First of all, "Cavern Harpy" is NOT appropriate
slang for your girlfriend, no matter WHAT
company you happen to find yourself in. Now that
we have THAT
out of the way, let's talk about one of Invasion
block's top creatures. The Harpy was a very high
pick in Invasion block limited drafts because
you could use it to return blue or black
creatures to your hand that had beneficial
coming into play effects. More recently, in
constructed, Cavern Harpy was the linchpin of
the Aluren deck, which used Cavern Harpy to
a repeating (not necessarily infinite) combo.
Anyway, the Harpy has more than proven itself in
both constructed and limited.
Carvern Harpy is the perfect example of how a
seemingly harmless card can go horribly awry.
When mixed with Aluren from Tempest, Cavern
Harpy created an engine that allowed for
infinite life gain, card drawing, and/or life
loss for your opponent. While it is a key cog in
the Aluren deck, outside of that, Cavern Harpy
isn’t terribly good in tournament play overall.
In limited, this is an excellent addition to
most U/B decks, acting as an excellent blocker
and a way to abuse comes-into-play effects.
This guy saw a lot of play doing tricks for
their owners. Play the Harpy, bounce a creature
with some nice come-into-play ability and replay
it. Then bring back Harpy to your hand, rinse
and repeat. It's a nice cost of only 2 mana, and
it flies to boot. Its return ability is also
well-costed at only 1 life. A good bargain if
you want to construct a circus around him. And
add to that he can evade death for a cost of 1
life...this guy is good times.
Constructed - 3
Casual - 4
Limited - 3
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