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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Ninja of the Deep Hours
Betrayers of Kamigawa


Reviewed February 14, 2005

Constructed: 2.67
Casual: 3.00
Limited: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Jeff Zandi

5 Time Pro Tour
Veteran

 Ninja of the Deep Hours

Each of the cards featured in Card of the Day was also reviewed in my column last Friday in which I detailed the TOP TWENTY COMMONS in Betrayers of Kamigawa. I believe this is the best blue common in Betrayers. With a Ninjutsu cost of only 1U, you can easily play a one-drop on turn one, then attack on turn two and swap the one drop with Ninja of the Deep Hours, hitting your opponent for two points of damage and giving yourself a free card at the most crucial part of the game, the early game. Add Phantom Wings to this card on turn three and you have put your opponent squarely behind the eight ball.

CONSTRUCTED: 2.5
CASUAL: 3.0
LIMITED: 4.0

Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
 Ninja of the Deep Hours

This card is pretty solid. Admittedly I never want to actually tap four mana to put him in play, but if I can lay a creature turn one, this guy is suddenly a powerhouse, doing two damage for me on turn two and drawing a card. He's good enough to be playable in constructed, and it would be interested to see if he can slip into a fish deck somewhere down the line.
Also expect to see him in block and in constructed. All across the board, this is just one solid creature that just needs a deck to support him...

Constructed: 3
Casual: 3
Limited: 3


DeQuan
Watson

* game store owner (The Game Closet - Waco,TX)

 Ninja of the Deep Hours - Friday

So much has already been said and discussed about this card. I'm not so sure I'm a huge fan of the blue ninjas yet. My opinion may change, but I'm not sure how likely that is. Getting to draw a card for dealing damage is a good thing. However, Thieving Magpie has been around for a while and hasn't had a huge impact, so I'd be interested in seeing how this variation on the same ability plays out.

Constructed: 3
Casual: 3.5
Limited: 2.5
Paul
Hagan
 Ninja of the Deep Hours --

Looking at how the ability works once everyone knows about Ninjas, I'm not so happy with the ability. This card is decent as far as Ninjas go, however, as he jumps into play for a small amount of mana and with a decent ability. If he were one bigger on the backside, I would say he probably belongs in a lot of decks, but as is, he is just decent. You'll likely only get his ability off once or twice before a stop is put to it. As with any Ninja, be careful when playing anything with removal -- it would really be sad to bounce a creature and then have your surprise attacker be destroyed.

I like this card a bit more in limited, but not by much. He'll have a greater shot of making a difference in the game, but as in constructed, he'll also probably only get his ability once or twice before being stopped.

Constructed Rating: 2.0
Casual Rating: 2.5
Limited Rating: 2.5
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