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Pojo's Magic The Gathering Card of the Day

Magic: The Gathering
Image from Wizards.com

Denizen of the Deep
10th Edition


Reviewed August 3, 2007

Constructed: 1.50
Casual: 1.75
Limited: 1.90

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Denizen of the Deep - Friday

Don't.

Even.

Think.

About.

Playing.

This.

Card.

He has an enormous drawback. He has no added abilities.

Constructed: 1
Casual: 1
Limited: 1.5

BMoor

Denizen of the Deep

It's nice to see Portal cards break into more mainstream Magic. It's also nice to have the standard giant-blue-creature-with-huge-drawback be something a little easier to play than Leviathan. Returning all your other creatures to your hand seems bad, but it's actually not so much. It lets you recycle comes-into-play effects, and it works even if you have no other creatures. It also works well with Teferi, allowing you to save your other creatures with it. I only wish it had trample, or some other ability.

Constructed- 2.5
Casual- 3
Limited- 4

David Fanany

Player since 1995

Denizen of the Deep

I guess technically an 11/11 for eight mana is efficient, but without an evasive ability there's not much to recommend it over a cheaper creature. Greater Good was possibly the best card in Standard to interact with cards like this, but it's no longer in the format. The other thing I can think of is Pandemonium: not only do you get to deal 11 damage with the Denizen, you can replay any other creatures you might have had to deal even more damage.

In limited play, Denizen of the Deep is playable, but not much more than that. An 11/11 is hard to block, but losing all your other creatures for a turn (or more, depending on how much they cost) could hurt.

Constructed: 1/5
Casual: 2/5
Limited: 2/5

Arcane
Denizen of the Deep

Constructed: Even if this wasn’t out at the same time as some of the best creatures that Blue has had access too (Teferi, Venser, Arcanis, Aeon Chronicler) this still wouldn’t be that great. It can set you back too much on tempo returning any other creatures you had only to have it destroyed by really common removal. Add to the fact that it doesn’t even have any form of evasion (c’mon not even Trample?) and this is a pass.

Casual/Multi: You know I could get over the fact that this doesn’t have evasion, or the degenerate ability but there’s one aspect I can’t get over that makes me really dislike the card: it’s a serpent. The casual player in me loves my leviathan decks (even if they are all bad) because sometimes you just love playing with fat, but the fact that this creature doesn’t even fall into the same tribe as Blue’s typical fat monster species just leaves me disappointed. For shame Wizards, for shame.

Limited: Boards in limited tend to get clogged up with each player trying to sneak out an extra creature or extra bit of evasion to push through and win the game. To trade most of your board position to put out an big 11/11 that can be chumped by an other creature isn’t worth it really. The only way I could to change my mind on this is if you have a lot of removal and have kept your opponent’s creatures to a minimum (in which case you shouldn’t need an 11/11 anyway) or if you have a lot of come into play effects like Nekrataal or Kavu Climber, etc to make use of.

Constructed: 1
Casual: 1
Limited: 1.5
Necro
nomikron

MTG Rules Advisor
Denizen of the Deep:

This one is hard to review. I don't know what to think of it. It's a powerful card, to be sure, but has a big drawback, and no evasion. I'm currently leaning towards this being pretty bad in all formats. You can't really use it as your finisher in constructed, due to no evasion. In casual and limited, you leave yourself open to an attack once you drop it... So, pretty bad.


Constructed: 1/5
Casual: 1/5
Limited: 1/5

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