This card got better being Red. This is largely
due to so much land destruction being found in
Red. It fits right in. It can also be an
aggressive creature to play early that's
problematic for control decks. It's not
overpowered, but it's definitely useful.
Red has "destroy target land" for one less than
this. Why does it cost one more mana to get
"sacrifice a land and I skip my next draw"? Most
players will sacrifice a land knowing that they
can draw more while you can't. If they let it
come into play, it's because they have a kill
spell. Or a bounce spell, meaning they can make
you replay it and maybe choose to sacrifice the
land then. This is just ike the black "punisher
spells" in that by giving the opponent a choice,
you're guaranteed to get the effect you didn't
want. Just play Stone Rain.
And now a timeshifted version of Argothian Wurm.
He's worth playing a few copies of in LD decks,
because that's really what he is: a 4 cc
repeatable LD spell. If they let him resolve,
then that's fine too, as you just got a very
undercosted body. Just don't play him in the
In casual, no one likes LD, and they'll just
probably let this resolve and Banish it next
turn or something.
In limited, a 6/6 trampler is really nice, but I
think it'll slow you down too much. Not bad, but
Constructed - 3
Casual - 3
Limited - 2.5
Argothian Wurm in red. This is a great card in
land destruction decks. Either this guy hits the
board as a 6/6 trampler for 4 or they loose a
land either way you win. A must have in any LD
Don't underestimate that
drawback: skipping your draw step is huge,
especially late game when your opponent may have
lots of lands and you need an actual answer. But
early in the game, after you've hit one or two
of your opponent's lands with Stone Rain or
Cryoclasm? That's the kind of situation where
it's relatively okay to let your opponent decide
what happens with your card: either he loses yet
another land and can't play yet more spells, or
he invites massive wumpus beatings. It's not
recommended so much for limited play, though;
there's not too much land destruction in Time
Spiral block, and you won't be able to reliably
avoid having your next draw step locked out.
I like this card. On turn 4, your opponent can't
kill it, so they sac a land.
Next turn, you play this again. Your opponent,
now having 1 less land, is
still unable to kill it. So they sac another
land. As we can see, when this
is played early, your opponent is pretty much
The bad thing about this is it becomes a
horrible draw in mid or late game
when your opponent has many many lands and won't
hesitate to sacrifice a land.
This essentially becomes an overcosted land
In multiplayer, this card obviously is very bad.
Constructed: 2.5/5, I could see this work in an
aggressive deck, but your
opponent could let this stay in play then Wrath
Casual: 3/5, big baddie, except it's prety bad
Limited: 3/5, it will probably win a game or two
when drawn early.
Land Destruction decks love this card. It gives
them a win/win situation: either you get to
destroy a land or you get an undercosted 6/6
with trample. That’s what I call a deal. On top
of that, even if they do sacrifice a land to
stop the Wumpus from coming out, they’re only
doing it for a turn. If you have to talk about
downsides (you naysayer, you) then there are a
few. It does suffer from Browbeat syndrome
meaning that your opponent does get to choose
which effect goes off; the bonus being that both
abilities of the card are really amazing. The
other downside is that the later the game goes
the worse he gets. Late game when both players
have built up lots of mana odds are your
opponent will just keep tossing a land to put
him back on top of your library (esp if they’re
winning the game). Still an amazing card.
Casual/Multi: Not so great for the kitchen
table. Most casual players hate Land D and will
shun (read: destroy) any player at the table who
gets between them and their precious, precious
mana. Having played with Argothian Wurm (from
which this is Timeshifted) I can tell you that
you really have to get this out on turns four,
five or six. After that there’s almost always
going to be a player who has the extra land to
Time Ebb, and you’ll be stuck redrawing it every
time you try and play it. Yes it’s a beatstick
here, and yes it can do great things for red
aggro decks, I would just avoid the land
destruction option in this format.
Limited: This card is a beast. Too bad there’s
no beast tribal support in Time Spiral block.
(Lousy Rebels, I always knew you were the
favorite!) Regardless this card is a powerhouse
that will win games. It’s undercosted, has fat
stats and trample. If this comes out early
enough your opponent will probably lose the
game. Even if they sacrifice a land, they won’t
be able to do it every turn, which means
eventually they have to deal with it (and with
no land you’d be surprised how hard that is).
Only loses some points b/c again the later the
game goes the more likely that your opponent is
going to choose the option that doesn’t help
For anyone who has not played against this
beatstick, expect to soon. A must for the
red/white land D decks that I think will
increase in popularity in the type 2 world. Yes,
they may put him back on your library initially,
but how long can they keep that up. If you get
the lead on land D then they will more than
likely opt for the beating hoping to get the
creature destruction spell. The only thing to
decide is how many should go into the deck.
Constructed rating is lower only because it fits
into a narrow range of decks.
I like this card. I really do. Timeshifted
argothian wurm, if I recall correctly.
Constructed: It is either a recurring 4 mana
stone rain or a 6/6 beatstick. Not too shabby.
Casual: One on one? Read above. Multiplayer?
Don't, just don't. Sure, it'd be a stone rain,
but, the one time it does actually go through,
it's because someone drew into a STP to deal
Limited: Same as above, except that you'd
usually only have one, and drawn late game, it's
not that great.