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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Nightmare
10th Edition


Reviewed June 25, 2007

Constructed: 2.50
Casual: 3.33
Limited: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Nightmare - Monday

This card is neat, but it's likely going to be on the back burner for a while because of Korlash. He's a Nightmare without the flying ability, but he can fetch more Swamps and regenerates. It's a fun card. Lots of people have a soft spot for Nightmare, but for now, it's going to be relegated to your trade stock most likely.

Constructed: 2.5
Casual: 3
Limited: 3.5

BMoor

Nightmare

The classic. But is it nostalgia that keeps this coming back year after year, or power? Well, it depends on how many Swamps you have. In the current amazing technicolor metagame, most people don't give monocolored decks a second thought and nonbasic lands are the fashion of the day, which severely hinders Nightmare's potential. However, cards like Magus of the Coffers, Temporal Extortion, and others could be used to put Mono-Black Control back in the blacklight. Trouble is, that deck now has Tombstalker.
So how big exactly does Nightmare have to get to be worth six mana? I'd say a 4/4 would be the cutoff point, given how few flyers there are that can tangle with a 4/4 in combat and kill it without dying. And the Ravnica duals mean even a two-color or three-colro deck might get four Swamps out, so Nightmare might be a decent play... if only Tombstalker weren't around to overshadow it.

Constructed- 3
Casual- 4
Limited- 4

David Fanany

Player since 1995

Nightmare

Nightmare's been around for a very, very long time, but it hasn't ever really made a huge impact in constructed formats. Part of the problem is that Wizards of the Coast keeps printing expansions with creatures that are demonstrably more powerful (specifically, have more abilities). I can understand it being too slow for formats with Onslaught or Alpha dual lands, or where the likes of Kokusho are heavily played, but other than that it's decent.

Oh, except in limited. You'll usually be playing two colors, and you probably don't want to pay six mana for a 2/2 or 3/3 flier with no other abilities. If you're in heavy (and I mean HEAVY) black, you could give it a shot.

Constructed: 3/5
Casual: 5/5
Limited: 2/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Nightmare

For 7 mana, you better get a win card in constructed. This is not a win card. However, in a mono-black, you get a big bad flyer. This card demonstrates the earlier simplicity of magic. Back in the days this card had flavor. Nowadays, the flavor is less than fantastic.

Constructed: 2
Casual: 3.5
Limited: 4
Necro
nomikron

MTG Rules Advisor
Nightmare:

This is a bad card for constructed. 6 mana is too much. You should look at Korlash if you want a similar effect.

Casual players, however, may like this card. It's powerful, just too slow. It's slightly better here, for the fun potental and slightly slower games (depends on your crowd, really. If your group plays degenerate stuff, leave this in your trade binder).

Limited draft: Only playable if you're strong into black. Sealed deck players should only use this if there's really nothing left to put in. You're probably playing 2 colors, and you can't splash him, you probably will only put it down as a 2/2 or 3/3. Still, it's a flyer. Sealed deck players will have the most trouble with him, due to the fact that they usually splash a 3rd color, weakening the manabase even more.

Constructed: 2/5
Casual: 3/5
Limited: 3/5
PsychoAnime

#1 Magic Noob in Canada since 2002
If you're running pure Swamps or the new Uborg, this is 6/6 flying for 6 mana with the potential to grow, which is pretty efficient. It's not dying from red burn and it's immune to most black removal so it's pretty much down to white to stick a Paficism-type thing on it.

Still, 6 mana is a lot to pay when you already have Korlash, who does the same thing for 4 mana. Korlash has regeneration instead of flying, but a plethora of removal should clear the way.

In casual, this thing is pretty irresistable. It's flying, it's big and it's a horse. Running pure Swamps is also much more common here.

In limited, this thing is a beast. Evasion and powerful?! Sign me up!

Constructed: 2/5
Casual: 3.5/5
Limited: 4/5

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