Even back in the olden days of Magic, everyone
knew that Fastbond was strictly a tool for the
nuttier, combo-driven players. It is truly hard
to design the kind of scenario in which Fastbond
on turn one is really going to make your deck
explode. Still, casual players loved Fastbond
for its promise of being able to break the
one-land-a-turn rule. Later cards like Thawing
Glacier and Rampant Growth turned out to be much
better ways to break the rule of only getting
one land into play each turn.
This week has been great. Every one of this
week's cards have had some good uses and some
strong decks in their day. Fastbond is the
leader in fast mana. This is the measuring stick
to which all other mana cards are compared. It's
more powerful than it seems at first. However,
it doesn't go in every deck, so I can't give it
as strong of a rating as say...Balance from
Casual: 2.5 (many casual guys don't like life
Well, this card has combo written all over it,
So what you are saying is...for the low price of
one damage, I can play an additional land. Oh,
wait, I can play any number of lands at the cost
of one damage each? Well, I guess if my opponent
can do it, too, then it might be...wait, it only
works for me? Why does this card exist?
How many times have you wanted to have that one
extra mana on Turn 1 or 2? Well, now you can
have it. And your opponent can't. Big advantage,
In limited, this card lets you jump ahead in the
creature race (assuming you drew big enough
dudes), so why not play it? First pick if I ever
the more combo-licious cards from Back In
The Day (tm). It's a bit before my time,
but I will give you two scrumptious combos
to mull over.
Zuran Orb +
Crucible of Worlds + Fastbond = Infinite
Life. Or how about Fastbond + Horn
of Plenty to give you some mad drawing
power. TA DA!
Constructed - 3
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