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Pojo's Magic The Gathering Card of the Day

Magic: The Gathering
Image from Wizards.com

Flame Javelin
Shadowmoor


Reviewed May 12, 2008

Constructed: 3.85
Casual: 3.90
Limited: 4.10

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Flame Javelin

4 damage at instant speed is pretty powerful, especially for RRR.  This will hit pretty hard in red decks.

In two-color decks, 2RR seems reasonable for 4 damage, especially given that most burn spells in the format today stop at 3 damage.  It's kind of pricey at 4R when you could have Beacon of Destruction for the same price, but then again if you can support double red for Beacon, you can play this at 2RR.  And then at six, this is just too expensive for red decks to bother with.  W/U control might be willing to use it, but they've already got Psionic Blast anyway for half the price, if they're willing to take 2.  So ideally, you're playing it for RRR, but those other options add to the utility.


Constructed- 3.5

Casual- 4

Limited- 4


David Fanany

Player since 1995

Flame Javelin
 
Four damage to anything for three mana? Yes, please. Sure, it's most often going to be three mana only in mono-colored decks, but even for 2RR it's acceptable - Lightning Blast was playable in its day, and things haven't really changed that much now. This is one of the more powerful spells they've printed for a while, so make the most of it.
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
PsychoAnime

#1 Magic Noob in Canada since 2002
 Flame Javelin
 
This obviously goes in Red Deck (Wins?), and those decks have a hard time not finding the necessary mana to play this. So it pretty much becomes a Char without the self inflicting 2 damage. That's pretty good, for any format.
 
Constructed: 3.9/5, so close to a 4, but not playable in everything
Casual: 4/5
Limited: 4/5, a little harder to cast, but also less quality removal in the format


Jeff Zandi

 7 Time Pro Tour Veteran

Player since 1994

Level II DCI Judge

Member of the Texas Guildmages

Flame Javelin


I really like this card, especially for limited. First of all, in Shadowmoor limited, good removal is hard to find, and Flame Javelin deals four damage at instant speed for just three mana. Normally, a casting cost of RRR would make a card virtually unplayable in all but the most focused mono colored decks. This card, however, can also be played with colorless mana. The new hybrid mana concept involved in this card allows you to play it for RRR or 2RR or 4R or 6 colorless mana, and, of course, it’s STILL an instant. You simply cannot go wrong with this card in sealed deck and booster draft play. In constructed, this card should obviously have a place in mono red decks, but I think two color decks that have enough red in them will be able to often play this card for 2RR, still a good deal for four points of damage that can target a creature or player. Just excellent any way you look at it.

CONSTRUCTED: 4.0

CASUAL:              4.0

LIMITED:              4.5

Miguel

Flame Javelin

 

Constructed: 4 damage for either 6 or 3 mana at instant speed is great. Red decks get a very awesome burn spell. It will show up it a lot of top burn decks for all formats. Multi-color decks can still use it, just will cost a little more. Explosion decks will love it for its mana costs, so its cheap to cast but it's converted mana costs alot.

 

Casual burn players will love this card. Every weird red deck will have it.

 

Limited it's a bomb. High on the draft pick because it can go in any deck you make. You don't even have to splash but one mountain to make it work a little cheaper. If it shows up in a draft for the second time that  would be totally awesome. Sealed deck it will work with what ever color you decide to go. Good luck it you get it.

 

Over all it is a great card. One of the best cards in this set.

 

Constructed: 4

Casual: 5

Limited: 5

v0rac10u5

Flame Javelin

This card will find a home in any Red or Red/Green deck. It fills the same spot that Char left behind, and it fills that spot very well. In limited, you will always take/play this card as soon as you see it. Four damage for six mana is an autoplay in any limited event.

Constructed: 4

Casual: 4

Limited: 4

DeQuan
Watson

Flame Javelin - Monday

 

At first glance I think this card looks better than it truly is.  If you are playing a red heavy deck, it's pretty solid.  In those cases, it function almost like a Char, but better.  In other cases, it could be a small gamble.  It's very likely to see play in the monored decks that have been floating around in standard lately though.

 

Constructed: 3.5

Casual: 4

Limited: 4.5


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