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Pojo's Magic The Gathering Card of the Day

Magic: The Gathering
Image from Wizards.com

Serra's Embrace
10th Edition


Reviewed August 1, 2007

Constructed: 1.60
Casual: 2.50
Limited: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Serra's Embreace - Wednesday

This card probably won't see much use in constructed play...at least until Griffon Guide rotates out of standard. And even then, I'm not too sure what that does for the exposure of this card. It's a decent all around card, but it just won't make the cut in a lot of decks.

Constructed: 2
Casual: 3
Limited: 3

BMoor

Serra's Embrace

This one's been around for a while, and nobody yet's found a use for it. It looks great in Limited, but outside there, there's better Auras and ways to kill the creature it's on. Look elsewhere.

Constructed- 1.2
Casual- 2
Limited- 3.5

David Fanany

Player since 1995

Serra's Embrace

Generally, most Auras don't make the grade for constructed play unless they have a way of mitigating the danger of card disadvantage (Rancor, Elephant Guide, Griffin Guide) or have a very large, major impact on the game (Armadillo Cloak, Blanchwood Armor, Moldervine Cloak). Does Serra's Embrace fall into either of those categories? The effect certainly qualifies as major, and there are a few creatures with in-built protection around now, notably Troll Ascetic and Paladin en-Vec. The only problem I immediately see with Serra's Embrace is the mana cost. For one mana less, you can have Griffin Guide, which has only slightly less impact and also gives you a creature left over when you get hit by Wrath of God. Still, I could see it happening somewhere, sometime.

Constructed: 2/5
Casual: 3/5
Limited: 3/5

Arcane
Serra’s Embrace

Constructed: A good enchant creature but like all auras comes with the inherent card disadvantage. Far better at this point to stick with Griffin Guide; you don’t get the vigilance or the extra +1/+1, but you also get a better chance at not losing a direct -1 on card advantage. It’s a shame that Auras are continually left in the back seat and probably will continue to do so (except in some rare cases) and be left in the shadow of Equipment that can go in any deck and is more easily reused.

Casual/Multi: A powerful effect turning pretty much any creature into a Serra Angel or better depending on its size. The disadvantage from constructed is a bit more compounded here though as there are lots more sources of removal with more players; a disadvantage that can be navigated around with creatures with built in protections (I’ve had the pleasure of dropping this on a Paladin en-Vec) to cut down on the amount of removal that can undo all your work.

Limited: This is a great uncommon bomb for limited vaulting almost any creature up to fatty status as well as into the air, and its vigilance with keep it on the attack and on the defense. The card disadvantage is offset by the game winning potential and by the fact that the best removal in the format can’t really touch it (it brings the creature out of incinerate, afflict, assassinate and shock range) though you do still have to be careful of Terror, Boomerang and Cruel edict.

Constructed: 1.5
Casual: 2
Limited: 3.5
Nekro Embrace:

This card is yet another "Enchant Creature". While it is decent (+2/+2 and Flying), it's not overpoweringly good, nor does it have any recursion, to consider playing it too heavily. Pretty good in limited. Ok in casual... not really competitive enough for constructed.

Constructed: 2/5
Casual: 3/5
Limited: 3.5/5

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