This week, we thought it'd be neat to review the
"favorite cards" of various GenCon winners.
Trouble is, I started playing around Odyssey
block, so I never saw Moat or Lion's Eye Diamond
in action. The rest of the week's cards,
however, I'm on further footing with.
Mindslaver is without doubt the Johnniest of
cards to be printed in a long time. It's a fair
bit of mana, but to inflict a turn of bad
decisions usually means the game. Use all her
removal on her own creatures. Have her eat that
Incinerate she was holding back. Make her play
out her creatures, then sacrifice them to
Nantuko Husk and "forget" to attack. Or attack
into an obvious block. Oftentimes your opponent
won't be able to just sacrifice all their own
creatures or discard their hand, but you'll find
something to make them do. Once their board
position has been shot, you can ride that to
victory. Heaven help your opponent if you get a
A very interesting card when it debuted in
Mirrodin, this saw play in control decks that
could generate the mana (*cough* Urzatron) in
order to put yourself into a position to win on
the next turn or two. It's like a Time Walk with
added benefits, really. Unfortunately, this is
only legal in Extended and older formats, and it
just costs too much mana there. Good, but
ultimately too slow.
In casual, you'll really annoy people with this.
In limited, it can help you win the game if you
can get it to go off, so I'd play it.
Constructed - 3
Casual - 2
Limited - 3.5
Mindslaver looks like a bomb, and it is. There
are a surprising number of ways to use it
multiple times and lock your opponent out of the
game, so you certainly get what you pay for.
Your casual opponents may hate you, but there's
no faulting its effectiveness. In limited play,
I think that most of the time it's just an
overcosted Fog. Still, sometimes your opponent
will have an Arcbound Ravager or Krark-Clan
Ironworks, and you will absolutely destroy them.
MTG Rules Advisor
Ahh, good ole' mindslaver. The card that
frustrates other players to no end. It's fairly
solid, and can lead to complete lockdown
situations. This is still played in extended.
Casual: 4/5 (If your opponent has a sense of
humor, and only once)
Magic Noob in Canada since 2002
4 Mana, T, Sacrifice Mindslaver: You control
target player's next turn.
I hate this card as it really ticks me off when
I can't even control
my own turn, and usually my next turn and next
next turn as well. It's
only role is a finisher and it does a good job
In casual, stealing turns is fun for you, not
for the opponent. The
mana needed is also easier to get.
I haven't played in Mirrodin limited so it's an
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