Each of the cards featured in Card of the Day
was also reviewed in my column last Friday in
which I detailed the TOP TWENTY COMMONS in
Betrayers of Kamigawa. I believe this is the
best blue common in Betrayers. With a Ninjutsu
cost of only 1U, you can easily play a one-drop
on turn one, then attack on turn two and swap
the one drop with Ninja of the Deep Hours,
hitting your opponent for two points of damage
and giving yourself a free card at the most
crucial part of the game, the early game. Add
Phantom Wings to this card on turn three and you
have put your opponent squarely behind the eight
ball.
This card is pretty solid. Admittedly I never
want to actually tap four mana to put him in
play, but if I can lay a creature turn one, this
guy is suddenly a powerhouse, doing two damage
for me on turn two and drawing a card. He's good
enough to be playable in constructed, and it
would be interested to see if he can slip into a
fish deck somewhere down the line.
Also expect to see him in block and in
constructed. All across the board, this is just
one solid creature that just needs a deck to
support him...
Constructed: 3
Casual: 3
Limited: 3
DeQuan
Watson
* game store owner (The
Game Closet - Waco,TX)
Ninja of
the Deep Hours - Friday
So much has already been said and discussed
about this card. I'm not so sure I'm a huge fan
of the blue ninjas yet. My opinion may change,
but I'm not sure how likely that is. Getting to
draw a card for dealing damage is a good thing.
However, Thieving Magpie has been around for a
while and hasn't had a huge impact, so I'd be
interested in seeing how this variation on the
same ability plays out.
Constructed: 3
Casual: 3.5
Limited: 2.5
Paul
Hagan
Ninja of
the Deep Hours --
Looking at how the ability works once everyone
knows about Ninjas, I'm not so happy with the
ability. This card is decent as far as Ninjas
go, however, as he jumps into play for a small
amount of mana and with a decent ability. If he
were one bigger on the backside, I would say he
probably belongs in a lot of decks, but as is,
he is just decent. You'll likely only get his
ability off once or twice before a stop is put
to it. As with any Ninja, be careful when
playing anything with removal -- it would really
be sad to bounce a creature and then have your
surprise attacker be destroyed.
I like this card a bit more in limited, but not
by much. He'll have a greater shot of making a
difference in the game, but as in constructed,
he'll also probably only get his ability once or
twice before being stopped.