Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering Card of the Day

Magic: The Gathering
Image from Wizards.com

Wake Thrasher
Eventide


Reviewed August 7, 2008

Constructed: 3.10
Casual: 3.40
Limited: 3.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Wake Thrasher


If you tap three lands to play it, then on your next turn you'll untap them and it'll be a 4/4 attacking.  And that's assuming you didn't tap any creatures to attack with either.  This slides perfectly into the Merfolk aggro deck.  Run it, before it runs over you.

Constructed- 3.5

Casual- 4.5

Limited- 3.5

Aethereal

Thursday - Wake Thrasher

A possible option for the Merfolk decks. He gets pretty big pretty fast, but on your opponent's turn he's just a 1/1, leaving him open to be killed by any sort of burn spell or pinger. He also has a lot of competition at the 3 drop slot. This is definitely a card that will require some playtesting to figure out if it works well in the deck, but I'm leaning towards the "no" side.

In limited, he's good but he'll just get chump blocked all day, and might as well read "this can't block". I wouldn't pick it that high, but worth playing anyway.

Constructed - 3
Casual - 3
Limited - 3

David Fanany

Player since 1995

Wake Thrasher
 
At first glance, this card looked like possibly the most powerful creature in the set, but the more I look at it the less I like it. You need to tap as many permanents as possible each turn, and lands are the "easiest" to tap (the most reason to do so). But you're going to run out of things to do with your lands sooner or later. The other obvious way to tap permanents is to attack, but in constructed formats filled with Incinerate, Nameless Inversion, and Firespout, you're going to run out of them before you get more than one attack out of the Wake Thrasher. In limited he interacts well with Shadowmoor's untap symbol, but there are better creatures for the cost even in blue, so I'd add him to a deck relatively late.
 
Constructed: 2/5
Casual: 2/5
Limited: 2/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Wake Thrasher

A lot of hype has been about this card.  I must say in an aggro blue it is tempting.  Turn 4 you will be attacking with at least a 4/4 (lands you used to play it) and likely in an aggro deck you have a few creatures that attacked last round.  However, on thier turn this is just a 1/1 unless you=2 0put it in some fun tap/untap deck with cards like knapsaw clique or leech bonders.

Constructed: 3
Casual: 4
Limited: 4
Miguel

Thursday Aug 7 

Wake Thrasher

 

Constructed: This creature is insane. I had to chump block it several turns, before I could deal with it. Very, very dangerous with Mr. Lord of Altantis. Good thing it is just a 1/1 and blue for 3 mana. Slap a Favor of the Overbeing or Steel of the Godhead on him for the win.

 

Casual: It is ok. Not to much on the blue decks with creatures in them to go for the beat down like green does.

 

Limited: Top pick for draft and to make a sealed deck with him. Wither is what will keep him in check.

 

Overall a good card that can get real big, but it is just a creature that can be killed with any good kill spell.

 

Constructed: 4

Casual: 3

Limited: 4

 

Later

Miguel


Copyrightę 1998-2008 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.