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Pojo's Magic The Gathering Card of the Day


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Extirpate
Planar Chaos


Reviewed February 02, 2007

Constructed: 3.25
Casual: 2
Limited: 1.11

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Extirpate

This card is getting a lot of hype. I'm not so sure I agree with many of the predictions for this one. Personally, I think it's a good card, but unless the deck relying on those card in the graveyard, what good is it? It could end up being a stellar sideboard card though.

Constructed: 3
Casual: 1.5
Limited: 1
 

BMoor

Extirpate

I'd love to see this card get played in response to Resurrection. But other than the "surprise, no reanimation for you!" factor, I'm not seeing it. This card doesn't effect the board at all. In limited, you don't really have multiple copies of any particularly frightening cards, because in Sealed you're lucky to get two Search for Tomorrow, and in draft if there'd been that many copies of something good in the card pool, someone else would've taken them. But in any constructed format, I guess it could work, since you're likely getting multiple cards for your one, with Split Second, for a mere B. And about Split Second; is this card really that much more playable with it? It is if the card you're removing has Flashback; this way they can't just play the card in response. Which is probably what this card is going to be used for the most. Reanimator decks will hate it, but most of them use singletons of a variety of large creatures and so this will rarely cost them more than one card. And besides, nobody in casual will bother with this unless they specifically want to break up a Flashback deck, reanimator deck, or combo deck (and can't afford Cranial Extraction). Basically what I'm saying is, it does a very narrow job very well.

Constructed- 2.5
Casual- 2
Limited- 1.7
 

KC MetroGnome

Extirpate

This card is exciting. The price (B) is right. The ability is strong, completely hosing many decks in every format. It can even get lands! (just not basic ones) And it can't be countered. By the way, it can't be countered. This really messes with Firemane Control, Ichorid variants, and all kinds of Type I ("Vintage") decks that like to fill the graveyard and bring things back. While this by itself probably won't keep you from losing to a resolved Yawg's Will, it can take a little edge off the offending Will and give you a chance to survive the turn using other forms of defense. Kill the right goblin early on and this will let you pull all of the Piledrivers/Warchiefs/Ringleaders from the deck (obviously this carries over to other aggro decks). This is a card that I expect everyone will want to have four of, regardless of their preferred format or style of play.

Leave it out of your limited deck.

Constructed - 4+ (do I dare say 5?)
Casual - 4-
Limited - 1+ (maybe out of the sideboard?)
 

Aethereal

Extirpate

The block Lobotomy. This is made a lot stronger by the fact that it has split second. Also, the low cost is a huge turn on. The big downside is that the card you want to hit already has to be in their graveyard. Against some decks this is no big deal, but against a combo deck, where you'd want to hit a combo piece, this can be problematic if a combo piece never hits the graveyard. This is no doubt a good card, and it will probably see plenty of play for the next couple of years, but the graveyard restriction weakens it a lot in my opinion.

In casual, if you can get it, play Cranial Extraction over this, especially against a Johnny.

In limited, uh, no.

Constructed - 3.5
Casual - 2.5
Limited - 1
 
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