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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com
 

Final Punishment
Ninth Edition


Reviewed August 22, 2005

Constructed: 1.5
Casual: 2.25
Limited: 1.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Jeff Zandi

5 Time Pro Tour
Veteran

Final Punishment
I consider having to review this card as a kind of final punishment, actually... This card is kind of like Fork or, as you kids call it today, Twincast. Final Punishment kind of lets you "copy" all the damage already done to your opponent this turn and smack 'em with it again. The big problem is how did you do enough damage to be worth the trouble of using this card while leaving yourself enough mana to cast this 3BB sorcery? In a black/red deck, would Final Punishment be any better than just playing Lava Axe, in most cases? Nah. Just give me the axe. (uh...Pojo Managment...please don't give me the axe, it's just a figure of speech! Thanks!) In limited play, if you were stuck needing a 23rd spell for your deck and you had a pretty aggressive deck, you could think about including Final Punishment as a way to potentially win the game a turn sooner. In the grand scheme of things, you just want to use a better method to deal damage than Final Punishment. This card doesn't fare much better in constructed, simply because the use of this card is far too narrow, and because the idea of this card (finish off an opponent with additional life loss in a turn where you have already damaged him) doesn't fit very well with the kind of deck that would bring about the desired circumstance. Hated it.

CONSTRUCTED: 2.0
CASUAL: 2.0
LIMITED: 1.5
 
Tim Stoltzfus Final Punishment
Final Punishment is an interesting mechanic, but is flawed because of its costs. It is sorcery speed, which cuts down greatly on any potential surprise value. It costs five total mana, which makes anything involving casting spells that damage your opponent, and then doubling that, highly unlikely. In casual play, it can make for some cute tricks, but its costs and extreme level of dependence on other things happening in the turn make it pretty much unplayable in any tournament play.

Constructed – 1
Casual – 2.5
Limited – 1
 
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