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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


Image from Wizards.com

Arcane Sanctum
Shards of Alara


Reviewed November 20, 2008

Constructed: 3.00
Casual: 3.13
Limited: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


David Fanany

Player since 1995

Arcane Sanctum and the other uncommon lands
 
A multicolor block requires multicolor lands. Of course, these days a non-multicolor block seems to require them too, but that doesn't change the fact that these lands are easy to acquire, great to look at, and very effective. Sure, they come into play tapped, and some players will dismiss them based on that fact, but there was nothing wrong with Coastal Tower and Boreal Shelf in their respective days, and there is nothing wrong with these either, especially in slightly slower decks. These cards are worth more than their weight in gold in limited, where a three-color spell played at the right time can make all the difference.
 
Constructed: 3/5
Casual: 4/5
Limited: 3/5
Miguel

Thursday 11-20-08

The 5 Shards comes into play tap lands.

 

Arcane Sanctum

Crumbling Necropolis

Jungle Shrine

Savage Lands

Seaside Citadel

 

Constructed: Not as great as the Vivid lands from Lorwyn, but for Shards block they are a must for any Shard base deck.

 

Casual: A good addition to any EDH deck.

 

Limited: Sealed deck they are life savers for making a 3-color deck work more smooth. Draft there are the best to pick up first. Very few bombs are better in drafting. Being uncommon they are not going to show up much, but you never know.

 

Overall the perfect mana fix cards for this set. They are uncommon and they come into play tapped to keep it more or less balance.

 

Constructed: 3

Casual: 2

Limited: 4

 

Later

Miguel

BeJose Shards CIPT Lands
 
Wizards supposedly has a policy that they try not to make older cards obsolete as they print newer cards (the theory being that no matter what packs you open there will be playable cards in them) however they thew that rule out the window here. These 5 lands are better than their two-color forebearers (coastal tower etc) in every way. In limited they are the glue (along with obelisks and search lands) that hold the format together. In constructed they may start to take the place of Vivids in some places. Don't expect to seem them in any of the older formats however. In casual they are a god-send to the budget deck builder who can't afford the rare versions.
 
Constructed: 3/5
Casual: 3.5/5
Limited: 4.5/5

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