Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Thoughts of Ruin
Champions of Kamigawa


Reviewed January 15, 2007

Constructed: 2.4
Casual: 2.8
Limited: 1.85

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Thoughts of Ruin

I really thought this card was going to get some more play. It just never did though. The only deck that MIGHT have been able to make use of it was the Blue/Red Magnavore deck. Other than that, there weren't a lot of options. If you were playing some other b/r land destruction, I guess it could work there as well. It's just a little unfortunate that the card have some limited uses. If nothing else though, it's good for cuasing problems in limited.

Constructed: 2
Casual: 3
Limited: 1.5
 

BMoor

Thoughts of Ruin

Even though this card never really caught on while it was Standard legal, Thoughts of Ruin could've been huge, especially during Mirrodin/Kamigawa Standard where Tooth and Nail decks were running amok. While it's quite useful in any deck that doesn't mind not playing out all its hand early on, Thoughts never got much attention due to the fact that most red decks of the era, well, played out their whole hands early on. A shame too, as it's the closest thing to Armageddon we'll likely ever see.

Constructed- 4
Casual- 4
Limited- 2.75
 

KC MetroGnome

Thoughts of Ruin

When this card came out there were those that hailed it as the "New Armageddon", except now in the right color. It never quite lived up to that. Armageddon was at its best when you could quickly empty your hand of fatties (so you didn't need the lands any more) then blow all the lands up so your opponent can't stop your fatties. Thoughts of Ruin doesn't play well with the whole "empty your hand" clause. It probably could have seen more play than it did, and perhaps would have fit into the U/R Wildfire-Vore decks if it weren't for, well, Wildfire.

In Casual, you'll hit a lot of lands with this, then I recommend not playing that deck again. People just don't like Land Destruction, and they will find a way to kill you by ganging up on you, even if they don't have any lands.

In limited, I'd recommend staying clear of this card altogether.

Constructed - 2
Casual - 1
Limited - 1
 

Aethereal

Thoughts of Ruin

One of the better Geddon variants to come out in recent time, although it has its share of problems. Wiping away lands is only effective when you clearly have the better board position, and this card relies on your hand size to determine how many lands you get rid of. This means that if you want the effect to be worth it, you need to have a good hand size, which means you can't play out your hand as aggressively. This clash has led to the card seeing no real play.

In casual, just play the original.

In limited, symmetric land destruction like this can hurt you as much as it can help, and hand sizes don't tend to be too large anyway. I wouldn't bother.

Constructed - 2
Casual - 2
Limited - 2
 

Mr. Anderson

Today's card is Thoughts of Ruin.

Thoughts of Ruin might remind you of card from back in the day, Armageddon. The two key differences, besides color, are that Armageddon is lot better. Why you ask? First of all, Armageddon is splashable in white weenie decks and those decks can afford the land lost. Second, if you used this in a red weenie deck, you won't be getting much out of it. Third, red doesn't have a lot of card drawing cards and red has a nasty habit of losing cards quickly. I'm not saying this is a bad card, but there are better options.

Constructed: 2
Red will be focusing more on aggro, burn, and removal. If you build a deck around it, then more power to you I suppose.

Casual: 4
This is where this card will shine. Land destruction can be a pain for other players who are trying to build up a solid mana base. I'm working on a R/G land destruction deck mnyself.

Limited: 2
There are better options trust me.

Until then, release those destructive tendencies on lands.
 
Copyright© 1998-2006 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.