Pojo's Magic The Gathering news, tips, strategies and more!

 

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



Button Ads
or other text.

Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Ogre Marauder  
Betrayers of Kamigawa


Reviewed February 23, 2005

Constructed: 2.40
Casual: 2.60
Limited: 3.60

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
 Ogre Marauder

This guy is a limited gem, almost always costing your opponent two cards to get rid of, and if they don't choose to stop him, well, three points a turn coming at his face seems like a pretty good race mechanism to me. He might even make it into block for an ogre deck, which seems to have more than enough things going for it to be amazingly fun if not actually competitive.
Overall this is just one solid guy.

Constructed: 3
Casual: 3
Limited: 4


DeQuan
Watson

* game store owner (The Game Closet - Waco,TX)

2/23  Ogre Marauder

I so badly want Black based creature decks to do well.  And I think this guy is a good fit.  He's also a serious issue.  Casual players may turn their back on a creature like this, but the limited crowd will love it.  This creature is pretty much unblockable unless they lose a guy.  So, worst case scenario, your opponent loses at least one creature (if not two) or it gets through for three damage.

Constructed: 2.5
Casual: 2
Limited: 4
Paul
Hagan
Ogre Marauder --

At first glance, I thought this card was decent, but looking again, I'm pretty sure he is just bad. Yes, he can serve as removal, but the decision is your opponent's, and except in extreme cases (Fact or Fiction), leaving decisions on how your game goes in your opponent's hands doesn't seem like that good of a decision. The fact that he is a 1 toughness doesn't help his case, either.

I might be more open to this card in limited, as good creatures can be hard to come by, and your opponent won't have too good of an idea when their next creature might show up. Is it worth losing two? I wouldn't first-pick him, but it can't hurt to include a copy in your deck.

Constructed Rating: 1.5
Casual Rating: 1.5
Limited Rating: 3.0


Chris
Gerhardt

* game store owner
(Shuffle and Cut)

Ogre Marauder

Well, it seems Marauder will take someone with him, one way or another. And quite likely, he will take 2 with him. While his toughness is a measly 1, that's not really his point, is it. He exists for removal, and he can do it well, especially in limited or casual. Your opponent has the choice of probably losing 2 early creatures, or taking 3 a turn for a while...not a nice prospect.

Constructed - 2.5
Casual - 3.5
Limited - 4


Jason
Chapman

Ogre Marauder is some kind of wonderful – or at least some kind of solid. A 3 power creature for 3 mana is always a good start but the Ogre’s ability is really key. It is almost inevitable that in a ground war the Ogre will trade 2 for 1, which is kind of the whole point behind card advantage. Plus, he is big enough that players will want to make that trade. Sure he may come into play with a target painted on his cardboard behind but if this is what your opponent is forced to burn I think that is some kind of advantage as well.

Constructed: 2.5
Casual: 3.0
PEZ: 1.5 (not good enough as an Uncommon)
Limited: 3.0 (not 3.5 because of the double black mana)
Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.