This guy is a limited gem, almost always costing
your opponent two cards to get rid of, and if
they don't choose to stop him, well, three
points a turn coming at his face seems like a
pretty good race mechanism to me. He might even
make it into block for an ogre deck, which seems
to have more than enough things going for it to
be amazingly fun if not actually competitive.
Overall this is just one solid guy.
Constructed: 3
Casual: 3
Limited: 4
DeQuan
Watson
* game store owner (The
Game Closet - Waco,TX)
2/23 Ogre Marauder
I so badly want Black based creature decks to do
well. And I think this guy is a good fit. He's
also a serious issue. Casual players may turn
their back on a creature like this, but the
limited crowd will love it. This creature is
pretty much unblockable unless they lose a guy.
So, worst case scenario, your opponent loses at
least one creature (if not two) or it gets
through for three damage.
Constructed: 2.5
Casual: 2
Limited: 4
Paul
Hagan
Ogre Marauder
--
At first glance, I thought this card was decent,
but looking again, I'm pretty sure he is just
bad. Yes, he can serve as removal, but the
decision is your opponent's, and except in
extreme cases (Fact or Fiction), leaving
decisions on how your game goes in your
opponent's hands doesn't seem like that good of
a decision. The fact that he is a 1 toughness
doesn't help his case, either.
I might be more open to this card in limited, as
good creatures can be hard to come by, and your
opponent won't have too good of an idea when
their next creature might show up. Is it worth
losing two? I wouldn't first-pick him, but it
can't hurt to include a copy in your deck.
Well, it seems Marauder will take someone with
him, one way or another. And quite likely, he
will take 2 with him. While his toughness is a
measly 1, that's not really his point, is it. He
exists for removal, and he can do it well,
especially in limited or casual. Your opponent
has the choice of probably losing 2 early
creatures, or taking 3 a turn for a while...not
a nice prospect.
Ogre Marauder
is some kind of wonderful – or at least some
kind of solid. A 3 power creature for 3 mana is
always a good start but the Ogre’s ability is
really key. It is almost inevitable that in a
ground war the Ogre will trade 2 for 1, which is
kind of the whole point behind card advantage.
Plus, he is big enough that players will want to
make that trade. Sure he may come into play with
a target painted on his cardboard behind but if
this is what your opponent is forced to burn I
think that is some kind of advantage as well.
Constructed: 2.5
Casual: 3.0
PEZ: 1.5 (not good enough as an Uncommon)
Limited: 3.0 (not 3.5 because of the double
black mana)