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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Sek'Kuar, Deathkeeper
Cold Snap


Reviewed September 04, 2006

Constructed: 1.7
Casual: 2.6
Limited: 2.4

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Sek'Kuar, Deathkeeper

This card really excites the Johnny in me, the part that likes tricky combos and such. 2BRG is quite a restrictive cost for a 4/3 creature, but the ability is something that these colors don't exactly excel in: card advantage. Whenever a creature of yours dies, for whatever reason, you get a 3/1 Graveborn token as a consolation prize. And since Black, Red, and Green are the colors most likely to have all their creatures suddenly die, this ability can be very useful. I'm seeing a BRG deck with Grave Pact, Fecundity, and a bunch of little men with which to swarm your opponent. But in any serious format, the cost is a bit too restrictive and the P/T too low to work as you'd like it. Maybe if it weren't legendary, and you could make multiple Graveborns on each sacrifice.....

Constructed- 1.5
Casual- 4
Limited- 2
 


DeQuan
Watson

* Game Store Owner

Sek'kuar Deathkeeper

I'd prefer this guy be in two colors instead of three. He'd much more likely to get played. As it is, he's not only three colors, but also a 4/3 creature for 5 mana. I think he's just slightly less efficient than he needs to be to see more play. On the other hand, in casual play and group game play, he might be a superstar.

Constructed: 2

Casual: 3

Limited: 3
 

Jordan Kronick

Sek'Kuar, Deathkeeper

Well, after 13 years of Magic we finally got a legendary Orc. And not a bad one either. The bare statistics aren't awful - a 4/3 for 5 mana. The ability is, of course, the real meat of the card. 3/1 hasty tokens are nothing new, but Sek'Kuar makes them pretty good. I can definitely see combining this card with Savra and Lyzolda for a nasty deck. Imagine sacrificing a creature (say, a Transguild Courier) and drawing a card, causing your opponent to sacrifice a creature, dealing 2 damage to something and producing a 3/1 token. All for a mere 2 mana. Usually cards like this end up with very fragile 1 or 2 toughness bodies (like Savra and Lyzolda). Sek'Kuar's orc heritage makes this a playable card.

Constructed Rating - 2.0
Casual Rating - 2.8
Limited Rating - 2.7
 

Patrick Hendry

Sek’Kuar Deathkeeper

Of all the 3-color legends from Coldsnap, Sek’Kuar is probably the MOST playable. He is still, however, a long way from good. In constructed, I don’t think this will be seeing any play, simply because he is too mana intensive for too poor an effect.

This might see some casual play, but there are better options for reanimation out there.

In Limited, never EVER pick this first. You are dedicating yourself to three colors in a format where one color decks are good, and two color decks are optimal. If, however, you have one or two mana fixers, and you are already in two of these colors and you open this third pack, just take it. IF you manage to get him out, he will win games.

Constructed- 1.5/5
Casual- 2/5
Limited 2.5/5
 
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