This card may be the most useable and arguably
the most useful of the new flip creatures. There
are two problems here though. Control decks are
likely to be more prevalent, so damage sources
won't be killing your creatures. And I honestly
am not a huge fan of the flip creatures.
This card seems like a big stack of "blah". As a
creature, it is a slightly overcosted 2/2 with
no real ability, and to turn it into a decent
enchantment, you have to manage to gain thirty
life. No, thirty life isn't hard to achieve --
in fact, its quite easy -- but don't you have to
build that aspect into your deck? My issue with
most life-gain is that it doesn't win you the
game, and I try to make sure every card in my
decks help you win the game. Any time life-gain
has really been worthwhile, it has been attached
to something scary for your opponent, such as
Armadillo Cloak or Exalted Angel. This card
doesn't do that.
Um, yeah...Life gain! Okay, I don't think anyone
is going to take this thing seriously. There
isn't enough quick Life Gain out there to really
make this thing playable. In limited, you've
already skipped the LG cards you would need to
make this work by the time you get to the
Saviors pack, and honestly, you can't base a
deck around a single rare that you *might*
happen to find. Rune-Tail is just worthless
because of this.
In casual, however, you could easily build a
nice deck around this guy, since you can add
multiples of him to make sure you see him. But
beware of when your friends catch on to this guy
and your tactics...a little enchantment removal
will ruin your day.
Constructed - 2
Casual - 4
Limited - 1.5
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