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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Mindslaver
Mirrodin


Reviewed August 29, 2007

Constructed: 3.50
Casual: 3.50
Limited: 3.60

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Mindslaver

This week, we thought it'd be neat to review the "favorite cards" of various GenCon winners. Trouble is, I started playing around Odyssey block, so I never saw Moat or Lion's Eye Diamond in action. The rest of the week's cards, however, I'm on further footing with.

Mindslaver is without doubt the Johnniest of cards to be printed in a long time. It's a fair bit of mana, but to inflict a turn of bad decisions usually means the game. Use all her removal on her own creatures. Have her eat that Incinerate she was holding back. Make her play out her creatures, then sacrifice them to Nantuko Husk and "forget" to attack. Or attack into an obvious block. Oftentimes your opponent won't be able to just sacrifice all their own creatures or discard their hand, but you'll find something to make them do. Once their board position has been shot, you can ride that to victory. Heaven help your opponent if you get a recurring loop!

Constructed- 3.5
Casual- 5
Limited- 4.9

Aethereal

Wednesday - Mindslaver

A very interesting card when it debuted in Mirrodin, this saw play in control decks that could generate the mana (*cough* Urzatron) in order to put yourself into a position to win on the next turn or two. It's like a Time Walk with added benefits, really. Unfortunately, this is only legal in Extended and older formats, and it just costs too much mana there. Good, but ultimately too slow.

In casual, you'll really annoy people with this.

In limited, it can help you win the game if you can get it to go off, so I'd play it.

Constructed - 3
Casual - 2
Limited - 3.5

David Fanany

Player since 1995

Mindslaver

Mindslaver looks like a bomb, and it is. There are a surprising number of ways to use it multiple times and lock your opponent out of the game, so you certainly get what you pay for. Your casual opponents may hate you, but there's no faulting its effectiveness. In limited play, I think that most of the time it's just an overcosted Fog. Still, sometimes your opponent will have an Arcbound Ravager or Krark-Clan Ironworks, and you will absolutely destroy them.

Constructed: 4/5
Casual: 4/5
Limited: 2/5
Necro
nomikron

MTG Rules Advisor
Mindslaver:

Ahh, good ole' mindslaver. The card that frustrates other players to no end. It's fairly solid, and can lead to complete lockdown situations. This is still played in extended.

Constructed: 4/5
Casual: 4/5 (If your opponent has a sense of humor, and only once)
PsychoAnime

#1 Magic Noob in Canada since 2002
Mindslaver (6)

4 Mana, T, Sacrifice Mindslaver: You control target player's next turn.

I hate this card as it really ticks me off when I can't even control
my own turn, and usually my next turn and next next turn as well. It's
only role is a finisher and it does a good job at that.

In casual, stealing turns is fun for you, not for the opponent. The
mana needed is also easier to get.

I haven't played in Mirrodin limited so it's an average rating.

Constructed: 3/5
Casual: 3.5/5
Limited: 3/5

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