This is another one of those Clone variations.
Interestingly it's even four mana. However, this
card can do something that most Clone replicas
can't. Sakashima can be returned to your hand.
This can obviously let you copy the best
creature on the table all the time. Beyond that
though, it can also let you block something and
return it to your hand. There are a lot of
options here. It's nothing super spectacular,
but I could see mono blue control decks playing
this card.
A nice
concept. It's cost might be a bit slow for
Blue to take advantage of, say, a Tooth and
Nailed creature, since there will usually be
a pair of them and he is Legendary, but
maybe. The problem with creatures like
Sakashima is they will be inconsequential
against certain decks, like White Weenie or
Burn. So main decking it isn't space
effective, and sideboarding it is only
okay. Remember, Sakashima is Legendary, so
only one will be useful, yet you'd need
multiples to deal with a fast Tooth and
Nail, so it takes up a lot of space in your
sideboard for only being effective in
certain circumstances.
In
limited, it's much better, as you'll most
likely be able to find something worth
copying, whether it's something of your own
or your opponent's. In casual, it depends on
what your usual opponent's like to play. If
they are into big beefy stuff, or
particularly devastating creatures, then
Sakashima may be worth considering if you
are a Blue player.
I'm not terribly impressed with Sakashima the
Imposter, but I suppose it is better than Clone.
The biggest boon to this creature is the ability
to reset him by returning him to your hand, thus
allowing you to copy early threats produced by
your opponent and gain a small benefit from
them, but as the game rolls on, you can still
keep up.
In limited play, Sakashima absolutely makes the
cut into your deck if you have the capability of
playing blue. Being able to counter-act your
opponent's bombs can be critical, and Sakashima
does just that.