3] Judgment of Anubis
[3] Solemn Judgment
Robbin' Goblin and Continuous
Destruction Punch punish your opponent for attacking into your
monsters. JoA and SJ provide needed negation to protect your
continuous spells and traps, and Thunder Dragons provide discard for
JoA. The rest should be pretty much self-explanatory, stall,
control, and burn.
But just in case, let's go over it all.
Roulette Barrel: ok, seriously, this
card is supremo-underrated. Seriously, who WOULDN'T want a 2000 DEF
wall to take pot shots at the opponent from behind (through it's
effect). Continuous destruction + solid protection = very good card.
Balloon Lizard: the monster form of Wave
Motion Cannon. If you keep this on the field long enough, you
basically can't lose without decking out (because your opponent
won't be able to kill it without losing).
Legendary Jujitsu Master: I already told
you why this card is SOOOOO very good.
Throwstone Unit: Ok, this is a bit
weird, but I figured it can't hurt to have a defensive wall that can
also blow up to take annoying low defense threats out, can't really
think of many right now, so feel free to replace this with something
cooler like...um...Royal Magic Library maybe or someting. Or Gear
Golem, or...something...
Inaba White Rabbit: ok, seriously, this
+ Robbin' Goblin = complete hand ownage, and you also get to nip the
opponent for 700 a turn.
Spirit Reaper: yeah, maybe a bit weak,
but it still doesn't die, although trample DOES hurt here...I dunno,
you make the call over whether to run this.
Book of Moons, you get to save your mons
from stuff like Ring and whatnot, has to be good, right?
Yeah...um...one last thing:
If anyone tries this deck out IRL,
contact me at
pojodeckstaff@yahoo.com and tell me how it ran. I'd be
curious to find out, as the overemphasis on defense could prove to
not be good. Oh well, only time will tell.
Until next time,
peace out, ggn0re, and all that good
stuff
t3h zealotpker
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