I really thought this card was going to get some
more play. It just never did though. The only
deck that MIGHT have been able to make use of it
was the Blue/Red Magnavore deck. Other than
that, there weren't a lot of options. If you
were playing some other b/r land destruction, I
guess it could work there as well. It's just a
little unfortunate that the card have some
limited uses. If nothing else though, it's good
for cuasing problems in limited.
Even though this card never really caught on
while it was Standard legal, Thoughts of Ruin
could've been huge, especially during Mirrodin/Kamigawa
Standard where Tooth and Nail decks were running
amok. While it's quite useful in any deck that
doesn't mind not playing out all its hand early
on, Thoughts never got much attention due to the
fact that most red decks of the era, well,
played out their whole hands early on. A shame
too, as it's the closest thing to Armageddon
we'll likely ever see.
When this card came out there were those that
hailed it as the "New Armageddon", except now in
the right color. It never quite lived up to
that. Armageddon was at its best when you could
quickly empty your hand of fatties (so you
didn't need the lands any more) then blow all
the lands up so your opponent can't stop your
fatties. Thoughts of Ruin doesn't play well with
the whole "empty your hand" clause. It probably
could have seen more play than it did, and
perhaps would have fit into the U/R Wildfire-Vore
decks if it weren't for, well, Wildfire.
In Casual, you'll hit a lot of lands with this,
then I recommend not playing that deck again.
People just don't like Land Destruction, and
they will find a way to kill you by ganging up
on you, even if they don't have any lands.
In limited, I'd recommend staying clear of this
Constructed - 2
Casual - 1
Limited - 1
One of the better Geddon variants to come out in
recent time, although it has its share of
problems. Wiping away lands is only effective
when you clearly have the better board position,
and this card relies on your hand size to
determine how many lands you get rid of. This
means that if you want the effect to be worth
it, you need to have a good hand size, which
means you can't play out your hand as
aggressively. This clash has led to the card
seeing no real play.
In casual, just play the original.
In limited, symmetric land destruction like this
can hurt you as much as it can help, and hand
sizes don't tend to be too large anyway. I
Constructed - 2
Casual - 2
Limited - 2
Today's card is
Thoughts of Ruin.
Thoughts of Ruin might remind you of card from
back in the day, Armageddon. The two key
differences, besides color, are that Armageddon
is lot better. Why you ask? First of all,
Armageddon is splashable in white weenie decks
and those decks can afford the land lost.
Second, if you used this in a red weenie deck,
you won't be getting much out of it. Third, red
doesn't have a lot of card drawing cards and red
has a nasty habit of losing cards quickly. I'm
not saying this is a bad card, but there are
Red will be focusing more on aggro, burn, and
removal. If you build a deck around it, then
more power to you I suppose.
This is where this card will shine. Land
destruction can be a pain for other players who
are trying to build up a solid mana base. I'm
working on a R/G land destruction deck mnyself.
There are better options trust me.
Until then, release those destructive tendencies
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