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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Ambassador Laquatus
10th Edition


Reviewed July 23, 2007

Constructed: 2.57
Casual: 3.42
Limited: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Ambassador Laquatus - Monday

He wasn't that great last time around. He won't be that great this time around. He's one more way to mill cards. Unfortunately, it's rare to see a deck with a mill strategy win. It's not impossible, but it's just a really tough way to win a match.

The funny thing though is that in limited, he can cast your opponent valuable cards and end a game early.

Constructed: 2
Casual: 3
Limited: 3.5

BMoor

Ambassador Laquatus

On the one hand, this guy will likely help to make milling a viable strategy even after the lobotomizing tools of House Dimir rotate out of Standard, and in Limited, where you could pick up this guy and a Millstone or two or a Traumatize. On the other hand, at an investment of 3 per go, you'll either need a late-game stall or an infinite mana engine to win off of milling. I am glad that such a potent means of doing so exists, though. He also makes a good addition to the Merfolk deck.

Constructed- 2.5
Casual- 4
Limited- 3.8

Aethereal

Monday - Ambassador Laquatus

A decent milling card, as it gets the job done faster than Millstone and doesn't need to be tapped. I don't think even this will make mill a playable Standard deck, though. That deck had its chance with Ravnica and didn't live up to the hype. This is, however, a decent kill condition if you can make infinite mana, so it's nice to have for the next two years for at least that purpose.

In casual, however, mill is fine, and so this gets extra points.

In limited, the smaller deck size makes this thing potentially deadly. I'd play it but I probably wouldn't first pick it.

Constructed - 2.5
Casual - 3.5
Limited - 3


David N

Monday
Millstone on a stick. Well 10th once again brings back the archetype of mill decks. With this creature along with traumatize and millstone the deck still seems viable. It hasn't seen much play in T2 but definitely a fun casual deck. Also He is a merfolk along with a wizard. With the upcoming blocks this may be crucial. In limited milling is usually a viable option since decks are only 40 cards and games tend to drag out.

Constructed: 3
Casual: 4
Limited: 3

David Fanany

Player since 1995

Ambassador Laquatus

Believe it or not, Ambassador Laquatus has already made an impact in Vintage as a win condition in Worldgorger Dragon decks that can generate arbitrarily large amounts of mana, and I suspect he'll continue to have more of an impact there than in younger formats. I rather like the idea of him along with Heartbeat of Spring and Early Harvest, a combination that now belongs to Extended. Even then, you will need to activate him around fifteen times to remove your opponent's entire library, and you really need enough mana to do that all at once. In limited play, Laquatus' main value is his three toughness, but decks are smaller and you will occasionally be able to deprive your opponent of threats or even mill him.

Constructed: 3/5
Casual: 4/5
Limited: 2/5

Arcane
Ambassador Laquatus

Constructed: There are a few infinite mana engines running around standard right now (less once Ravnica rotates, though I’m sure more will crop up to take their place) most revolving around thermopod or enduring renewal; none in blue from what I can see. The point is though that there are always going to be decks that attempt to generate a ton of mana and Laquatus will fill a nice void for those decks as another means of winning once you’ve hit that magic sideways 8. Problem is that combos can be somewhat easy to disrupt in standard without lots of protection, so there are always consistency issues, but he IS in the color of Teferi and counterspells…er..cancels.

Casual/Multi:Combo has always been regarded as a stable of casual and multiplayer tables as lots of people like to just win no matter how many opponents are there but after the first time you play a deck you become a target which can make playing them unfun for everyone else the first time the deck is played and unfun for you every other time you try and play. Having said that he’s a 1/3 for 3 mana which means he’s going to be pretty easy to remove without adequate protection and you’re going to be spending 3 mana to mill a mere 5% of ONE of your opponent’s decks and to me that’s just not a great investment.

Limited: However bad I may believe the Ambassador to be in constructed and multi I believe him to be incredibly powerful in Limited games. Milling your opponent can actually be a viable strategy in certain more control oriented draft strategies that can utilize multiple instances of bounce or pair with white for pacify effects and then remove your opponent’s deck piece by piece. Considering that after a 7 card opening hand and a few draw leaves your opponent’s deck at a scant 30 cards it only takes about 9-10 activations to win the game. He is going to be a major removal target though so watch out for the incinerates and terrors that will fly at him.

Constructed: 2
Casual: 1.5
Limited: 4
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Ambassador Laquatus
I have to say I like this guy. I have never really seen a mill deck shine but the ability to just keep pumping the mana through him for the effect without a tap makes him a Jonny card and if you can go infinate, a combo-mill lovers dream. At 1/3 he is OK as well and may make his way into a dredge deck or two or a threshold deck to use on yourself. In limited this is not great card. I just wish he was not a legend.
Constructed: 3
Casual: 4
Limited: 2
PsychoAnime Ambassador Laquatus (1UU)
Legendary Creature - Merfolk Wizard
1/3

3: Target player puts the top three cards of his or her library into
his or her graveyard.

Pretty much every combo deck that involves milling a bunch of cards in
a turn will involve this guy, unless that deck is a really bad deck
that wants to untap and tap Millstone over and over again.

1/3 for 3 is pretty bad, but in a mill deck, the ability is rather good.
I've got nothing to say about this card besides that is has a really
good art in 10th Edition and that if you're playing mill, include it.
If you aren't, don't.

Constructed: 1/5, mill's not very viable here
Casual: 3/5, wicked mill combo! Everyone wants to play mill here. right?
Limited: 2/5, milling is actually more viable here, but it's a 1 man
plan. I could see included to break that stalemate

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