Being able to turn a creature on the board into
a creature in your hand just by sacrificing just
screams "Mogg Fanatic turns into Darksteel
Colossus". Effectively, this makes any creature
you want into Elvish Piper-- once you equip it,
your opponent can't even kill the creature
without giving you a free creature out of your
hand. You could even use to bluff a creature in
your hand, thus scaring your opponent out of
killing your last creature. And the +2/+2
promises to make any creature into the kind of
thing you'd want to kill.
I have a few problems with this card. First, it
costs 4 to play and 2 to equip, and until you
get its better effect to go off, you only get a
+2/+2 bonus. Second, the bonus to toughness can
actually hurt if you want the creature to die,
as it could put the creature out of burn range.
Third, the creature has to die for this to work.
That's cute if you can sacrifice the creature
somehow (hello Mogg Fanatic). For all this, you
get to put a creature into play, and potentially
repeat the cycle over. This would be fun in an
aggro deck if it cost a lot less (maybe put a
restriction on how expensive or strong the
creature you put into play with the effect is?),
but if you want to try and drop a large
creature, just dump and reanimate it instead.
Ditto for casual.
In limited, I wouldn't bother, as it's
expensive, doesn't give much of a boost, and the
second effect is too conditional.
This card got a lot of play this weekend at the
release events. In constructed, I think it is a
bit too much mana intensive for the aggro
purposes. There are some infinite combo
possibilities with this card. In limited, this
card is good to give your small creatures a
slight boast and possibility to drop your fatty.
Now this card will be awesome in casual as this
can be a fun way to drop all of your ridiculous
johnny type cards.
Magic Noob in Canada since 2002
+2/+2 for 4 mana with an equip cost of 2 mana
isn't worth it. Luckily, this card's main effect
isn't the stat boost but the fact that you can
get out your creatures for free.
You could attach this to a Mogg Fanatic then
sacrifice it to bring out a Bogardan Hellkite
for example. It also creates a loop for infinite
damage / mana with Enduring Renewal and Mogg
Fanatic / Wild Cantor. Naturally, slow weak
combos like those are unplayable in constructed
but are great for a Johnny in casual.
In limited, the +2/+2 isn't so bad after all.
As we continue our Lorwyn reviews on the final
week Ravnica is in Standard, we take a look at
Deathrender. this new Equipment has the
potential to be extremely potent and could even
spawn a new generation of renanimator decks.
Dethrender's ability allows sacrifice effects to
be especially fun, since you can pop any fattie
into play from your hand AND give it +2/+2 at
will. Mogg Fanatic or Nantuko Husk come to mind.
Time will tell if this card can make an impact,
especially with its 4 mana cc. Loxodon Warhammer
may be a house, but its slow nature has
prevented an otherwise awesome card from being
used too often.
Limited: 4/5: a potential bomb to be sure.
Boosts any of ur guys and pops ur giants into
Until Next Time, meb9000
is Deathrender from Lorwyn. It's a bit
expensive for Constructed with a 4 casting cost
and 2 equip cost for a paltry +2/+2 and an
effect that puts creatures into play from your
hand if the one equipped is killed, but Extended
and Casual could make good use of it. It works
kinda like Elvish Piper for getting your big
creatures out, but it comes online a little too
slowly. Still, it laughs at kill cards and
makes cards that force sacs better, that is if
you have a creature heavy deck. This seems to
me to be a really fun card to try out for Casual
but not really good enough for Constructed.
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