My Deck Garage is full of newer players who
can't afford the good dual lands and are always
making do with suboptimal ones. Now, they
finally have a good reason to. There's already
talk of a Blood Moon backlash among rogue
players, and this should only fuel the fire. Why
wouldn't you want a 5/5 on turn four? The only
trouble is, most green decks these days are
getting 8/8's as early as turn three with
nonbasics, so this might not be enough.
That's in the top-level tournaments, though. In
Limited or in any less competitive environment,
this is an absolute beatstick.
It took twelve years, but Wizards of the Coast
finally gave us another dinosaur card. The
Imperiosaur's brethren dominated our world for
160 million years, but unfortunately I don't see
him doing the same thing in Dominaria.
Undercosted green fat is always worth
discussing, but part of the appeal of such
creatures is the possibility of summoning them a
turn early with Llanowar Elves. You can't do
that with Imperiosaur unless you use Edge of
Autumn or Rampant Growth, so a deck could emerge
that does that; on the other hand, the Llanowar
Elves deck can cast a second-turn Ohran Viper or
Troll Ascetic (come July) and that might just be
better. Imperiosaur was designed more for casual
and limited play, and it's in those formats
where he will truly shine.
A 5/5 for 4 is nothing new to magic. It always
comes with a drawback and this one is not to
terrible. If it could only be played with
forests, it would be horrible. But it is not
unusual to have 4 nonbasics on the board in a
deck. Mono-green is seeing some serious standard
constructed play and this may fit, although I am
not sure where. While nothing super impressive,
in constructed, in limited, I would have no
problem drafting this one fairly quick.
Constructed: Mono green doesn't even want this,
because they run mana creature usually. I don't
know who would use this. It's not that great.
Casual: A format where this card can shine.
Since your casual decks tend to be budget decks,
if you don't have a $100 landbase, this guy is a
quick green creature. Juzam Djinn without a
drawback in some decks.
Limited: Not that bad here, either. Pretty much
a Djinn w/o the drawback. Few non-basics that
are worth running in this format.
The only deck that this could even potentially
fit into is mono-green aggro,
and this card is subpar to everything in
mono-green so there's no way this
will shove itself into the deck. As well, seeing
as how it's all multicolour
decks right now and running basic lands makes it
really hard for multicolour,
this card doesn't make the cut.
In casual, people aren't so rich so basic lands
are a lot more common so this
could find a home, that is until you look at
Indrik Stomphowler which is the
same body with a destruction effect for 1 more
mana. I think you can figure
which one to play.
In limited, it is pretty big and basic lands are
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