This card is reasonably solid. If you are
playing a slower deck, you likely plan to draw
cards at some point. So, I suppose whether you
draw them right then, or four turns from the
time you cast Ancestral Vision, it's not a huge
deal. It's slightly less convenient, but you are
getting 3 cards. And combo players are sure to
love this card. If you get it early, you are
likely to get those cards on the critical turn.
Draw three cards. This effect has always been
awesome. It's worth waiting for. Especially when
it's "target player draws three cards", so in an
Underworld Dreams deck you can use it to finish
Vision - Far different from yesterday's Suspend
offering, Ancestral Vision is a great card. It's
incredibly cheap and has a very powerful effect.
The only cost is time. But it also comes from a
color where time should be your friend. If this
were a red card, (aside from the odd color
choice) it would be out of place because red
likes to win *now*. Blue can wait a few turns.
Cast this and then protect your board and
eventually you'll get a return on your
investment. That's how blue plays, and this card
is blue to the core.
The new Ancestral Recall… and again, nowhere as
good as the original. The thing about Vision is
that you want to draw it in the early game so
that you’ll get your 3 cards somewhere in the
mid-to-late game. If you get it too late, you’ll
find that the effect will be just too slow for
you to take any real advantage. And with cards
like Compulsive Research, Perilous Research,
Careful Consideration, and even Whispers of the
Muse hanging around, I’m ready to say that
they’re more reliable sources of card draw in
The suspend version of Ancestral Recall. Like
yesterday's card, this is very slow, but slow is
okay for blue decks. The only problem is that
you HAVE to play it the slow way, so drawing
this late hurts a lot. It IS cheap card drawing,
though, so you might see a couple of copies
(although not more than 2) get played in blue
control decks. I doubt it, though.
In casual, it draws 3 for 1 and doesn't cost
several hundred bucks. It's slow, but it'll get
In limited, I'd play this. It is slow, but it
only costs 1, and slow is okay. It can even deck
your opponent if you can't win the ground war.
Constructed - 2.5
Casual - 3
Limited - 3
much like yesterday's card can only be played by
utilizing it's suspend cost. However, unlike
yesterday's card, today's spotlight shines on a
card that has much, much more uses.
Ancestral vision is simply this: you cast it on
turn one (blue doesn't have many good one drop
creatures) and then four turns later you get to
draw 3 cards no questions asked. What's not to
Again, all three formats get the same review.
Getting three extra cards for one blue, is
nothing to sneeze at.
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