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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Mind Spring
Morningtide


Reviewed February 15, 2008

Constructed: 2.33
Casual: 2.67
Limited: 2.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Mind Spring

Is this a decent way of drawing cards? Well, it was when it was Braingeyser. If you play out your hand, then tap out for it, it's amazing. But what blue deck plays like that? I guess this could spawn a blue aggro deck, or it would be amazing in Limited where you run out of gas more often. It'll find a place, I'm sure. I'm just not sure where.

Constructed- 2.5
Casual- 3
Limited- 3

David Fanany

Player since 1995

Mind Spring

There's not much reason to play this card in constructed over Mulldrifter or Tidings; either of those is either more efficient or offers you an extra. In decks with excessive amounts of mana, Aeon Chronicler is probably better in spite of its slow speed, as it's basically uncounterable. In limited, it's not too bad as filler once you've got your creature base locked in. Even drawing two or three extra cards could make a difference.

Constructed: 1/5
Casual: 2/5
Limited: 2/5

Arcane
Mind Spring

Constructed: Easily a powerful effect that break a game wide open, but most blue decks don’t like tapping themselves down to draw cards (not on their own turn at least, the end of their opponent’s turn is a different story). I could see a few of these making it into dedicated blue control decks (Blue Tron in Extended springs to mind) but it would never be something that would be played in full playsets.

Casual: Great way to keep your hand restocked as the game goes long. It can help fill the major hole in a straight blue control player’s strategy of trying to counter every spell that gets played in a multiplayer game by refilling your hand with fresh new counters. Unfortunately this card is not nearly as strong as something like Stroke of Genius, you might pay one less mana for it but you lose the ability to cast at instant speed. If you have access to it, use stroke.

Limited: Gamebreaker. Cards are life in limited and the more cards you have the more options you have. It’s hard to imagine a game where you could draw 7 new cards and not win the game. Double blue makes it a hard splash, but not completely impossible off vivid lands, springleaf drums, shimmering grottos, etc.

Constructed: 3
Casual: 3
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Mindspring

What makes x draw spells great is if they are instants. This is not. Thus, for less mana, you have many other options. On your turn, with a blue deck, you usually don't want to just draw a bunch of cards. You want some mana for a counter. However, in some sort of blue aggro deck this might see some play. I just think that for the cost of 5 you could use Tidings and get 4. This would only get you three. If by 6th turn you don't have more mojo than this card, then I think you are doomed.

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